Going towards your examples given....
The BGS issues are being investigated,
https://forums.frontier.co.uk/showt...ctions-since-the-update?p=7365647#post7365647
Unrepairable stations: checked around on the forums as well as JIRA, didn't come up with anything solid that is recent. Happen to have recent bug reports on this issue?
Wing Mission Exploits: if you're able to reproduce the bug/exploit - or what you feel is a bug/exploit, email us at
community@frontier.co.uk or contact our support team via the ticketing system (
https://support.frontier.co.uk ).
Multicrew being completely unreliable: Please expand on this issue. "being completely unreliable" is quite ambiguous.
factions paying you to kill them: This sounds related to the ongoing BGS issues, no?
assassination/massacre mission targets being AWOL: Please explain this one a little bit. The game has many types of missions, locking it down to which missions exactly other than a generalization of assassination/massacre missions would be appreciated.
a good selection of materials being unobtainable: Which materials and when did said materials become notably of an issue?
the servers going down every time: This is an issue that sometimes cannot be avoided, even when our dev team work to ensure the servers can handle unexpected (and expected) load-spikes... be it general user spikes, special event spikes, community event spikes. It's like having 100,000 people hitting amazon.com at the same time, their servers will simply overload for a short while as things catch up - be it manual intervention or automatic scaling to get things back running. The same happened with our Elite Dangerous servers and the Distant Worlds II event kicking off. Having thousands of commanders hit the server with actions all at the same time, made the server CPU's go from low to max in mere seconds. It's something that I know our development team has been working on to minimise for quite some time.