Should there be a Miner Rank?

I personally feel Mining is another OP game mechanic that needs to be tapered down.
Trade rank was always a pointless Elite Rank because of various fast cash exploits or META play over the years. Credits in ED are pointless now and stupid easy to make, given that trade and credit earning were always at the core of Elite as a 'game' i find it sad that ED has ultimately developed this way.

Mining is just the latest Conda in a day mechanic. Separating it from Trade just slows down a players ability to reach trade Elite rank but does not really address the main issue as far as im concerned which is that Mining is over powered.

A new mining rank adds no value to Elite, its just another grind (if ranked by tonnage and not credits as suggested above) towards a pointless thing.

You gave me an idea. What if you got some kind of bonus for specializing in 1 career? Its like multi-classing in DnD, you can do it for the extra spells, but you'll never get that 4th attack for your 20th level Fighter unless you remain a fighter.
 
Does it seem right to have progress in mining lumped in with trade?

Ranks for everything display elite rank like an archery target sliced up with each slice being a different career.
Bulls eye is elite, harmless or equivalent is on the outside and as we rank up each slice fills in closer to the bulls eye
 
If I die of the black lung, put elite miner on my tombstone.

I'm fine with it being tied to trade, trade elite just needs some threshold adjustment.

A mining sub forum though, I could get behind.
 
My personal opinion: I don't think any of the 'trades' should have an Elite moniker. My preference is there are a multitude of career paths and the combination of all of them defines your status with the Pilot's Federation. Here is what I envisage:

Trader: Based on the volume of cargo trades and the profit you make.
Miner: Based on the volume of mined minerals and the profit you make.
Explorer: Based on the number of LY's travelled, the number of First Discoveries/Mapped and the profit you make.
Criminal (Covers pirates and smugglers): Based on the volume of goods 'recovered' and the profit you make.
Combat: Based on the number of ships destroyed with a sliding scale based on your ship and they ship and ranking of your target and the profit you make.
Courier (Covers Passenger and data runs): Based on the volume of passengers, the number of data packages and the LYs travelled and the profit you make.

The results of all of those goes towards your current status with the Pilot's Federation. The aim is that to be able to be recognised as Elite, you have to demonstrate that you are fully competent in all aspects of piloting.

Anyway, that is how I would prefer it, I know others will hate the idea lol

A recognised criminal, 'reputation' with The Pilots Federation, are you mad?
 
You gave me an idea. What if you got some kind of bonus for specializing in 1 career? Its like multi-classing in DnD, you can do it for the extra spells, but you'll never get that 4th attack for your 20th level Fighter unless you remain a fighter.

I would love more depth, stratification, specialization, point and purpose to ED.
But it wont happen, because people like it easy and easy means ships and more ships mean more microtransactions.
ED isnt pay2win but it is win2pay. I'm not alone in pointing out that ED has got easier and easier over the years.

Maybe im being unfair to Fdev and a little bit of a cynic, but hey.
 
an how would that effected Auto mine refinerys. if you mine by yourself with the ship that fine,but placing mine refinerys would make it too easy.
 
The results of all of those goes towards your current status with the Pilot's Federation. The aim is that to be able to be recognised as Elite, you have to demonstrate that you are fully competent in all aspects of piloting.
I like this idea.

It would be a sign of a balanced, well rounded game.

Only problem, is we'd need a balanced, well rounded game to do it in.
 
What's your opinion on the trigger for rank progression in mining?

Pointless.

Unless there's something rank-locked behind it, or some special benefit to it, but no, what will Mining Rank get you? More plentiful, more powerful and more frequent pirate attacks. Who wants that?
 
Pointless.

Unless there's something rank-locked behind it, or some special benefit to it, but no, what will Mining Rank get you? More plentiful, more powerful and more frequent pirate attacks. Who wants that?

There should be a special benefit to reaching "Elite" in miner rank. A reward, like a powerplay tool miners will find useful. Special limpet controller?
 
Pirating no, purely as it wouldn't fit in with the lore of the game. i.e. Pilot's Federation wouldn't endorse or reward such naughtiness...
Are we talking about the same Pilots' Federation here?

The one that gives you combat rank increases for shooting down any other ship regardless of status? The one that gives you bigger trade rank increases for slave trading than for pretty much any other standard trade good? The one which currently rewards piracy pretty strongly since if you didn't pay for the goods in the first place your trade profit is way higher?

Of course they'd reward it. The point of their rankings is to measure experience (and how effective the lore-to-game translation has been there is endlessly debatable), not morality.
 
some one will be along to say 20 years for elite is too quick , best make it a trillion for good measure

i dont think people saying 20hrs to elite (the rank which the name and lore of the entire game is built around) is so fast as to remove the enjoyment from the journey is the same as suggesting it should take 20years+!.

to anyone who gives 2 craps about the game lore it is even more rubbish. The game is called Elite Dangerous because there were so few elite CMDRS in the Pilots Federation that they had to lower the rank to get in!...... which is kind of ludicrous now. (I get what some are saying that it has always been possible to AFK your way to elite with the right ship, etc etc etc but the point is, those were always ways which are obviously cheesing the game and as such easy to ignore.

but now if i simply want to do a "good job" at mining or a "good job" at exploration, I cant help but get to double elite. I have not played since it came out of beta in the hope that this gets balanced. if it doesnt i guess i have a decision to make. I cant be the only one who enjoys the journey to elite and really does not care about the destination of getting to elite?.
 
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Are we talking about the same Pilots' Federation here?

The one that gives you combat rank increases for shooting down any other ship regardless of status? The one that gives you bigger trade rank increases for slave trading than for pretty much any other standard trade good? The one which currently rewards piracy pretty strongly since if you didn't pay for the goods in the first place your trade profit is way higher?

Of course they'd reward it. The point of their rankings is to measure experience (and how effective the lore-to-game translation has been there is endlessly debatable), not morality.

indeed..... that said wouldnt it be better to clean up the pilots federation a bit and expand the Dark Wheel to be the faction that you join if you want to be a bit dodgy?

either way you are right..... the only thing the PF give a fig about really lore wise is blowing up other Pilots Federation members. They are not meant to like that much - probably because they pay the lions share of our insurance and provide us with remlok systems.
 
wait ... you are implying ship destruction leaves cmdrs floating naked in space and needing a new remlok suit?

I think this is exactly what happens... however in the interests of "game" and streamlining the interim bits are cut out.... same as with our instant repairs and reloading.

officially our ships DONT magically repair/rearm/refuel in an instant but that is how we see it in game. ****

*** whilst i would not have us floating in space for months on end real time, i personally would not do it instant either if it were my game............... but it is not.

edit.....

From the Dark wheel (note there were also escape pods in the original elite game but they do not seem to exist in elite dangerous otherwise out crew would survive with us so i am assuming we just eject into space now. Am happy to be proven wrong however!.)

Alex hit space, arms flailing, mouth opened, consciousness and life draining from him with every second . . .

In space, everyone can hear you scream . . .
As long, that is, as you're equipped with a RemLok survival mask.

An instant after Alex Ryder hit the hard vacuum, a skin of plasFibre had been shot across his body from nozzles on the face piece, keeping him warm against the cold, tightening and protecting him, securing him against the void. The oxygen flow in his body was cut off to all but his heart and brain. Needle-doses of adrenalin and somnokie were held ready, just within the skin area of his mouth, ready to alert or depress his body functions according to circumstances.
And the RemLok screamed through space for help.

It was a standard survival device, an instantly recognisable distress call indicating that it was being sent out from a small, remotely located, dying body. The alarm screeched out on forty channels, shifting wavelength within each channel four times a second. One hundred and twenty chances to catch attention . . .

A cumbersome Boa class cruiser, loaded down with industrial machinery, slowed its departure run from Leesti and turned to scan space for the source of the signal . . .

Two police vipers came streaking from their patrol sector, near the sun, scanning for the body in trouble . . .

An adapted Moray Starboat, a vast glowing yellow star on its hull—the sign of a hospital ship— came chugging out of the darkness . .
 
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I think the rank system in the game is pretty broken by this point. Two of the three are super super easy to get now and only combat takes a lot of time. However, if Frontier could find a way to fix/address ranks then yes indeed I'd love to see a separate rank for miners.
 
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