It's Too Easy For New Players To Get A Sidewinder. :)

Making things too difficult for the new players to set off is kind of a bad idea. You definitely don't want to make it too easy either though. It's a hard thing to balance but I think the way it is now is kind of OK.
 
No. You start in a city. GTA style.

Which GTA? GTA 3 where you just escaped a prisoner transport? Vice City where you have to sort things out after a failed drug deal? San Andreas where you return home for a funeral and get shaken down by the local cops before getting involved in a turf war between the local gangs? Maybe GTA 4 where you just got off the boat to start a new life in the 'land of opportunity'? Probably not GTA 5, though maybe you could be a repo man for a dodgy used ship salesroom.
 
Hah! That Sidewinder's just a suicide away that way.

Make them start out as crew! Work their way up from "Boy" swabbing the decks, then controlling the sensors, fire control, and finally taking on the lofty role of Fighter pilot. Some of them may eventually progress from there and earn enough credits until they can contemplate buying their first Sidewinder, thus earning the right to call themselves "Commander".

I know you are being facetious however that is exactly how the game was originally going to start back in the elite IV days and I would so be into that! (Maybe not the janitor part but earning our wings flying for ship owners)... Hell yeah! I would buy that
 
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Let's not forget engineering your farming gear with datamined Potato exceptions and Letuce soak analysis. XD

But obviously not just any old lettuce. First you will have to walk from city to city, barefoot, looking for a city that has a government faction in the right state. After a few days of this, you will then see the right kind of lettuce on the distant horizon, but the lettuce has a random timer on it which will probably expire before you can get there. In the meantime you have to fend off NPCs in an even worse state than you are who all say things like "Next time you should fill your pockets with beets" and "This turnip is in the top 1% of all turnips out there".

And no-one else sells lettuce because the secret of growing them was lost in a previous era, and now only a handful of wise sages spread across the universe can trade in them for no apparent reason.
 
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Hah! That Sidewinder's just a suicide away that way.

Make them start out as crew! Work their way up from "Boy" swabbing the decks, then controlling the sensors, fire control, and finally taking on the lofty role of Fighter pilot. Some of them may eventually progress from there and earn enough credits until they can contemplate buying their first Sidewinder, thus earning the right to call themselves "Commander".

You're thinking of that other game, Pleb: Competent; this is the Elite: Dangerous forums ;)
 
I completely agree with the OP. My gameplay style is to make tragically bad business decisions and get killed a lot. I’d relish the opportunity to work my way down to a sidey.

As a totally separate point, if spacelegs ever makes it in, I can guarantee you that I’ll forget where I parked my SRV and run out of air. My only hope will be to land on a planet with a pub.
 
I completely agree with the OP. My gameplay style is to make tragically bad business decisions and get killed a lot. I’d relish the opportunity to work my way down to a sidey.

As a totally separate point, if spacelegs ever makes it in, I can guarantee you that I’ll forget where I parked my SRV and run out of air. My only hope will be to land on a planet with a pub.

INARA will have to have a Where Did I Leave my SRV? page
 
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Hah! That Sidewinder's just a suicide away that way.

Make them start out as crew! Work their way up from "Boy" swabbing the decks, then controlling the sensors, fire control, and finally taking on the lofty role of Fighter pilot. Some of them may eventually progress from there and earn enough credits until they can contemplate buying their first Sidewinder, thus earning the right to call themselves "Commander".

Waaaaaay too easy. Newbies should start in the canteen, and wash dishes for five years before being allowed to use a brush on a deck.
 
They could add a bureaucracy grind where you have to go between various government departments, first to get your learner permit, then your test and license, then to register and tax your ship and finally to leave the starter system.

Nothing quite like some escapism of an evening.

Don't forget taxes and fees on any income that is carefully engineered to be slightly above said income.
 
The starter Sidewinder isn't free. It is actually the only ship you pay real money for since it is included with the purchase of the game. I wonder how fast ED would die if you didn't get a ship with a paid account? So... buy an account for a space sim game but you have to work in a canteen or field picking cotton first. Naa, I'd be getting a refund real quick.
 
It would seem the point has been made. :)

Now, can we have an end to the "it's too easy for the new players" threads?

rrrrrf. I thought not. :(
 
I’m the greatest employer ever. I just grabbed some random dude who was NOT a qualified pilot and slapped him with credits to sometimes remote control an SLF to take some of the heat off me. Dude doesn’t even have to touch the stick for days at a time and he has already made a million credits.
 
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