Your description of EVE demonstrates you have no understanding of it whatsoever. It takes a lot of skill to play, actually. To be successful in EVE, one needs to be able to at least get along with people, but an ability to outright manipulate other people is even more useful. Scamming, market domination, manufacturing, so many things to do. It is a multi-faceted game that features much more than just clicking ship modules to shoot at NPCs, and it's definitely not 2D, which tells me you didn't even give it a second of your time. Everything in the game is entirely player driven: every ship you fly, every round of ammunition you fire, every space station you erect, all of it is made by a player, and sold on the market or through contracts. It is not an RTS, it is an open-world player-driven sandbox that sets the benchmark for player-driven open-world sandbox gaming, with multiple scholarly articles and research project using its incredibly dynamic socioeconomic microcosm as a subject, and the New York Museum of Modern Art also featuring the game in an exhibit. For the record, people still pay subscriptions for it, and have done so for over fifteen years. There is nothing else like it in existence, so making comparisons are futile. Homeworld is a completely different kind of game requiring a different set of skills. Nothing you just said about it is accurate. One hour? I doubt you've even watched a video of it on YouTube.