[Video] Griefing : is there a problem?!

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I'm not mad about it. I just like my video games without immature jerks in it, that's all.[yesnod]

i know, i was referring to what they say. not a judgement on you (sorry if it came off like that).
Just they like to use that line, but will happily take it way beyond 'the game'. The game becomes a salt mining tool.
 
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Hi Yamicks.

If I understand your video, the game allows killing of players in PG's, therefore I can do so even if it is contrary to the PG rules.

My take however is that when I join a PG that doesn't permit that behaviour I agree to the rules and have given my word. If I then kill players, I breach the agreement and go back on my word.

My point really is that I don't need a ruling from FD or anyone to know when I am lying or going back on my word, but the reality is that some players are happy to do those things as it's just a game so its ok to cheat or lie. Odd behaviour really.
 
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Well then go and play a single-player game, because no such other game exists. Welcome to reality, where people you don't like exist and have as much right to play this game as you do.

Unless you block them obviously. Welcome to reality where nobody can ever be forced to play with you.
 
Hi Yamicks.

If I understand your video, the game allows killing of players in PG's, therefore I can do so even if it is contrary to the PG rules.

My take however is that when I join a PG that doesn't permit that behaviour I agree to the rules and have given my word. If I then kill players, I breach the agreement and go back on my word.

My point really is that I don't need a ruling from FD or anyone to know when I am lying or going back on my word, but the reality is that some players are happy to do those things as it's just a game so its ok to cheat or lie. Odd behaviour really.

Yes the PG "rules" are set by PG mods & creator who also need to ensure to remove people who brake them etc etc!
 
Unless you block them obviously. Welcome to reality where nobody can ever be forced to play with you.

No, that's not reality, that's Elite's P2P infrastructure. If you want to play EVE Online, you play with everyone on the same server whether you like them or not :)

But I think that game's above your skill level.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Right then,

As you may have noticed the're been some post removal in this thread.

Please remember to discuss the post and not the poster and let's play nice please.


Thanks.
 
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Yes the PG "rules" are set by PG mods & creator who also need to ensure to remove people who brake them etc etc!

I do wish that FDev would create some tools to help manage the larger groups.

No, that's not reality, that's Elite's P2P infrastructure. If you want to play EVE Online, you play with everyone on the same server whether you like them or not :)

But I think that game's above your skill level.

Now there's no need for that, everyone can fly a spreadsheet!
 
No, that's not reality, that's Elite's P2P infrastructure. If you want to play EVE Online, you play with everyone on the same server whether you like them or not :)

But I think that game's above your skill level.

Just one of the many reasons ED is better than EVE.

No skill required for EVE at all its just a top down bog standard 2D RTS with magic powers on cooldown timers. You could reskin it with tanks and grass and it wouldn't change a thing. I can't believe people used to actually pay subscriptions for that garbage. I uninstalled after about an hour of the free trial due to the shoddy entirely 2D nature of the "space" games controls. Homeworld was better.
 
Just one of the many reasons ED is better than EVE.

No skill required for EVE at all its just a top down bog standard 2D RTS with magic powers on cooldown timers. You could reskin it with tanks and grass and it wouldn't change a thing. I can't believe people used to actually pay subscriptions for that garbage. I uninstalled after about an hour of the free trial due to the shoddy entirely 2D nature of the "space" games controls. Homeworld was better.

Your description of EVE demonstrates you have no understanding of it whatsoever. It takes a lot of skill to play, actually. To be successful in EVE, one needs to be able to at least get along with people, but an ability to outright manipulate other people is even more useful. Scamming, market domination, manufacturing, so many things to do. It is a multi-faceted game that features much more than just clicking ship modules to shoot at NPCs, and it's definitely not 2D, which tells me you didn't even give it a second of your time. Everything in the game is entirely player driven: every ship you fly, every round of ammunition you fire, every space station you erect, all of it is made by a player, and sold on the market or through contracts. It is not an RTS, it is an open-world player-driven sandbox that sets the benchmark for player-driven open-world sandbox gaming, with multiple scholarly articles and research project using its incredibly dynamic socioeconomic microcosm as a subject, and the New York Museum of Modern Art also featuring the game in an exhibit. For the record, people still pay subscriptions for it, and have done so for over fifteen years. There is nothing else like it in existence, so making comparisons are futile. Homeworld is a completely different kind of game requiring a different set of skills. Nothing you just said about it is accurate. One hour? I doubt you've even watched a video of it on YouTube.

But all of this is a digression. You tried to assert that you can just block everyone in multiplayer games and that'd be that. No, that only works in Elite. Most multiplayer games don't have that feature at all. Another example would be Albion Online, probably the only game that comes even remotely close to being comparable to EVE. Another is Black Desert Online, which I don't personally like but to deny its quality is to deny that circles are round.

Your personal preferences notwithstanding, EVE has been a thing for over 15 years because people love it. If it were as bad as you personally proclaim, how long do you think it would have lasted? And just as me not liking BDO isn't indicative of the game's quality and success, neither is your personal opinion of EVE. It has ten years on Elite: Dangerous, and is a completely different kind of game.
 
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Your description of EVE demonstrates you have no understanding of it whatsoever. It takes a lot of skill to play, actually. To be successful in EVE, one needs to be able to at least get along with people, but an ability to outright manipulate other people is even more useful. Scamming, market domination, manufacturing, so many things to do. It is a multi-faceted game that features much more than just clicking ship modules to shoot at NPCs, and it's definitely not 2D, which tells me you didn't even give it a second of your time. Everything in the game is entirely player driven: every ship you fly, every round of ammunition you fire, every space station you erect, all of it is made by a player, and sold on the market or through contracts. It is not an RTS, it is an open-world player-driven sandbox that sets the benchmark for player-driven open-world sandbox gaming, with multiple scholarly articles and research project using its incredibly dynamic socioeconomic microcosm as a subject, and the New York Museum of Modern Art also featuring the game in an exhibit. For the record, people still pay subscriptions for it, and have done so for over fifteen years. There is nothing else like it in existence, so making comparisons are futile. Homeworld is a completely different kind of game requiring a different set of skills. Nothing you just said about it is accurate. One hour? I doubt you've even watched a video of it on YouTube.

I'm very picky about games, EVE was subpar at a basic spaceship control level being entirely 2D so I binned it and played other better games. Don't really care about all the other stuff as its secondary to the basics, I like some space in my space games.

But all of this is a digression. You tried to assert that you can just block everyone in multiplayer games and that'd be that. No, that only works in Elite. Most multiplayer games don't have that feature at all. Another example would be Albion Online, probably the only game that comes even remotely close to being comparable to EVE. Another is Black Desert Online, which I don't personally like but to deny its quality is to deny that circles are round.

I like that ED does things differently.

Your personal preferences notwithstanding, EVE has been a thing for over 15 years because people love it. If it were as bad as you personally proclaim, how long do you think it would have lasted?

Man they got scammed bigtime, they've shelled out tens or even hundreds of times the value of a AAA video game on glorified sins of a solar empire.
 
Here's another solution for griefing.

Set up a way to report a player for unnecessarily killing you. If enough people report the same person, it reaches a triggering point. At this time the criminal gets a bounty placed on their head. Npc's and cmdrs can claim this bounty. And the more people (not the same) this criminal murders the higher the bounty and more frequent and deadly bounty hunters hunt the criminal. If they are caught (blown up) the penalty can range from loosing a fraction of their credits to complete forfiture of all credits and rank/rankings, and start over in a sidewinder.

Over time the Cmdr kill count decays, depending on the frequency of kills. For example, if the killer resists the voices and doesn't kill a cmdr for a week then the kill count goes down by one.

"But what about pvp?!" You can still pvp, but you don't have to kill the other cmdr.

"But, what about piracy? " You can still pirate other cmdrs, just don't kill them. Killing cmdrs is bad for business, after all.

We need to get tough on heinous crimes if griefing and ganking is to stop.

Now, this will not completely stop griefing and ganking, but it severely ups the penalty. If you choose a career in killing cmdrs then you run the risk of loosing it all.

Murder does not pay!
 
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Here's another solution for griefing.

Set up a way to report a player for unnecessarily killing you. If enough people report the same person, it reaches a triggering point. At this time the criminal gets a bounty placed on their head. Npc's and cmdrs can claim this bounty. And the more people (not the same) this criminal murders the higher the bounty and more frequent and deadly bounty hunters hunt the criminal. If they are caught (blown up) the penalty can range from loosing a fraction of their credits to complete forfiture of all credits and rank/rankings, and start over in a sidewinder.

Over time the Cmdr kill count decays, depending on the frequency of kills. For example, if the killer resists the voices and doesn't kill a cmdr for a week then the kill count goes down by one.

"But what about pvp?!" You can still pvp, but you don't have to kill the other cmdr.

"But, what about piracy? " You can still pirate other cmdrs, just don't kill them. Killing cmdrs is bad for business, after all.

We need to get tough on heinous crimes if griefing and ganking is to stop.

Now, this will not completely stop griefing and ganking, but it severely ups the penalty. If you choose a career in killing cmdrs then you run the risk of loosing it all.

Murder does not pay!
Unfortunately this would be just another tool in grieferganker arsenal.
 
Here's another solution for griefing.

Set up a way to report a player for unnecessarily killing you...

It fails here already, as "unnecessary" is as subjective as hell. Besides, in order to have a solution, you need to have a problem first. Since we have separation op modes, we don't have a problem. Not on page 35 nor on page 235 of this thread.

Plz stop yapping about problems, the tuff guys are running out of tissues...
 
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I've got almost 10 weeks game time (mainly in open) and have only ever had 2 legit players interdict me. I am tend to normally keep my own company in the bubble and rarely see other players other than at shinrahta etc. I've been watching the DG2 streams and can genuinely say that I would have been an easy target for these Cmdr's. But not so much now, I've changed my exploration builds according and made a few sacrifices here and there. I now think that i would have a good chance if escape due to watching the streams. I found them very enlightening but overall it's made me realise how naive many players are Inc me to the game. What suprised me the most was how many of the fleet defense forces were using nasty known exploits to try and get the DG2 team, eg like mineing inside stations. If I get killed I certainly wouldnt go crying about it, It's part of the game and makes it feel alive. Besides, with 12000 players doing dw2 there is no one left in the bubble for them to kill lol
 
Well, dear Harry, the days of having to endure your silly system chat spamming are now finally history.

Spending a whole evening in DW2 meetup systems without a single annoying kid screaming at you in chat brings a whole new quality to this game.

I wish you luck on your expedition.

Well resorting to personal insults would suggest you find my point valid.
 
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