I thought I've made myself very clear on the first part of your proposal, but I'll repeat it again.
This right here?
As far as I'm concerned, rips out the very heart and soul of why I enjoy exploration games. There is no point in exploring for me if this is added back into the FSS, because this is what destroys any sense of discovery for me. This system sharing data is bad enough.
It is heartbreaking when I see a system that would've been
fun to explore utterly ruined because all the
interesting stuff had already been done for me, but so far only one play session has been
completely ruined by it. I have no issue having that kind of thing be an
optional module, but not part of the
entry level scanner. I want that kind of thing as far away from me as possible.
I'm also one of the few people who thought moving the FSS into the core scanning module was a bit of a letdown, because I firmly believe that there should be
more optional exploration equipment, not
less. The current dearth of exploration equipment is why you can fit everything you
need to explore to go exploring, and still have room left over two for two things that are nice to have if you want to land on planets, which is still sadly
completely superfluous to exploring: shields and an SRV. I'm not a fan of the current exploration paradigm, that jump range is king of exploration, because that means that there simply isn't any reason, at all, to bring
anything else with you.
Part of the reason for this dearth of equipment is that Frontier removed the necessity of
galactic exploration: having the necessary equipment to scout out unexplored systems so that a hyperspace jump can be safely performed into it. I understand why they did it, after all making a procedural Milky Way Galaxy is kind of pointless if it would've taken players
years to get as far as the galactic core, but it's still a bit of a let down to me.
The sole exception to this trend would be equipment that be to allow Commanders to split larger optional module slots into two smaller ones, with a loss of efficiency: for example, a size three optional slot could be split into two size one, a size 4 slot could be split into two size two, etc.
TLDR; Pretty much
everything in your proposal is the antithesis of my preferences for exploration.
Except probes. I like probes. Probes are fun. [alien][where is it]
Personally, I don't think they
oversimplified the mechanics. They added discovery gameplay mechanics that can be used in a
variety of ways,
including in an oversimplified "whack-a-mole" "minigame" kind of way. There
is a difference.