Why FSS Mode Must Go

As I said in my earlier post here, FD can continue to build the game-play that they want to introduce that the FSS and probes will allow players to discover more easily, and those of us who don't want to use the FSS will simply have a harder time accessing that game-play.

But it wasnt even their idea was it? As you said yourself they listened to... somebody. Now somebody elses idea of what exploration should be has been forced upon us all and just by coincidence these changes sytematically destroy and devalue everything that went before. Amazing right? Putting that aside, nothing can change until FD admit that they got something wrong, which doesnt seem to be happening. Instead of the replys we all hoped for what we got was the worst this forum had to offer. How could anybody have imagined taking players modules away was a good idea? I said it before the FSS should have been the new module.
 
After watching a couple of videos, i hate the probes aswell. They increase the time it should take to do a small task and add the possiblity of it going wrong, thereby further extending the time it takes. This is exactly the same kind of design as the c&p system that trys to waste your life minutes. What did somebody call it? Passive aggressive game design... yeah im not going to disagree tbh. Its hostile, like FD feel that people were enjoying themself too much before so now there has to be some suffering. IMO this game design will in evitably push everybody away over a long enough time frame.

So are you saying that having the probes find POIs is slower then trying to find them by eye. It's obvious to me that you havent used it at all. Unbelievable.
 
Last edited:
But it wasnt even their idea was it? As you said yourself they listened to... somebody. Now somebody elses idea of what exploration should be has been forced upon us all and just by coincidence these changes sytematically destroy and devalue everything that went before. Amazing right? Putting that aside, nothing can change until FD admit that they got something wrong, which doesnt seem to be happening. Instead of the replys we all hoped for what we got was the worst this forum had to offer. How could anybody have imagined taking players modules away was a good idea? I said it before the FSS should have been the new module.

It's all Fdevs idea. What on earth are you on about. It's things like this that make people loose any sympathy for you.
 
Last edited:

Scytale

Banned
After watching a couple of videos, i hate the probes aswell. They increase the time it should take to do a small task and add the possiblity of it going wrong, thereby further extending the time it takes. This is exactly the same kind of design as the c&p system that trys to waste your life minutes. What did somebody call it? Passive aggressive game design... yeah im not going to disagree tbh. Its hostile, like FD feel that people were enjoying themself too much before so now there has to be some suffering. IMO this game design will in evitably push everybody away over a long enough time frame.

Probes ? What probes ? Oh, you mean that arcade-ish pewpewThePlanet thing ?
Yeah, FD didn't find any other way to send probes on a body than... well, just what the kids enjoy.
 
Remember the noise the old surface scanner used to make? Metal cables coming under tension? Railway lines as the train approaches? Perhaps a hint of chainlink fence? We will never know now :(
 
Last edited:
Hi Darkfyre

I was pitching for a system that gave indications of where bodies are, without revealing the nature of those bodies - which is similar to what the FSS does after the initial honk. But I guess you're asking for a completely clean slate to work from. That could be accomplished in my system by making that kind of insta-mapping functionality part of an optional scanner submodule. Would that work better for you? There has to be a way of meeting both ends of the initial scan results requirements - from 'let me discover everything' to 'tell me what I need to know to make a decision whether to explore' - and optional (sub-)modules seems like a reasonable solution.

As long as it’s optional, I don’t have a problem with that kind of functionality. I just hate that kind of instant reveal, because as far as I’m concerned, uncovering the mysteries within a system should be an involved process. One where, as you gather information, one clue leads to another, until you reach a eureka moment.

That’s what I have with the FSS. The main FSS screen contains a wealth of information, one that can tell you a lot about a system, it’s bodies, and their relationship with each other without resolving a single body. There’s certainly room for improvement, my chief complaints are we have to throttle down to use it, and there are some persistent VR bugs, but I have a hard time envisioning a better way to present this information that doesn’t involve something even “fiddlier” than what we have at present while still preserving the “fog of war” required for discovery gameplay.
 
But it wasnt even their idea was it? As you said yourself they listened to... somebody. Now somebody elses idea of what exploration should be has been forced upon us all and just by coincidence these changes sytematically destroy and devalue everything that went before. Amazing right? Putting that aside, nothing can change until FD admit that they got something wrong, which doesnt seem to be happening. Instead of the replys we all hoped for what we got was the worst this forum had to offer. How could anybody have imagined taking players modules away was a good idea? I said it before the FSS should have been the new module.

I'd say the FSS was entirely FD's idea... ;) After all, they had no exploration focused feedback.

That said, yes they were addressing (or trying to) things that have often been brought up as weaknesses in the game and they got that from feedback over many years and also from metrics. They want(ed) more players to explore, just like they want them to trade, mine, use engineers, fight Thargoids and fit Guardian modules... The three things I listed were things that they certainly felt, and possibly even knew were stopping players from exploring. So they changed them.

But yes, taking away game-play, however much some people want to insist that it wasn't game-play (some people played and enjoyed the game that way), was not their best move. Adding it back in as an optional way to explore seems such an easy fix. We'll have to see what they do.

As to the silence? Well, I suspect they have a bit on their plates right now, from the nearly 100 pages of bug reports (and that's just on PC!) to the unpredictable BGS behavior to the seemingly shaky servers... Let's give them time, keep up the constructive requests for its reinstatement as an optional module and let's see what happens.
 
They want(ed) more players to explore, just like they want them to trade, mine, use engineers, fight Thargoids and fit Guardian modules... The three things I listed were things that they certainly felt, and possibly even knew were stopping players from exploring. So they changed them

I always thought of it like a buffet. It didnt matter so much how many people did what, more that fact that it was there and offered. If you didnt like exploring (i know i know) then dont do it. I dont enjoy mining, ill never mine but ill never demand they change mining to something i enjoy either. Which is why im mad basicly :)
 
I always thought of it like a buffet. It didnt matter so much how many people did what, more that fact that it was there and offered. If you didnt like exploring (i know i know) then dont do it. I dont enjoy mining, ill never mine but ill never demand they change mining to something i enjoy either. Which is why im mad basicly :)

It was feedback from explorers. Also the old mechanics, or lack of mechanics are the reasons why many didn't explore even if they wanted to.

It's not that simple. Dont generalise as it's just wrong and dimishes your own argument.
 

Jon474

Banned
It was feedback from explorers. Also the old mechanics, or lack of mechanics are the reasons why many didn't explore even if they wanted to.

It's not that simple. Dont generalise as it's just wrong and dimishes your own argument.

Max, your second sentence is, itself, a generalisation...unless you have evidence/sources to back that up.

Kind regards

Jon
 
Last edited:
Max, your second sentence is, itself, a generalisation...unless you have evidence/sources to back that up.

Kind regards

Jon

There have been tons of posts from from many different people in the suggestions section from both explorers and people that want to explore and people that have given up with exploreratiin. It's not a generalisation in any shape or form. They are all valid. There have been tons of threads in this very section with ideas to make exploration better and more interactive.
 
Last edited:
I always thought of it like a buffet. It didnt matter so much how many people did what, more that fact that it was there and offered. If you didnt like exploring (i know i know) then dont do it. I dont enjoy mining, ill never mine but ill never demand they change mining to something i enjoy either. Which is why im mad basicly :)

Certainly I think it's reasonable for players to see the activities in the game as optional (a buffet), but for whatever reason (player retention, game longevity?) FD seem to have the view that players should at least try everything. The whole reason they revamped the engineers was because, apparently a lot of players were shunning that game-play, and IMO, the driving force behind the C&P changes were to discourage seal clubbing and get more people playing together. Why do they want these things if people are playing anyway? No idea...

A while back, they proposed to link sensor grade to gimballed weapons firing arc because "we want more players to try using fixed weapons". Why? Seriously, what does it matter what weapons a player chooses to use and why on earth would FD care. I've no idea - although as it happens I did decide to try fixed weapons even though testing the reduced gimbal arc made no appreciable difference to me, and found that I could use them effectively in some cases, and now most of my ships have a mix of fixed and gimballed... But back to exploration.

In every aspect of the game pretty much there is choice. Players can fly whatever ship(s) they want, they can use whatever weapons they want, they can earn credits to buy those ships and weapons in different ways, you can rank up in trade and exploration without ever trading or exploring (combat I guess you still have to shoot something, but skimmers count ;) ), and IMO that's good. Funneling everybody who might want to explore into having to use the FSS was simply a mistake (again, that's very much my opinion), Riverside as we know thinks it is an oversight - either way it was divisive and they have an easy fix.

And I do understand why you and others are so upset, you've had your game ripped out from under you which was really unnecessary. I too have had exploration taken away from me because I don't like playing the FSS. I completely get Darkfyre99 has had the opposite experience, and wouldn't want that impacted for them in any way, but as we've been suggesting for ages now...

Optional module.

Everybody happy. :)
 

sollisb

Banned
Elite would in my opinion so much better, if, they [frontier] maddest what it should be, a sandbox.

FSS would be an optional module as would ADS, but both could not be used on the same ship.

This kind of approach would likely work on so many level within the game.

For me, the worst thing Frontier can do is, force me to do something I don't want to do. I just won't do it. I'll switch to some other publishers game instead.
 

Scytale

Banned
Certainly I think it's reasonable for players t... snip ...
Fair analysis. This attitude of "We want you to play OUR game like WE want you to" attitude reminds me the "Gnosis Affair" . What would it have cost them to let us jump to The Cone and then let us starve and be massacred by the Thargs there ? (Just like real American Pioneers in the Frontier [haha] )
But nope.
So disappointing... again.
 
Last edited:
Back
Top Bottom