Younger players lack impulse control so it evens out.
Young enough players just make their older parents buy it for them. Young ones ahead.
Younger players lack impulse control so it evens out.
The new player additions are really nice, but from my point of view, it will push back 4+ months some bones that i could use in my personal experience in the game, as if it wasnt enough the slap of the 18+ months. But they are doing something for the new player experience so... yeeeey... i guess.
A new player experience which 99% of the players will not use.
Who cares about new player experience 5 years later of release? also there're hundreads of videos on youtube and information on internet already, yes all this should be in the game but it should be since 5 years.
The development of this game really amazes me, its very clear FD is not doing the game they want to play, if they do they are clearly thargoids.
I agree: 99% of (recently) active players likely won't use a New Player Experience, because they already know how to play the game and/or are active in the community so can find help/advice.There's nothing that can be done to lessen the learning curve. Frontier should wear that like armor.
I agree. Who's looking for a better new player experience? I mean, who's asking for it?
There's nothing that can be done to lessen the learning curve. Frontier should wear that like armor.
I agree. Who's looking for a better new player experience? I mean, who's asking for it?
A new player experience which 99% of the players will not use.
Who cares about new player experience 5 years later of release? also there're hundreads of videos on youtube and information on internet already, yes all this should be in the game but it should be since 5 years.
The development of this game really amazes me, its very clear FD is not doing the game they want to play, if they do they are clearly thargoids.
I certainly dont care about it, and i dont understand why it is even mentioned. Just fix the god damn npe without changing the normal rate of developing stuff for old and loyal customers.
I guess various excuses will be used from now on, to buy time for the other projects.
It's PR fluff. The hours played tanks hard with new players because they intentionally built a hard game, not friendly to the average console user.
That's what we're talking about. They want more console players.
IJust fix the god damn npe without changing the normal rate of developing stuff for old and loyal customers.
My story too, no LEP but since Beta around. On and off but love to play it as it's currently is. I thank the developers for creating this game.I have been here since beta [...] I have some breaks now and then, but I always come back to ED.
Updates and packs come when they are done and ready. Until then I just play like I do every time.I am not at all troubled by waiting longer for the next big step.
I am not at all troubled if not a single thing is paid content until then.
Ah, the good ol' Dilbert situation:
"I can do one of these two things in the time allotted - which one shall I do?"
"Just roll them into one thing and do that."
Yeah, time/resources don't work like that.
There's a slightly distastefully selfish tone to a lot of this: "it won't affect me so why should I care?" or even "it won't affect me so they shouldn't be doing it"
Well, guess what - not everything is about us. In many ways we're the least important people here because they've already got our money - it's not like we're going to cancel our subscriptions.
Its pretty funny to see people excited about improving the "new player experience", when new players gets rekt at the starter systems, with no serious c&p preventing this from happening.
And maybe that's what some of the improvements will be about.
And there's a difference between 'getting excited' and 'recognising it needs doing sooner rather than later'.
I m' with you, excited or not. It needs doing. Get that npe the best it can be. Stuff like multi-crew and power play can wait.
Lack of meaningful and engaging gameplay, a C&P system that doesn't do its job, broken side features like PP, CQC, MC.
Those aren't engine problems, but design problems.
Yep... And if we look at the new mining, I'm confused how that got through design meetings and internal testing like it is. There's some clear design and balancing issues with it, which should easily have been addressed in the early design loops, yet here it is in game.