Ian Phillips
Volunteer Moderator
Post them - there are enough critics here to tell you EXACTLY (and frequently) what you have done wrong 
Each pilot has access, via their ships Navigation computer, to a starting galaxy map and can of course see all the stars in it. But just as now most of those will have no info about the systems. Everyone will have to either find their own way to a system they haven't been to before, or buy the nav information.
You won't be able to follow someone's explorations by watching the galaxy map - because it won't change for you until you buy the nav data.
Spend a few hours in the galaxy map.
Beyond the first few weeks, good luck with seeing any PC on your scopes when you hit the fringe systems (assuming starting systems are limited to what we can see as imperial, federal etc space). As time goes on PC explorer encounters will only get exponentially more rare.
There is this also, and these types of expeditions are what I'm looking forward to, but you've got to keep in mind PvP players can read the maps too. They'll just track the activity and follow the development of the map.
Which is enough to find players, I promise you. Something I used to do in Eve was hunt solo players or specific players, and the map in Eve is updated randomly. If you're looking for a solo player you'll often be getting information that is close to an hour old, and you've got to assess their possible routes and their previous patterns to try and guess where they are going to be an hour in the future before you start moving on them.
Well, there will be jump limits between different ships affecting this also. PvP players whose entire interest is combat, will likely be flying combat-dedicated ships that don't have the range to reach the outer frontier where the explorers are. At least I think that's how Braben & Co. are setting this up.
Combat between competing explorers will surely happen, but it may be with ships that have deep compromises in weaponry to support all the stuff you need for exploring... big engines with huge jump range, the survey module, self-repair module since you'll be far from stations, a fuel scoop, and so on. Doesn't sound like a combat ship to me, although it will have some teeth for self-defense (and good 'ol frontier claim-jumping). That makes it easy prey for a full-up combat ship, but not if the combat ship can't get to where it is. It will be more of a risk on the way back to civilization to log the data.
Static routes, static universe. The EVE paradigm again. You may be able to hunt that player, but not if your Island instances don't happen to coincide due to P2P matchmaking.
Edited to add: And you won't even know that player is out there anyway until after he's returned to civilization and turned in the data, because you won't be able to see the hyperdrive link exists until then. I think that's the main point you're missing here. The only PvP that can happen between explorers while they're exploring, is if they happen to have both discovered the same hyperdrive route, and stumble across each other in that unexplored system.
With PvP being such a hot topic, how will the exploration aspect work when transferring from solo to online?
Lets say in solo i scan systems in relative safety - because there are no players to stop me - and i get back with the data. Will this mean the data is scanned on my local machine but not in online?
What if i scan a system, get the data, return to online and claim the reward? Therefore eliminating the risk or being attacked by other players.
What if i get to name that system too? Will it be named in the online universe or just my own?
Surely this has to be disabled in solo mode because i could scan lots of systems in solo, get the credits and switch to online?
Any ideas on how this is going to or could work?
And note that I said that you've got to be able to predict their future behavior based upon their previous behavior. Eve online has wormholes. These are random travel connections that appear and random intervals, leading to other random systems which also have random connections leading to yet more random places which can eventually spit you out on the opposite side of the map after traveling through one connection or 3 systems away after traveling through 20.
And you can still track people down efficiently, even though the "static" map has a huge number of 100% random elements, and be waiting to ambush them before they ever arrive at their destination, because the people interacting with those elements act predictably.
I still don't think you've quite grasped the mechanics of how exploring will work in the game. Say I'm in system A. There is only one hyperdrive link to this system on the Galaxy map, which is how I got here. Now as an explorer, I want to go further; discover and survey a system nobody has been to yet. I don't know what the exact mechanics are, but they've been hinted at. I'll have to study the starfield, pick some likely targets, eventually (and it won't be easy) discover a new jump link out of System A.
You can attack me in that system, easy, while I'm busy studying the starfield and trying to find a new route. But once I've discovered the previously-unknown link to the next system, I'm outta there. You'll never know where I went, unless you spend the same time I did trying to discover that jump link. It won't be on your map. Not until I return, make it back to a faction station and turn in the data. Then it magically appears on your Galaxy map, and I'm long gone.
To repeat: As far as I can tell, the only way PvP will happen between explorers while they're out exploring -- i.e. actively surveying a system, which takes time -- is if you happen to discover that same unknown link and jump there. You can't follow otherwise.
I suppose you could sit in the system I jumped from and wait for me to come back, but hey... guess what? I might go on discovering new systems before I decide to return, which could easily be by another route. Good luck finding me with all of your EVE-honed mad skillz.
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I still don't think you've quite grasped the mechanics of how exploring will work in the game. Say I'm in system A. There is only one hyperdrive link to this system on the Galaxy map, which is how I got here. Now as an explorer, I want to go further; discover and survey a system nobody has been to yet. I don't know what the exact mechanics are, but they've been hinted at. I'll have to study the starfield, pick some likely targets, eventually (and it won't be easy) discover a new jump link out of System A.
You can attack me in that system, easy, while I'm busy studying the starfield and trying to find a new route. But once I've discovered the previously-unknown link to the next system, I'm outta there. You'll never know where I went, unless you spend the same time I did trying to discover that jump link. It won't be on your map. Not until I return, make it back to a faction station and turn in the data. Then it magically appears on your Galaxy map, and I'm long gone.
To repeat: As far as I can tell, the only way PvP will happen between explorers while they're out exploring -- i.e. actively surveying a system, which takes time -- is if you happen to discover that same unknown link and jump there. You can't follow otherwise.
I suppose you could sit in the system I jumped from and wait for me to come back, but hey... guess what? I might go on discovering new systems before I decide to return, which could easily be by another route. Good luck finding me with all of your EVE-honed mad skillz.
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And you are still narrowed down by the laws of probability.
Will you be jumping all the way across the known galaxy in 30 seconds like targets in Eve could? Likely not, you probably won't be going any further than the jump range of your ship allows in any one leap.
If you are exploring as you go and returning with the data as evidenced by watching the breadcrumbs you leave on the map over a period of time you will probably continue to make the same consistent amount of progress you have told me you are making over the past several days.
If you have been skirting the outside edges of other peoples areas that they are exploring you will probably continue to do the same if the map shows evidence of allowing you to physically do so by jump range.
If you have been staying as far away from other explorers as possible and carving your own path into deep space, you will probably continue to do so as long as the map allows you to.
If you have been taking the longest jumps possible and pushing out as far as you can, you will probably continue to do so.
If you have been pushing towards clusters so that once you arrive at the cluster you have a large selection of easily explored areas to gobble up, you will probably continue to do so.
Ad infinitum, including the dozens of small intricacies that will apply exclusively to tracking in Elite: dangerous due to it's interface, the exploration system, and the way the mechanics encourage players to behave.
If a hunter adds up enough probabilities, they have a pattern. If they have a pattern, they can follow it to find their prey. It doesn't have to work the first time, the second time, or even the fifth time. Failure is encouragement to a good hunter and learning about the prey is it's own reward, and each failure comes with a lesson if the hunter is willing to learn it.
I, however, will probably be poking about doing something else that interests me in Elite, because tracking you or any other explorer down does not interest me. Hunting lambs was not interesting in Eve, and it will not be interesting in Elite.
Lambs eh?
So basically a long explanation about how the great and crafty hunter will be able to hunt down their explorer prey. Second guessing FDs final intentions on this.
And then the get out clause that will permit you to never to have to demonstrate your skillz.
Failure is encouragement to a good hunter. Yes, 100%. I have actual experience of that so I can agree, but I suspect there will be very, very few individuals patient enough for that, even if the mechanics fit your assumptions.
I genuinely hope there is a gauntlet to be run (pretty boring otherwise), but I suspect that will be an NPC human or if we are really lucky an NPC alien encounter.
Its all very interesting and i would love to reply to some of your posts but there is too little known about this element of the game. Im hoping there is some way of tracking down ships rather than just guess work so it encourages players to find each other.
I would love to be mapping out a system and run into another explorer, not just for pvp purposes but it would be cool if they could share their data somehow and split the reward.
Some really interesting ideas but again, too little is known to speculate to the degree some people have. I just hope it encourages all types of player and the career path they have chosen.
On another note, its going to be interesting to watch a system develop to the point it has a space station. When traffic starts building and materials need shipping to that system in order for the station to be built. This then encourages traders to make their way there, provides pirates with lucrative opportunities to target these traders, which has the knock on of traders hiring escorts and other players to protect their shipments. Bounties will then be created based on the events that transpire between them. Basically exploring these systems is the first step. Theres so much choice for the player its going to be immense.
The exciting part is that i have no idea which of these career paths i would like to take, they all sound awesome!
To repeat: As far as I can tell, the only way PvP will happen between explorers while they're out exploring -- i.e. actively surveying a system, which takes time -- is if you happen to discover that same unknown link and jump there. You can't follow otherwise.
The real threat to an explorer is the unknown itself and the return trip through commonly known space. If you must sell your data to an established faction, you might find yourself traveling through a war zone or a pirate infested border system along the way. That's where issues with other players may arise.