Credits now meaningless? Might as well remove? Discuss

What is with you nerds whining about how people can get an anaconda in a week? Oh no people are having fun? A player set a goal and achieved it in a reasonable amount of time? Better nerf.

I get it, you feel like you had it “harder” and kids these days “have it too easy” but the truth of the matter is that you just aren’t a good pilot if someone who picked up the game a week ago can dumpster you in a stock anaconda.
 
Hi there. I'm a n00b.

Level with me please.

Everybody keeps talking about the free Anacondas you get as souvenirs for jumping to Hurston. If I survive the hemorrhoid check there in my Class A FSD & Fuel scoop Sidewinder, can I get a chrome plated one? :)
 
Last edited:
What is with you nerds whining about how people can get an anaconda in a week? Oh no people are having fun? A player set a goal and achieved it in a reasonable amount of time? Better nerf.

I get it, you feel like you had it “harder” and kids these days “have it too easy” but the truth of the matter is that you just aren’t a good pilot if someone who picked up the game a week ago can dumpster you in a stock anaconda.

I think the issue is that these "nerds", as you decided to call them, want to have fun too. It's not about others getting the stuff, it's about the overall experience. Lots of people actually like the challenge of flying E-C rated ship cause they can't afford to get a better one and when they get the A-rated module, it feels like a victory. Now everything is spoon fed to players.
You might find it fun, but there's lots of people who doesn't. And why they "whine" isn't because you or new players.
 
Yesterday evening I had some relaxed PvP matches (1v1s and 2v2s) where I casually tested some gimmick FAS with utterly high DPS, it's fun but bot very useful).

In one of the matches it happened that seekers shot out my drives the second time my shields went down (surprise surprise).
Long story short I died in this thing and had to pay a small rebuy of 5m credits.

And here is the point.

...

I got sad.
I got sad because I didn't even look at the numbers behind the 5. Sad that it is only <0.5% of my *fluid* assrts. Sad that despite I overly engineered it, it's still just 5% of my total *credit* value of my ship. Even if it would be 100m rebuy I certainly wouldn't care. Not only won't you die if you don't want to (aka avoid PvP) but in the rare case that you die, it doesn't really makes a difference. Even my ship transfer costs are higher than an occasional rebuy here and there. People blow up for testing purposes in Cutters.

So yes, credits are so easy to aquire, might as well remove. Without proper credit sinks like planetary bases to build or sqaud carriers that cost atleast 10b+, credits won't be of any value. They are utterly inflated and I really really don't understand the drama caused in DW2 for the wave of mass rebuys. I'd probably can pay all of their rebuys by myself.
 
Last edited:
Yesterday evening I had some relaxed PvP matches (1v1s and 2v2s) where I casually tested some gimmick FAS with utterly high DPS, it's fun but bot very useful).

In one of the matches it happened that seekers shot out my drives the second time my shields went down (surprise surprise).
Long story short I died in this thing and had to pay a small rebuy of 5m credits.

And here is the point.

...

I got sad.
I got sad because I didn't even look at the numbers behind the 5. Sad that it is only <0.5% of my *fluid* assrts. Sad that despite I overly engineered it, it's still just 5% of my total *credit* value of my ship. Even if it would be 100m rebuy I certainly wouldn't care. Not only won't you die if you don't want to (aka avoid PvP) but in the rare case that you die, it doesn't really makes a difference. Even my ship transfer costs are higher than an occasional rebuy here and there. People blow up for testing purposes in Cutters.

So yes, credits are so easy to aquire, might as well remove. Without proper credit sinks like planetary bases to build or sqaud carriers that cost atleast 10b+, credits won't be of any value. They are utterly inflated and I really really don't understand the drama caused in DW2 for the wave of mass rebuys. I'd probably can pay all of their rebuys by myself.

for you i totally get the problem.
but....... what is the solution? (I really dont want to remove credits from the game even though they are largely meaningless for many folk because right now they are not for me.... but it is hard work to keep it that way and NOT have billions in the account.).

I have ..... (TBH i cant quite remember as i have stopped playing since beta because i do not want to get to exploration elite just by mucking about in the bubble so am hoping FD do something to change it) but i have about 100 million credits give or take because I try to stay well away from anything which feels remotely cheesy or OP to me.)
losing a ship absolutely stings. I lost my anaconda once..... and whilst i was not flying without rebuy, it did mean i had to mothball her for a few play sessions due to not having another rebuy. I loved this. ...To me having to balance the books a bit IS a large part of the game. (I didnt love losing my deadly co-pilot so much - even 12 months on my replacement is not quite dangerous yet - and her voice, she sounds like she is a 40 a day smoker to me !)

IF FD bring in a credit sink then i have but 2 options...... accept i will never get to own this stuff despite everyone else owning them with relative ease..... OR i give up the entire side of the game where i manage my money in a realistic manner and just join the void opal / quince / long range passenger / AFK farming billionaires.

I personally do not like either of the above options..................... but equally I do not see a solution either :(


Note i am not judging anyone on how they play the game, i am just saying what i think is a game balance problem that i can not see a solution to, not without starting from scratch (Elite V)

My final question..

SHOULD a cutter be a disposible play thing which you can test to destruction multiple times in PvP play arenas just for giggles? The way I play the game it absolutely should NOT be that..... there is no place in my elite dangerous for that. losing a cutter imo should hurt... and hurt a lot a bit like when a company loses a luxury holiday cruise ship or an A380 airbus.

when this happens it is a big deal and if it happened too often the company would go under.

But maybe i miss understood the kind of game ED is meant to be, and ships ARE just sandbox playthings to fling about.......
 
Last edited:
There is an easy fix. When you see the re-buy screen you should get back your ship with NO engineered or guardian modded modules. Go do those again is how it should be OR you have to wait the equal time it would take to re-do all that work. Your new ship is on order, come back in a week. Same argument as people having to wait to have ships transferred long distances.
If you don’t want to wait the cost should be HUGE!!!! This would make seeing the re-buy screen much more meaningful!
 
There is an easy fix. When you see the re-buy screen you should get back your ship with NO engineered or guardian modded modules. Go do those again is how it should be OR you have to wait the equal time it would take to re-do all that work. Your new ship is on order, come back in a week. Same argument as people having to wait to have ships transferred long distances.
If you don’t want to wait the cost should be HUGE!!!! This would make seeing the re-buy screen much more meaningful!

For every grade per module you pay 20% of its value. Meaning for every G5 module you pay 100% of its credit value on top (so 105% in total). This will result in rebuys being roughly as equal as the purchase cost without engineered modules. For example a Corvette fully G5 engineered could very well cost 1b to replace. (And that's still below its actual full value).
 
There is an easy fix. When you see the re-buy screen you should get back your ship with NO engineered or guardian modded modules. Go do those again is how it should be OR you have to wait the equal time it would take to re-do all that work. Your new ship is on order, come back in a week. Same argument as people having to wait to have ships transferred long distances.
If you don’t want to wait the cost should be HUGE!!!! This would make seeing the re-buy screen much more meaningful!


I half agree with you... IF the lore is these items are unique and irreplaceable then they should be just that............ BUT I also think we should get a personalised USS (due to an encoded black box in our ship) and we can go and salvage our derelict ship

if we are lucky they would be undamaged and we can then refit in outfitting and then have the bonus of the standard items we can sell.

if we are unlucky we have to take them to an engineer where they can be repaired for a fee and possibly a material or 2.

and if we are really unlucky they are scrap and all we can get off them is a few materials.

as a carrot to this stick, there should be a chance that ships we destroy also have the chance of containing an engineered item that we can salvage from them as well (obviously the item had to be on the ship, so the better the item, the tougher the ship would have been)

i really hope we get this kind of thing in a future DLC.. my fear however is we wont due to the screams from players when their heavily engineered ship is no longer a disposible item they can blow up willy nilly at will with no downside.

PS 2nd hand modules imo should not sell for full price either!............ but engineered modules could potentially sell for more, depending on the level
 
Last edited:
There is an easy fix. When you see the re-buy screen you should get back your ship with NO engineered or guardian modded modules. Go do those again is how it should be OR you have to wait the equal time it would take to re-do all that work. Your new ship is on order, come back in a week. Same argument as people having to wait to have ships transferred long distances.
If you don’t want to wait the cost should be HUGE!!!! This would make seeing the re-buy screen much more meaningful!

Yeah no thank you. How about no. What a remarkably silly idea.
 
Credits are only meaningless if you have lots of them and nothing to spend them on. Since ED has been out now for four years, players are in that position. What is needed are credit sinks that appeal to the cash rich player. This is where the ability to build real estate either as an individual or as part of a faction is extremely important because it offers an opportunity to soak money. There are already missions that allow you to "donate" or give "aid" to factions, when stations need rebuilding there should be the option via missions to give money as aid in the rebuild. Provided you make it expensive enough that the more efficient option is by bringing materials then the player has options on how they play.
 
...which is exactly why FDev needs to add obvious money sinks to spend it all on. DLC expansions that give players customization choices to improve the degree of interaction with the game world. Creative CG building efforts to build personal player docking pads on landable planets around the galaxy. Hell perhaps even on earth worlds in water environments. On ice planets. On the biggest resource rich rock in high resource asteroid belt areas. Hell create their own mini orbiting station. Be able to sell these for set price credits to other players (who aren't into building). Would make those long space jumps to DW2 and Hurston much easiser if you had your own personal fuel depot or could use a friend's depot along the way. Stick a home base docking station in a black Nebula. etc etc. Competitive team building competitions. Process is much like the CG effort shown here in Space Engineers:



[video=youtube;dVPbVBLRBrY]https://www.youtube.com/watch?v=dVPbVBLRBrY[/video]



#yeahIknowSpaceLegsPromoIsObvious :D But this IS possible to do this WITHOUT space legs i.e. using new construction ships the paraplegic player operates (similar to how mining is done now). So space legs aren't mandatory. It would open many channels of emergent game play. From extra NPC missions for mining, military/political subterfuge and sabotage, sand box custom builds for personally owned planetary landing docks to personally owned small oribital space stations
 
Last edited:
I half agree with you... IF the lore is these items are unique and irreplaceable then they should be just that............ BUT I also think we should get a personalised USS (due to an encoded black box in our ship) and we can go and salvage our derelict ship

if we are lucky they would be undamaged and we can then refit in outfitting and then have the bonus of the standard items we can sell.

if we are unlucky we have to take them to an engineer where they can be repaired for a fee and possibly a material or 2.

and if we are really unlucky they are scrap and all we can get off them is a few materials.

as a carrot to this stick, there should be a chance that ships we destroy also have the chance of containing an engineered item that we can salvage from them as well (obviously the item had to be on the ship, so the better the item, the tougher the ship would have been)

i really hope we get this kind of thing in a future DLC.. my fear however is we wont due to the screams from players when their heavily engineered ship is no longer a disposible item they can blow up willy nilly at will with no downside.

PS 2nd hand modules imo should not sell for full price either!............ but engineered modules could potentially sell for more, depending on the level

I dunno about this. I have over 300+ hour in game and already reached 19 billion credit and have full engineering mats all ships etc... making around 400m / 2 hour while enjoying the game. If you have money you have no worries! Just i miss that i dont have friend who play with me.... But yeh going for the 100 Billion :)
 
More people in tasty condas rather than sideys, cobras and haulers.
I think it's good for the game. People play in Open without worry that they can't afford a rebuy.

What would be nice is if I could use money to buy materials.. it would simulate real life economy a bit better and give more meaning to CR.

I know it's not going to happen because that would make current matetial exchange at the traders pointless.
 
Last edited:
More people in tasty condas rather than sideys, cobras and haulers.
I think it's good for the game. People play in Open without worry that they can't afford a rebuy.

What would be nice is if I could use money to buy materials.. it would simulate real life economy a bit better and give more meaning to CR.

I know it's not going to happen because that would make matetial traders pointless.

agreed, i play in open all the time now, because i have about 100 rebuys, people keep opening topics about solve the ganking problem etc, this solves the main problem with ganking.
 
Anyone playing this game can customize their own experience. You want to forego credits? Do that. You want iron man mode? Do that. Why do you care what everyone else does?

If you want to dump all your credits, just buy a lot of expensive commodities and dump them.

I personally like gold rushes. I don't do PvP or get involved in lore. I don't map the galaxy or keep up with faction things. I don't do power play. All I do is freelance and find money opportunities. Now someone wants to take that away because they personally don't partake.
 
More people in tasty condas rather than sideys, cobras and haulers.
I think it's good for the game. People play in Open without worry that they can't afford a rebuy.

What would be nice is if I could use money to buy materials.. it would simulate real life economy a bit better and give more meaning to CR.

I know it's not going to happen because that would make matetial traders pointless.

I have over 10 billion Cr. I don't play in Open and have never cared about rebuy or losing my ship. I don't play in Open because I don't want to be entertainment for script kiddies or streamers.
 
Last edited:
What is with you nerds whining about how people can get an anaconda in a week? Oh no people are having fun? A player set a goal and achieved it in a reasonable amount of time? Better nerf.

I get it, you feel like you had it “harder” and kids these days “have it too easy” but the truth of the matter is that you just aren’t a good pilot if someone who picked up the game a week ago can dumpster you in a stock anaconda.

That's not the point. You can barely learn to fly in a week, the Anaconda is wasted - these are likely the same folk too scared of open because griefers.

Seriously, part of the fun of the game is earning your way, learning to pilot, and that comes with time. It may have taken me a year and a half to get an Anaconda (started playing in Beta), but I'm not saying that everyone should. I think a couple of months is fair. Fast enough that you see progress, but slow enough that you still learn to play the game, not just milk the latest free money unicorn of it's very least tear.

Besides, Anacondas really are not all that much fun. My best times have been in the Asp, Vulture and Imperial Courier. Oh, and the pre-nerf Python.

Regardless, doesn't matter, we're here now, and credits are handed out like participation awards at schools these days, and it's very hard to go back.

On a side note - newbies getting Anacondas in 24hrs doesn't really bug me. I can out fly them in even my unmodified Freagle - but so long as they are having fun.

Z...
 
Last edited:
The beauty of inflation rendering credits meaningless is that ganking becomes less onerous ... you just buy another ship.

I admittedly play mostly solo or in a group with my brothers, but i did have to run away from players in open years ago 2 or 3 times (and engaged in pointless murder myself on less than 10 occasions - mind you i don't do that anymore since years). Has it really become so difficult to escape? I mean… of course you need modified ships in open. You seem experienced, are you getting ganked often despite of working with G5 thrusters, shields and armor?
 
Last edited:
I agree with the OP, Credits are too easy to earn. Progress in the game is much too fast. As a consequence they had to implement an alternative currency (my beloved 'materials').

IMHO materials should be also sold by material traders for a lot of credits, and it should be not sure if a higher level mat (G4,G5) is available at a certain trader. And they should be expensive. Nothing else should be changed. Maybe the material traders should also buy mats, but at very low prices. This way everybody who enjoys the material search can continue to do it, and others like me can buy the materials.

Materials are an alternative currency as it is now, you cannot buy them, and you do not loose them if your ship is destroyed. This is quite illogical but necessary. Changes would not hurt here...

Also flying (not owning!) a huge ship should be much more expensive! If somebody has (exaggerated) billions of credits and 3 Anacondas, and at this time flies for some reason a Viper or an Eagle, he would pay small sums only, but as soon as he flies the Anaconda, this would be much higher. This is actually implemented via 'Wear and Tear', Advanced Maintenance - it is only much too cheap. In IRL - look up what a Heli hour costs, subtract pilots fee and fuel - what remains are the maintenance costs, and they are quite high. This too would be a money sink, and it would it make much harder to own a huge ship after one week.
 
Back
Top Bottom