Yesterday evening I had some relaxed PvP matches (1v1s and 2v2s) where I casually tested some gimmick FAS with utterly high DPS, it's fun but bot very useful).
In one of the matches it happened that seekers shot out my drives the second time my shields went down (surprise surprise).
Long story short I died in this thing and had to pay a small rebuy of 5m credits.
And here is the point.
...
I got sad.
I got sad because I didn't even look at the numbers behind the 5. Sad that it is only <0.5% of my *fluid* assrts. Sad that despite I overly engineered it, it's still just 5% of my total *credit* value of my ship. Even if it would be 100m rebuy I certainly wouldn't care. Not only won't you die if you don't want to (aka avoid PvP) but in the rare case that you die, it doesn't really makes a difference. Even my ship transfer costs are higher than an occasional rebuy here and there. People blow up for testing purposes in Cutters.
So yes, credits are so easy to aquire, might as well remove. Without proper credit sinks like planetary bases to build or sqaud carriers that cost atleast 10b+, credits won't be of any value. They are utterly inflated and I really really don't understand the drama caused in DW2 for the wave of mass rebuys. I'd probably can pay all of their rebuys by myself.
for you i totally get the problem.
but....... what is the solution? (I really dont want to remove credits from the game even though they are largely meaningless for many folk because right now they are not for me.... but it is hard work to keep it that way and NOT have billions in the account.).
I have ..... (TBH i cant quite remember as i have stopped playing since beta because i do not want to get to exploration elite just by mucking about in the bubble so am hoping FD do something to change it) but i have about 100 million credits give or take because I try to stay well away from anything which feels remotely cheesy or OP to me.)
losing a ship absolutely stings. I lost my anaconda once..... and whilst i was not flying without rebuy, it did mean i had to mothball her for a few play sessions due to not having another rebuy. I loved this. ...To me having to balance the books a bit IS a large part of the game. (I didnt love losing my deadly co-pilot so much - even 12 months on my replacement is not quite dangerous yet - and her voice, she sounds like she is a 40 a day smoker to me !)
IF FD bring in a credit sink then i have but 2 options...... accept i will never get to own this stuff despite everyone else owning them with relative ease..... OR i give up the entire side of the game where i manage my money in a realistic manner and just join the void opal / quince / long range passenger / AFK farming billionaires.
I personally do not like either of the above options..................... but equally I do not see a solution either
Note i am not judging anyone on how they play the game, i am just saying what i think is a game balance problem that i can not see a solution to, not without starting from scratch (Elite V)
My final question..
SHOULD a cutter be a disposible play thing which you can test to destruction multiple times in PvP play arenas just for giggles? The way I play the game it absolutely should NOT be that..... there is no place in my elite dangerous for that. losing a cutter imo should hurt... and hurt a lot a bit like when a company loses a luxury holiday cruise ship or an A380 airbus.
when this happens it is a big deal and if it happened too often the company would go under.
But maybe i miss understood the kind of game ED is meant to be, and ships ARE just sandbox playthings to fling about.......