The points from Arithon are the ones I could support (micro-jump - but only to secondary stars, please FD my eyes bleed from watching a countdown timer wasting 15 minutes of play time just to explore around secondary stars ... ).
Also, it makes zero sense to be able to route to any star in the galaxy... when only .03% or whatever is actually explored/visited by players.
*Rather the exploration mechanic should be further enhanced than 3.3 in alignment but maybe a bit enhanced as well to the original DDF proposal.
To wit, players could only target unexplored stars on the galactic map that are in their jump range, and have a mis-jump possibility. Once an explorer visited they could drop a crafted / 3d-printed NAV Beacon at each star in the system to facilitate jumps. ONLY when explorer returned to Interstellar Cartographics with the data would star data and direct route plotting exceeding one jump become available for other pilots to use.
The current very gamey mechanic of being able to mouse around the Galaxy (and find stuff sometimes, btw, like Jacques), is not aligned with original proposal nor realism in a sim and frankly allows more shallow game-play and doesn't spark player cooperation and cool view of "what has been mapped" that would be available to everyone.
Nav-beacons lighting the way to Sag-A, Beagle Point, etc. The famous routes would be even easier to follow and more famous.
But auto-pilot for hyperspace is a no for me, sorry OP because I agree the "press J and wait" game mechanic for long travel really stinks, especially in un-engineered ships.
In the past i suggested what I considered "improvements" to exploration... 1 being what you said... that you cannont route plot past systems not fully scanned, and then the data returned and sold.
A few liked the idea, but, lets just say if the rep system had the negative vote like in the old days, i would have been pushed back to harmless....... over all the phrase "as popular as a fart in an elevator" comes to mind
Some people just do not want to actually, what i would call explore, and just want space tourism, which does make me sad. (space tourism should definitely be a thing for those who want the glory shots but exploration should be a hands on thing. The FSS is imo a step in the right direction but still does not change the fact that we can all magically plot huge routes through parts of space which have supposedly never ever been visited...... this imo is wrong.
hell as a carrot and a stick scenario, I would probably be able to get behind an auto pilot IF it could only route to systems which were already fully explored and data sold back to UC, BUT OTOH if a system was not explored by anyone you could only plot 1 jump at a time.
ALSO
I would have it that when jumping to an unexplored system, you take <minor> damage - somewhat similar to losing an interdiction attempt..... exploration ships such as the DB EX and Asp Ex would take less damage than multi role ships like the conda, etc.
the lore here being, if the system is not already fully explored your ships computer cannot make a perfect jump. Personally i would also put a small piece of skill mini game in there on each jump - not prolonging the time taken to do it, but to make it more hands on.
do it well damage is minimised, do it badly and it is maximised or possibly even a missjump where you lose your fuel and end up a few 100,000LS away in the same system.
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