PvP PvP Corvette?

Ok... Since we are theroycrafting...

Why are gimballs bad?

Dont they have more time on target and thus more damage done over time? The only thing with regen are shields so if sheilds can be slowed and/or stopped from regen...OR the hull can be impacted, whether gimballed or not, the only variable should be who can impact and deplete the hull the fastest right? So then in that regard, isnt your question: HOW much damage output can you put on hull? Considering the bigger ships are easy targets, its the medium and small ships which, due to their small size and speed, are harder to hit. Gimballs help with that soo...

Why then are gimballed so bad?


Morbad mentioned power consumption when he spoke of gimballed beam lasers which i understand... So then, in regards to the corvette, a ship that CANT keep up, shouldnt the most logical weapons be weapons which both maximize time on target...like gimballs...AND...can apply good damage to hull...AND do not use a lot of power?
Gimballed MC using thermal effect seem like the best logical choice for the huge mounts on a vette...
Right?

Which the other weapons set up the apply either corrosive, malfuctions or slow/stop/destroy shield regen and coverage.


....or am i too n00b to not miss something important?

You forget that chaff is a thing.
A double chaff medium or small ship will cut down your time on target by a lot.
 
Sorry please.

It seemed to me that I wrote to this thread with a request, but probably just thought and did not write.

Could anyone more precisely indicate the video from the Morbad channel where he would fight against ships with torpedoes or against ships with Remote Release Flechette Launcher or that one of the smaller and nimble ships place mines nearby.

Thank.
 
Ok... Since we are theroycrafting...

Why are gimballs bad?

Dont they have more time on target and thus more damage done over time? The only thing with regen are shields so if sheilds can be slowed and/or stopped from regen...OR the hull can be impacted, whether gimballed or not, the only variable should be who can impact and deplete the hull the fastest right? So then in that regard, isnt your question: HOW much damage output can you put on hull? Considering the bigger ships are easy targets, its the medium and small ships which, due to their small size and speed, are harder to hit. Gimballs help with that soo...

Why then are gimballed so bad?


Morbad mentioned power consumption when he spoke of gimballed beam lasers which i understand... So then, in regards to the corvette, a ship that CANT keep up, shouldnt the most logical weapons be weapons which both maximize time on target...like gimballs...AND...can apply good damage to hull...AND do not use a lot of power?
Gimballed MC using thermal effect seem like the best logical choice for the huge mounts on a vette...
Right?

Which the other weapons set up the apply either corrosive, malfuctions or slow/stop/destroy shield regen and coverage.


....or am i too n00b to not miss something important?

Gimballs don't do as much damage as fixed and a good pilot that can stay on target with fixed will almost always win.

I always teach people, the sooner you stop crutching on gimballs the sooner you will become a better pilot. Gimballs have their place but you're never going to become an elite PvP pilot if you keep crutching on them.

Quit watching Morbad (no offense homie) and go watch Rinzler and Hazzmango.
 
Last edited:
Rinzler...

Pavhawker of the 13th has mentioned him. Says he is a dangerous pilot. Ill look him up.

Also. Instead of gimballed MC, perhaps ill go fixed beams.
 
Rinzler...

Pavhawker of the 13th has mentioned him. Says he is a dangerous pilot. Ill look him up.

Also. Instead of gimballed MC, perhaps ill go fixed beams.

I wouldn't. Lasers are useless for DPS in PvP. Seriously, try an all fixed multi (overcharged w/ incendiary and one corrosive) build. Trust me, if you can get good with it you will be damn near unstoppable.
 
The all fixed MC+feedback rail setup is quite good against other large ships, not quite as good against groups of mediums though.
 
Could anyone more precisely indicate the video from the Morbad channel where he would fight against ships with torpedoes or against ships with Remote Release Flechette Launcher or that one of the smaller and nimble ships place mines nearby.

I don't think I have many videos of flechettes and only have a few featuring mines or torpedoes.

No one uses flechettes against combat ships because they don't work against combat ships (it takes several hundred hits to anything appreciable to a hybrid vette that is repairing it's MRP). One or two smaller ships with flechettes can be virtually ignored by a combat oriented large ship that isn't overly shield focused.

Mines are somewhat more common, but again, of limited usefulness against combat ships, as they are hard to land and even if you do knock out the shield gen of a large combat vessel, a small mine laying ship may not have the firepower to finish it off.

Torpedoes a bit easier to leverage and are more common, but unless I'm facing a wing, they usually end up as a liability for those using them as taking enough pylons to knock out a big shield generator usually means you have not much firepower left over.

I don't upload the majority of my encounters, especially with these weapons as they tend to not be particularly notable, but I did find a few on my current YouTube account...

https://www.youtube.com/watch?v=LyX8oPhgPZ8 -- torpedoes.
https://www.youtube.com/watch?v=ZDLJ20k6vmw -- not enough torpedoes.
https://www.youtube.com/watch?v=WiHk9hMpLIA -- preemptive defense vs. torpedoes.

https://www.youtube.com/watch?v=1T3GkgA9xhI -- mines.

Most of those are rather old at this point, and my tactics have evolved.
 
Remote Release Flechette Launcher or that one of the smaller and nimble ships place mines nearby.

AFAIK Flechette works mostly against people who shield tank while ignoring their internals by omitting MRP. Naive cutter pilots running prismatics being the holy grail of that approach.

Mines are hard to land in a 1v1 against a pilot who knows enough to watch out for them, and still challenging even with something slick like a small stealth ship in a wing gank vs. a big ship. They also require significantly more hits than torps (almost 3x as many IIRC) to bring down shield.

The pilot in Morbad's video was dropping the mines too closely, and hit him/herself at least as often as actually hitting Morbad. I'm surprised the mines even armed for some of the strikes (perhaps they did not have arming delay in prior version?).

This is a better example Crimson Kaim recently posted: https://www.youtube.com/watch?v=SYYHb8L5L-0

Not against large ships, but you can imagine those are easier to hit.
 
I beg to differ. Just gotta get gud at accuracy.

With only forward firing weapons you are limited to engaging one opponent at a time and in any fight against a wing of people that know what they are doing, whoever you focus is going to be as evasive as possible. In medium ships, they'll also be able to dictate engagement range, and the lack of damage fall off matters little if they are still able to dodge a significant portion of your projectiles. Even if you can put your shots exactly where you want to, you cannot always predict where your opponent's ship will be when they get there. I can certainly dodge a fair portion of 1.6km/s projectiles at 1.5+km distance when flying a ship like an FDL or even a Krait, even while returning fire. Up close, you also have to deal with convergence issues, especially with those medium hardpoints.
 
With only forward firing weapons you are limited to engaging one opponent at a time and in any fight against a wing of people that know what they are doing, whoever you focus is going to be as evasive as possible. In medium ships, they'll also be able to dictate engagement range, and the lack of damage fall off matters little if they are still able to dodge a significant portion of your projectiles. Even if you can put your shots exactly where you want to, you cannot always predict where your opponent's ship will be when they get there. I can certainly dodge a fair portion of 1.6km/s projectiles at 1.5+km distance when flying a ship like an FDL or even a Krait, even while returning fire. Up close, you also have to deal with convergence issues, especially with those medium hardpoints.

Again, that's why you gotta get good at accuracy and FA off.
 
All fixed OC MCs on a vette is still disadvantageous against small and medium ships, no matter how good your accuracy is, even if you retain every bit of it FA off.

Well considering I've never lost to a medium in my all fixed Vette I'd say all it takes is practice. Like I said, if you keep crutching on gimballs you're never gonna get any better.
 
Morbad vs SirGanks in vette on vette action? The only way to both test your theories and points is practical application. Have a friendly duel. Id be interested in an analysis on the video.
 
Morbad vs SirGanks in vette on vette action? The only way to both test your theories and points is practical application. Have a friendly duel. Id be interested in an analysis on the video.

I've seen the vids of Morbad defeating 2 FDL pros in his vette, but can't say the same for SirGanks.
 
Well considering I've never lost to a medium in my all fixed Vette I'd say all it takes is practice. Like I said, if you keep crutching on gimballs you're never gonna get any better.

Wow.
That's pretty off target in light of the amazing amount of knowledge and insight Morbad adds to this subforum.
I rate most of his build and strategy posts as almost must reads.
Been around a long time and seen the cream repeatedly rise in this game.
They all get there following good advice and then trying to implement or counter these strategies.
I learn plenty from this but nothing from derision.
 
...
Most of those are rather old at this point, and my tactics have evolved.

Thank you very much !

Sorry, but if it's not a secret, I would like to understand the new tactics. When I fly to the Corvette and they intercept me, and if it’s just a fight, then you can assess the situation and if you don’t have enough strength to fly away.
But what to do if there are several griffers and after the evaluation of the enemy, you barely manage to fly away: (

Everything happens very quickly, and you do not have time to think and apply any tactics: (
 
Last edited:
But what to do if there are several griffers and after the evaluation of the enemy, you barely manage to fly away: (

A fully engineered and well built corvette should have at least 8000 effective (after resistances) hit points (this would be a general purpose corvette with biweaves and conveniences like fuel scoop and FSD booster and maybe a utility scanner or two). The dedicated PvP build Sir Ganksalot's posted had over 20,000 effective hitpoints including 6k raw/10k effective just on the hull.

It's basically an ungankable ship if built and flown right. The only possible threat is a wing that can drop your shield and then snipe your PP/FSD/Thrusters with rails.

Even if a wing of 4 hits you with reverb torps and a grom you should be able to tank enough damage via hull to high-wake out. Make sure your powerplant is armored (can even consider an armored FSD/thrusters if very concerned about gankers). And if they didn't bring another vette, t-10, or cutter you you can even just low wake (then drop immediately and high wake). You also really shouldn't be getting hit with torps, they are slow and can be avoided long enough to wake. Mines are even easier to avoid.

Another nice thing about a vette is that it handles in supercruise like a medium ship. This will help you keep gankers off your tail longer in supercruise, especially the ones in cutters. Avoiding ganking starts the moment you enter any instance. You should be checking in supercruise if there are wings and what their loadouts are. If it looks dangerous, wake away before they can even pull you. But if you are built well enough, you'll be able to survive even if they pull you.
 
Last edited:
Back
Top Bottom