Instead of adding an engineer role which it would be usefull in ALL the ships, they decided to add an aditional pip and a stupid boring 3rd person camera which is usefull in 20% of the ships.
 
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Multicrew not working is the community's fault. They told us to use it more, in order for them to fix it. So i guess we have been very bad people and we dont use it much, so i guess its a fair punishment.
Ofc a product that is amazingly broken and unfinished cannot be used in the first place, but that doesnt matter.

And now they've upped their game, basically taking this same approach with the product as a whole...

Good luck selling that new game...the half they bother to finish, anyway.
 
You're right, that was a poor choice of words on my part. I don't remember exactly what words they used, but I got the impression that it wasn't how they intended multi-crew to be used, but that it also wasn't a violation of the ToS.

I definitely consider it cheating via exploit.

Using a second account for the passive multi-crew benefits is clearly not how multi-crew was intended to be used, adds no new gameplay, has no in-game context, and provides a small though quite tangible advantage to those players (distinct from characters) willing to pay for it. So, clearly not a form of positive emergent content, but an artificial, pay-to-win imbalance, that hasn't been officially deemed an exploit only because Frontier doesn't have the will to do what would be necessary to enforce any official prohibition against it.
 
I don't think it's the will that stopping them more the fact its impossible to confirm. More than one client using the same IP address isn't proof it's being put to use by a sole player. It's use in this manner is not what I consider to be within the spirit of the game, but I don't consider it an exploit. All the mechanisms are working as intended it's just being put to use in an unanticipated manner.
 
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Multipip in PvP is garbage play and a flat out exploit IMO. One should just wake out when seeing multicrew or better yet dunk them anyway if they suck so much they can't win with an extra pip.

A possible exception if crew on board to legit fly SLF. But realistically a wing is better than a multicrew for PvP so why bother... only reason I could see if if your buddy is far away.

When you see multicrew on Mambas or whatever you know it's just flat out cheating.

PvE I don't care really... if it encourages fun collaborative stuff then I guess it's fine. Although maybe hardcore BGSers would care?

Personally I consider the multicrew/wing bugs in mining more egregious than the CGs since I can see an actual collaborative use for those gameplay wise. CGs just want the extra pip. Pay for boosted stats. Meh.
 
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sollisb

Banned
I definitely consider it cheating via exploit.

Using a second account for the passive multi-crew benefits is clearly not how multi-crew was intended to be used, adds no new gameplay, has no in-game context, and provides a small though quite tangible advantage to those players (distinct from characters) willing to pay for it. So, clearly not a form of positive emergent content, but an artificial, pay-to-win imbalance, that hasn't been officially deemed an exploit only because Frontier doesn't have the will to do what would be necessary to enforce any official prohibition against it.


You know what they say about opinions...

I would think the reasons are more along the line of Frontier giving an ability (multicrew), Allowing players to buy 2nd and more accounts to use that ability, is what stops them from calling it an exploit.

It's hard to sell something to people for real money, and then state it is cheating. Until Frontier say otherwise, I'll go with it being 100% legal. Your opinion is irrelevant.
 
player who bought extra game only for extra pip is just bottom pile of junk for me ... and then be mad it is not working.

*facepalm*

But you are not alone i guess. Its Frontier mistake making this pseudo PvP game and allowing exploits.

Multicrew not working is the community's fault. They told us to use it more, in order for them to fix it. So i guess we have been very bad people and we dont use it much, so i guess its a fair punishment.
Ofc a product that is amazingly broken and unfinished cannot be used in the first place, but that doesnt matter.

? community fault? It was unplayable when it was out. Bad connection player to player, lags even whole connection drops. No reward. It was pain. After year they fix something but bad reputation is already set. With new punishment system its hardcore to making your ship available to everyone. How much time is "use it more" for you? You except i put 1000h to play in broken multi-crew and wait for fix?
 
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It's hard to sell something to people for real money, and then state it is cheating.

It's easy to sell something with an intended use, then see that intent ignored and that something abused to the detriment of the game.

Actually, that's the very definition of cheating via exploit.
 
player who bought extra game only for extra pip is just bottom pile of junk for me ... and then be mad it is not working.

*facepalm*

But you are not alone i guess. Its Frontier mistake making this pseudo PvP game and allowing exploits.



? community fault? It was unplayable when it was out. Bad connection player to player, lags even whole connection drops. No reward. It was pain. After year they fix something but bad reputation is already set. With new punishment system its hardcore to making your ship available to everyone. How much time is "use it more" for you? You except i put 1000h to play in broken multi-crew and wait for fix?

Read the last sentence at my post. Ofc multi crew is broken as hell and telling to the community that if we use it, then they 'll develop it further, it is one of the biggest insults and deserves an apology to the community.
 
It's easy to sell something with an intended use, then see that intent ignored and that something abused to the detriment of the game.

Actually, that's the very definition of cheating via exploit.

It's only an 'exploit' if FDev say it is. If FDev had come out and said it was expoitative useage then I would agree, however although I can't find a reference to the actual statement they made, they did make a statement to the effect it was OK to be used in this manner / not breaking the ToS.
 
Is this all just an over-elobarate way of pointing out that buying a second account to get the extra pips via multicrew is straying towards exploit territory?

The fact that the extra pip for doing nothing is a thing is the biggest joke of MC imo . Where does this extra power in the distributor come from?. Sure I get that if the player in MC was doing something skilled it could perhaps increase performance but "free power" for just buying another account and letting it idle screams "lame mechanic" to me.
 
It's only an 'exploit' if FDev say it is. If FDev had come out and said it was expoitative useage then I would agree, however although I can't find a reference to the actual statement they made, they did make a statement to the effect it was OK to be used in this manner / not breaking the ToS.

Frontier has made some ambiguous statements about multi-crew and have conveyed their intention to not prohibit the use of additional accounts for extra pips, but they have also explicitly stated that the game was not to be pay-to-win and nothing they'd sell (presumably accepting backer rewards and expansion content) would allow for an in-game advantage over others.

There are quite a few exploits that Frontier tacitly accepts because they cannot do anything about them, or cannot decide what to do about them. This doesn't change what they are. Frontier doesn't even need to be aware of an exploit for it to be an exploit.

Cheats aren't defined by whether one is punished for getting caught, but by whether they provide an unfair and unintended advantage. If you think the intent of multi-crew was for players to buy second accounts so they could play with themselves and get extra distributor pip, I'd argue you have an inferior understanding of what this game has been presented as, assuming you aren't just being disingenuous. Quickly skimming the 2.3 beta threads regarding multi-crew would reveal what the intent of multi-crew was and free pips was not it.

An argument that cheating is ok because they won't stop you would be far more defensible.

The fact that the extra pip for doing nothing is a thing is the biggest joke of MC imo . Where does this extra power in the distributor come from?. Sure I get that if the player in MC was doing something skilled it could perhaps increase performance but "free power" for just buying another account and letting it idle screams "lame mechanic" to me.

It's an abstraction and a placeholder. They never fleshed out the mechanism and wanted to incentivise people to use multicrew, so this is what they came up with. Of course, people abused it.
 
@Morbad

You obviously feel passionate about this and I accept you have the opinion that this is 'exploiting' the game mechanics in an unfair manner.

I see little difference in gaining an extra Power pip because your hosting a guest commander, to the fact you gain an extra pip becuase of a secondary Ghost account your hosting. I'm not trying to justify the useage, as I dont personaly agree with it. The only reason I have commented in the way I have is that FDev have made statements on this exact useage; it is known to them; they did not say this manner of useage is not acceptable, in fact IIRC their statements actually gave implicit consent to it which surprised me at the time ( I wish I could reference the exact statement I think it was in a live stream). It's the term 'exploit' I'm unable to accept when applied here.

I have made my opinion known at this point , and in respect of yours I will bow out.
 
I see little difference in gaining an extra Power pip because your hosting a guest commander, to the fact you gain an extra pip becuase of a secondary Ghost account your hosting.

The difference here is that another player could be more effective and more helpful doing almost anything else...actively flying an SLF, using turrets, or in their own ship...than just being present for the pip.

One player getting pips for free with two or three accounts is an advantage over one player with one account. Two players in the same ship is not an advantage over two players in two ships.
 
I must say that observing the salty tears of the gankers and griefers here who are shouting "cheat" when others use in-game features available to all to their advantage to be utterly hilarious.

It's also very satisfying to have your personal traits so obviously on show for all to see, despite your self-written character assessments that are supposed to mitigate your "game play style".

I thought it totally obvious that MC was all about meeting and getting on with other players. The "PvP"/gankers/griefers see it only as another mechanism to use to "win" and doesn't that just say everything you need to know.

I've found MC to be a great and very welcome addition to the game and one that works just fine (though I must say being able to use SRV in MC would be most welcome too).

As for the OP - maybe be a bit more sociable?
 
Total self serving agenda warning ;) however IF FD actually implemented the multicrew which they advertised right at the start (with passive bonuses etc based on crew skills) along side player multicrew even with the magic pip then this issue would solve itself as players would not feel the need to use an idle extra account to get their perk

The problem I have with MP features is FD need to make them interesting however the life of a crew person is likely 90% boring in many situations. NPCs do not need to be entertained they do the job they are programmed to do and as such in general are much more believable from a RP perspective.

Example... The police in payday2 Vs player police team in battlefield hard-line (complete with suicide choppers)

NPCs play the role much better imo
 
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