How does the Lore Explain This?

Clones. It's clones. That's my take anyway.

Whenever you dock at a station they take a bit of your DNA and start growing a new you. After you leave the station if you die out in The Black the (literally) incredible Telepresence system transmits the state of your consciousness back to the station at the moment of death and it's plonked into the fresh new body they have waiting, which in turn is plonked into the new insurance company replica of your ship that they just threw together.

Sure, it's not actually in 'The Lore' but it makes just about as much sense as some of the other stuff in the game.
 
Pretty sure that OP is aware that we are playing a game, just read the first paragraph...

Our escape pods are equipped with some very advanced FSD tech that can jump you literally anywhere. This has been banned for commercial and private use after the passenger transport union protested against it and is only allowed to be used for emergency situations.

Best answer yet! [up]

AND - it makes sense and fits the lore.

Have some rep.
 
Why shouldn't it. Every other silly thing in ED is explained by the lore.

I wish it (ever other silly thing) wasn't... I can easily pretend telepresence doesn't exist, until my stupid SLF pilot rubs it in my face. "Starting up telepresence link now" and "Shutting down telepresence link." If I had access to the audio files, I'd change this to, "I'm climbing into the fighter now - wish me luck!"
 
Last edited:
FWIW - I really like the quantum entaglement, upload your stored conciousness into a clone explanation. Seems like something that could conceivably be possible a 1000 years into the future, maybe. I'll add to that that one of my reasons for posting this thread is that currently there is absolutely no real penalty (well - except the rebuy which for most is inconsequential) for getting your ship destroyed.

Anyway it also seems like it could be a solution that would enhance in my opinion game play - though I imagine very many of you will vehemently disagree.

Here goes. And this is my attempt to make DEATH actually have a consequence.

1) You're back but the process costs a lot to implement. Luckily you kept your clone upload insurance premium paid (not cheap and paid monthly) so...
2) You are back. All your stuff and credits intact less the ship you were in and your insurance deductible. Lesson learned. Pay to have a stored ship transported or buy one of your choice available at the station you're at (if there's no shipyard there you just have to wait for the transport. No ships stored - the pilot's federation sends you a sidewinder and charges you a lease fee until - whenever you turn it in).
3) You didn't choose to buy the clone insurance. You took your chances based on thinking you'd never get a ship shot out from under you. You were wrong. Luckily for you the pilot's federation won't let you die so they sell off enough of your assets to pay for the cost of bringing you back. You're left with what ever is left over. They get to pick what they sell off. If there isn't enough - they'll forgive the difference but you get a sidewinder and an admonishment to buy the Death insurance because next time they won't be so nice.
4) New pilots will not be subject to 3 but will be forced to buy and pay for Death insurance post 1st death.

That makes getting killed a bit more meaningful than it is now - which it isn't - at all - meaningful. No consequences. Big deal. Your ship evaporates and you just move on like nothing at all has happened.

Having your ship evaporate out from under you and there being real consequences would go a long way towards spicing up a game that after 4+ years of play is beginning to get a bit bland.

ED is still a great game - I play it regularly on the weekends.

It could be SO much BETTER!
 
Last edited:
The ejection Seat has very thight springs. It shoots a hole in space-time, right back to your last station.
You do of course black out, from this.

Eject, eject, spoiiing.... wake up in last station. Easy. :)
 
Have u ever seen the series "DarkMatter"?!

Same deal!

It wasnt your that died out there, u were in the station the all time, it was a clone of your that was doing the travel and u were controlling it, when it got destroyed u awoke in the station and can now buy a new ship, get a new clone and get into your stasis pod and start controling this new clone to do your travel for you. :)

But seriously... Its a game, u died u loaded the last savegame u had to continue! After all this is sci-fi not the real deal!
 
We survive because of Plot Armour, it doesn't take long to get back to port because it's a game.

If you ever find an escape pod you must rescue it if possible (dumping other cargo if required) because one day it could be you (in theory obviously).
 
Spoiler - you never actually left the station. It was all VR.
If this were the case: How do our 'bodies' get from the starter stations, to the others we dock at?

My explanation for being returned to the last station docked at is simple. Rubber band technology has come a long way over the last 1,000 years.
 
...the same way we cart escape pods to stations. Commanders get special expediting. Blah blah blah.

Yeah. Riiiiight.

There just happens to be another ship in that 100,000 LY away system that you got your ship destroyed in a high velocity ring system orbiting that super giant blue star.

I bet you buy a lot of lottery tickets too.
 
In the year this game is set, why are there still crashes? Don't they have radar? Is anyone using it?

Why can we put a man 65K LY away but I cannot get my limpets to go around a rock right in front of me?

Does microwave popcorn stink the ship up and if so, how does it ever dissipate?

Why does the inside of my canopy fog up? Is the humidity level that high inside my ship? If so, wouldn't it always be foggy since it's really cold outside the ship?

If hydrogen is such a great fuel source, why can't we sell it for more?

Why do ships that run out of fuel come to a complete stop? Wouldn't fuel be required to stop that ship once it's in motion?

What happens if the goids attack all the agriculture stations? Will we starve to death?

Why haven't the goids attacked an inhabited world?

How did Colonia become inhabited when no one knew where the station was?

Why are stations in the bubble more concerned with the rival factions than with the goids?

Where do capital ships fuel and repair?

Why don't NPCs figure out the deep core mining mechanic?

Why is there at least one ship in any given dropout point along a ring? Wouldn't that make the total population of said ring in the trillions?
 
In the year this game is set, why are there still crashes? Don't they have radar? Is anyone using it?
We already have radar now. Does that prevent all crashes, even for ships that move at a brisk walking pace?

Why can we put a man 65K LY away but I cannot get my limpets to go around a rock right in front of me?
At 100 Cr. per each, including those cutesy little arms and the thrusters, how much money do you expect to be left over for the CPU and programming? That thing is probably less intelligent than your cellphone.

Does microwave popcorn stink the ship up and if so, how does it ever dissipate?
Did you notice the Big Red Lever next to the airlock?

Why does the inside of my canopy fog up? Is the humidity level that high inside my ship? If so, wouldn't it always be foggy since it's really cold outside the ship?
Never noticed my canopy fogging up - what do you do in your ship?
On second thought - forget that question...

If hydrogen is such a great fuel source, why can't we sell it for more?
Because it's dirt cheap to get.

Why do ships that run out of fuel come to a complete stop? Wouldn't fuel be required to stop that ship once it's in motion?
Magic.

What happens if the goids attack all the agriculture stations? Will we starve to death?
No. We will be far too occupied with finding all the famine systems in order to scan the ships at the distribution centers.

Why haven't the goids attacked an inhabited world?
Rules of civilized warfare. Plus, if you kill off the breeders, where are you going to get your meat from?

How did Colonia become inhabited when no one knew where the station was?
First people found the station, then other people migrated out there.


Why are stations in the bubble more concerned with the rival factions than with the goids?
You've never been at a meeting of your local whatever club?

Where do capital ships fuel and repair?
Capital ship docks. There are a few in the game, Alec Turner has (had?) a thread running that lists them.

Why don't NPCs figure out the deep core mining mechanic?
Who says they don't? Where do you think all those clouds in the rings come from?

Why is there at least one ship in any given dropout point along a ring? Wouldn't that make the total population of said ring in the trillions?
Not necessarily. Those ships are only there where you drop out. You may call it paranoid - but personally, I blame that intern in the flight control office where I have to submit my flight plans.
 
Okay, how about this:

We're all 'living' in a simulation controlled by aliens. These aliens feed off our emotions, both positive and negative, the stronger the better. This explains why we have gankers, grind and simplistic Skinner Box gameplay loops - it's all designed specifically to maximize our emotional output. Having players idle after ship destruction, waiting for rescue or whatever, would lower their emotional output, hence we're thrown straight back into the meat-grinder. Explains everything.
 
How about this?

When you die, your ship dumps exotic materials into the fusion reactor and feeds the resulting explosive energy into the cockpit, forming a rotating singularity in your vicinity, which transports you instantly to the last place in the ship's nav computer that you docked at, and then nanobots in the medical suite at the starport stitch you back together atom by atom. The mats were in your pockets and are replaced by the nanobots as well.
 
Frozen in an escape pod indefinitely until somehow the pilots federation ascertained your location and picked you up? The best I can do on this one.
 
OK, So the explosion of your ship, is so intense; you disappear up your own bottom; which is a Black hole. Now you have made your own black hole, you can manipulate time and space and so the rest is easy.
 
Back
Top Bottom