There are many subtle dangers in ED. A new player can be destroyed in incomprehensible ways by things he hasn't heard of. I remember getting silent running turned on and having to frantically search the key binds to see how to stop it. Another good one was starting an FSD charge while the fuel scoop was still active. After thousands of hours of play you know all these and avoid them, and of course the game is safe. (Although I still had a nasty moment with a neutron star last week).
Anyone who skimmed the manual and spent 45 minutes doing the tutorial missions isn't going to make most of these mistakes and it sure doesn't take thousands of hours to learn the core mechanisms inside and out, even by pure trial and error.
If the game has to cater to lazy illiterates who can't even be bothered to learn their own controls, it's no wonder the bar is set so low.
I think that if you are flying a maxed out ship in the optimal way you are going to succeed a lot and it's going to be boring.
I'm of the opinion that there should not be a universally optimal way and no loadout should be able to mitigate all risks. Many of the paths to get to such a point should also be creating risks.
My CMDR has murdered thousands, maybe tens of thousands, of people in the name of expediency and entertainment. He smuggles slaves, shoots cops, fights for both sides at the same time in wars, smashes occupied escape pods for fun, etc and so forth. Even if there was a way for him to conceal such actions, he'd likely not have been that careful. In any vaguely credible setting, my CMDR would need an expensive army of bodyguards, fixers, food tasters, and a full time job to cover all the bribery he'd need to stay alive. He'd have a million enraged survivors clamoring for his blood; pooling resources to openly apply constant political, social, and economic pressure against him; and less openly sending a constant stream of hit squads and assassins after him. By all rights, he should have about as much chance of survival as an ODESSA agent with a public Facebook profile throwing slag at the Mossad. Yet, my CMDR's enemies largely ignore him because he pays his parking tickets on time, and even when they do deign to make their displeasure known, they insist on honorable duels, using ships of similar class to whatever my CMDR happens to be flying at the moment, which, of course, they are doomed to lose.
Clearly, I've already had my CMDR choose what should be a perilous road, but the difficulty is just not there because I won't play an overtly suicidal character.
I disagree, just scale back rewards/xp/whatever to the skill setting...better players get more rewards, but less skilled players can still play the game and enjoy it (and if they improve then they can up the skill level to match their progress and get those rewards).
The reward for me, as a player, is the challenge.
Handing my CMDR more money or materials may suit his goals, but does very little to satisfy my desire to play a character that has to face credible challenge in the Elite setting.
mind you MMO's are poor game design full stop because of the premise of "level playing ground", which cannot exist because of difference in player skill level.
A level playing ground is a rough equality of opportunity, nothing more.
Imagine a sport with NO leagues, everyone lumped in together...pretty crap, and that's MMOs in a nutshell.
The game isn't supposed to simulate an organized sport, but the lives of our CMDRs.