This game needs to impose itself upon the player.

  • Thread starter Deleted member 115407
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I've fought Thargoids but I don't hugely enjoy it, for a simple reason: it's too hard![...] But I'm not here asking for Thargoids to be nerfed!

Good for you, although I hope you don't mind if the rest of us actually give feedback to the devs, on the forums meant to give feedback to the devs.
And leave it to Frontier to worry about how that feedback fits into their vision and how it might impact the rest of the playerbase if it is acted upon. That's their responsibility, yours and ours is to be honest about what we find fun, without worrying about what others find fun.
 
Mmm, I'd LOVE to see 'em 'goids randomly hyperdicting and attacking carebears in unshielded Cutters all over the bubble...
 
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Mmm, I'd LOVE to see 'em 'goids randomly hyperdicting and attacking carebears in unshielded Cutters all over the bubble...

I'd love to see Thargoids randomly hyperdicting and melting PvP griefers in their engineered death FdLs because they forgot to fit AX weapons. :)

Wait, no I wouldn't, I'm not interested in controlling other people's gameplay.
 

Powderpanic

Banned
I'd love to see Thargoids randomly hyperdicting and melting PvP griefers in their engineered death FdLs because they forgot to fit AX weapons. :)

Wait, no I wouldn't, I'm not interested in controlling other people's gameplay.

PVP players would welcome such an attempt.

Might even get sent to rebuy a few times but they would just adapt and overcome.

See that's what PVP players do, they learn and get better.

Try it

Powderpanic
The Voice of Griefing
 
PVP players would welcome such an attempt.

Might even get sent to rebuy a few times but they would just adapt and overcome.

See that's what PVP players do, they learn and get better.

Try it

Powderpanic
The Voice of Griefing

Trying it. I'm mucking about with engineering for another anti-Thargoid attempt at the moment.
 
I'd love to see Thargoids randomly hyperdicting and melting PvP griefers in their engineered death FdLs because they forgot to fit AX weapons. :)

Wait, no I wouldn't, I'm not interested in controlling other people's gameplay.
This is not what I meant. The original message was plenty clear.
 
I sympathise with the OP's suggestions - for one who has 'done it all' and 'got gud to the extent of nothing presenting a challenge' the current game world must feel very sterile and lacklustre. Having some new challenge would be needed in that respect. The suggestions put forward , and emphasised in later posts, I think are extremely well thought out.

For a 'mere mortal' like me, who didn't buy ED as a space shoot-em-up but as one I could relax and enjoy 'mild threat' while flying around in my 'space ship' there is still, after a year of play almost, so much I have yet to see and do that I feel I have barely scratched the surface of what it has to offer.

Something I will emphatically agree with is that the environment is too forgiving in the main - although I think that may be 'recent' listening to those who have played for years - but maybe it is for the better as the game has to accommodate beginners too, and the learning curve for a starter is pretty steep! (my alt cmdr has been mentoring a new player - as long as he doesn't want combat training we'll be fine :) )

For me there is still plenty to do and find, but when it no longer feels that way I'll move on to other games, no problem.
 
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PVP players would welcome such an attempt.

Might even get sent to rebuy a few times but they would just adapt and overcome.

See that's what PVP players do, they learn and get better.

Try it

Powderpanic
The Voice of Griefing

Ah the good old chest thumping of the PvP ideology.

I'm so not worthy, shall I self flagellette myself as I am so unworthy of playing this fine game?
 
I sympathise with the OP's suggestions - for one who has 'done it all' and 'got gud to the extent of nothing presenting a challenge' the current game world must feel very sterile and lacklustre. Having some new challenge would be needed in that respect. The suggestions put forward , and emphasised in later posts, I think are extremely well thought out.

For a 'mere mortal' like me, who didn't buy ED as a space shoot-em-up but as one I could relax and enjoy 'mild threat' while flying around in my 'space ship' there is still, after a year of play almost, so much I have yet to see and do that I feel I have barely scratched the surface of what it has to offer.

Something I will emphatically agree with is that the environment is too forgiving in the main - although I think that may be 'recent' listening to those who have played for years - but maybe it is for the better as the game has to accommodate beginners too, and the learning curve for a starter is pretty steep! (my alt cmdr has been mentoring a new player - as long as he doesn't want combat training we'll be fine :) )

For me there is still plenty to do and find, but when it no longer feels that way I'll move on to other games, no problem.

To an extent the environment is too forgiving - but it has to be - for example if there was say a 50% chance of ending up in a rebuy screen every time you jumped to a black hole people would simply stop jumping into black holes - or the only black holes which would be explored would be the ones close to the bubble - I mean imagine you are in deep space 10kly from anything - you gonna take a 50/50 chance on a black hole?

Similar with many other things which should be more dangerous - they just become like the good old days of D&D -

You see a chest open it Y/N
Y
You died.


Ok there is some peril in that you occasionally drop out into a star but even then if you have heat sinks then the peril is pretty much zero.

Do not get me wrong I love ED for all the reasons you state - I love to get into my cobra and take 32 tonnes of computers to a low tech/high ag world.
 

Powderpanic

Banned
Ah the good old chest thumping of the PvP ideology.

I'm so not worthy, shall I self flagellette myself as I am so unworthy of playing this fine game?

You could be worthy. I believe in you!

Just improve and you could get to PvP level.

The PvP community will welcome and help you!

Go on

giphy.gif


Powderpanic
The Voice of Griefing
 
You could be worthy. I believe in you!

Just improve and you could get to PvP level.

The PvP community will welcome and help you!

Go on



Powderpanic
The Voice of Griefing

Nope sorry no interest at all in PvP! I'm not even keen on co-op. I just like playing games "my way" which Elite is supposed to let me do and it does to a large degree, I can avoid almost everything I dislike. :)
 
You could be worthy. I believe in you!

Just improve and you could get to PvP level.

The PvP community will welcome and help you!

Go on



Powderpanic
The Voice of Griefing

I appreciate the sentiment but from what I've read recently Gitting Gud has the consequence of Gitting Bored and becoming a Git and I just don't want to take that risk ;)

Question from another thread (the Ironman one). How much of a deterrent would potentially having a ship impounded (ie gone forever) be? The risk of losing engineered modules (particularly legacy engineered ones) might encourage the use of less thoroughly engineered ships and might produce a different meta for most players. How often do you dock anonymously while the ship is wanted?

Being a baddie is more fun, what would balance this out & encourage more 'goodie' PvP?
 
And where is the suprise factor there, it 100% predictable!

Also aside from very rare high G planets ED space is aslyium room where you can't hurt yourself, the most safe enviroment in gaming history!

My stats say different.
 

Powderpanic

Banned
I appreciate the sentiment but from what I've read recently Gitting Gud has the consequence of Gitting Bored and becoming a Git and I just don't want to take that risk ;)

Question from another thread (the Ironman one). How much of a deterrent would potentially having a ship impounded (ie gone forever) be? The risk of losing engineered modules (particularly legacy engineered ones) might encourage the use of less thoroughly engineered ships and might produce a different meta for most players. How often do you dock anonymously while the ship is wanted?

Being a baddie is more fun, what would balance this out & encourage more 'goodie' PvP?

Simple answer is Risk Reward.

Hunting baddie ships should be well rewarded with STUFF other than credits.

Ironman mode in a game like this, just doesn't work as a mechanic. That being said, heavier penalties would be mostly welcomed to add some risk into the game.

BUT and this is very important, it has to work both ways. If the risk is higher for being bad, so should the rewards.
Furthermore, the risks should extend to everyone, including the good guys.

To balance out PVP you have to make the game generally harder and for this reason, well it's just not going to happen.

The first thing that would need to be reviewed would be masslock and high wake.
That on its own would make being a good guy actually viable. Until you do that, its just pointless.

But can you imagine the screeching from this forum if that was modified?
They already prenerfed the grom bomb to prevent it actually being useful against anyone but a total noob.

Powderpanic
The Voice of Griefing
 
I've fought Thargoids but I don't hugely enjoy it, for a simple reason: it's too hard! To be successful I'm going to have to git gud with fixed weapons, learn to keep an eye on several things at once (fight stage, range, what the swarm is doing, shutdown pulse, yellow lightning, my shields...) and master FA-off. All this could well be beyond me. If this was a single-player game I would have probably turned the difficulty slider way down by now. (OK, I'm not entirely useless; I did kill a Cyclops once, but it was a rather dozy one).

But I'm not here asking for Thargoids to be nerfed! Some people like them being so tough. Let them carry on enjoying that challenge. I'll join in when I can as an interested spectator in a wing. ED is great because it offers people of different skill levels the gameplay they want.

I'm not sure if you missed my point a bit or not, but I'll reiterate the core part of it.

Fundamentally, actively hostile Thargoids, no matter how active or hostile they are, would still be optional for the simple reason that they aren't everywhere at once. A player that wishes for an easier game could simply cancel their hyperspace jump when a pre-jump warning lights up to warn them of non-human Witchspace activity and take their wares elsewhere.

The same is true for all forms of activity, not just Thargoid hunting. Want to trade in peace? Avoid anarchy systems and maybe even filter the Galmap to only show Hi-Sec systems. Fed up with pirates trying to hunt you down even in secure space for your wares? Try loading up on cheaper wares to avoid drawing attention to yourself. Getting interdicted by mission assassins beyond your capability? Don't take on high-ranked missions and focus on the lower ranked ones. Raising the difficulty doesn't necessarily lock players out of the game as there will always be simple and easy activities, it just offers a clear pathway for progression (both as a player and in terms of equipment) as more difficult situations require more preparation.

It's like a game of D&D. Players who don't want a challenge or don't feel confident can always just keep hunting low-level monsters and keeping a healthy distance away from anything that threatens them and there's nothing wrong with that if that's how they want to play. However, that same group of players who knowingly wander into a town that's currently a massive 3-way battleground between an undead horde, a couple of ancient dragons and a maniacal wizard's army of golems shouldn't then feel like the world is unreasonably hostile towards them if they get mulched. Similarly, players shouldn't get everything given to them on a silver platter if they aren't willing to take on the game's challenges; players can't complain about not getting any decent rewards or gear if they deliberately avoid any challenge and focus on their low value milk runs.
 

Deleted member 115407

D
I'm not sure if you missed my point a bit or not, but I'll reiterate the core part of it.

Fundamentally, actively hostile Thargoids, no matter how active or hostile they are, would still be optional for the simple reason that they aren't everywhere at once. A player that wishes for an easier game could simply cancel their hyperspace jump when a pre-jump warning lights up to warn them of non-human Witchspace activity and take their wares elsewhere.

The same is true for all forms of activity, not just Thargoid hunting. Want to trade in peace? Avoid anarchy systems and maybe even filter the Galmap to only show Hi-Sec systems. Fed up with pirates trying to hunt you down even in secure space for your wares? Try loading up on cheaper wares to avoid drawing attention to yourself. Getting interdicted by mission assassins beyond your capability? Don't take on high-ranked missions and focus on the lower ranked ones. Raising the difficulty doesn't necessarily lock players out of the game as there will always be simple and easy activities, it just offers a clear pathway for progression (both as a player and in terms of equipment) as more difficult situations require more preparation.

It's like a game of D&D. Players who don't want a challenge or don't feel confident can always just keep hunting low-level monsters and keeping a healthy distance away from anything that threatens them and there's nothing wrong with that if that's how they want to play. However, that same group of players who knowingly wander into a town that's currently a massive 3-way battleground between an undead horde, a couple of ancient dragons and a maniacal wizard's army of golems shouldn't then feel like the world is unreasonably hostile towards them if they get mulched. Similarly, players shouldn't get everything given to them on a silver platter if they aren't willing to take on the game's challenges; players can't complain about not getting any decent rewards or gear if they deliberately avoid any challenge and focus on their low value milk runs.

I knew I had to address it, but didn't feel I had the energy to argue.

Thanks for articulating that.
 

Deleted member 115407

D
Thargoid invasion! GALAXY ON FIRE, ALIEN KILLER WARSHIPS EVERYWHERE!!!!!
/ignore signal sources
issue solved.

And that's the problem - signal sources turn the Thargoids from an invasion force that imposes itself on you, to a sideshow that you can totally opt to not buy a ticket for.
 
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