Hopefully this thread is allowed to continue because I agree with Phisto about it's usefulness. With that said, I'll make an attempt to drag us back on track by revisiting a point he made earlier: Wargfoot is dancing dangerously close to the edge, and it's only a matter of time before the Overlord reconditions his mind and forces him to become his right hand man.
 
Hopefully this thread is allowed to continue because I agree with Phisto about it's usefulness. With that said, I'll make an attempt to drag us back on track by revisiting a point he made earlier: Wargfoot is dancing dangerously close to the edge, and it's only a matter of time before the Overlord reconditions his mind and forces him to become his right hand man.
How can anyone with an Archer avatar work for Null?
I mean, Malory, maybe.... probably Slater, but not Sterling.

I think some of Null's forces should break off, for their own faction, and murder Null.
It would be a great kick off for a new group that would gain instant fame for their actions.


Post pictures of his ship blowing up here.

Win prizes.
 
How can anyone with an Archer avatar work for Null?
I mean, Malory, maybe.... probably Slater, but not Sterling.

I think some of Null's forces should break off, for their own faction, and murder Null.
It would be a great kick off for a new group that would gain instant fame for their actions.


Post pictures of his ship blowing up here.

Win prizes.

I was the very first of his disciples. It was I who first introduced him to my brethren in GCI and began those first indoctrination sessions that started small, but eventually brought the most effective PvPers in the ED universe under his control. And now look how far the movement has grown. Yes, you could say that I'm proud. I just had to knuckle back a tear thinking about how my selfless contributions to his Overlordship played such a pivotal roll in the extinction of so many eco-terrorists (explorers as some of you insist on calling them).
 
I was the very first of his disciples. It was I who first introduced him to my brethren in GCI and began those first indoctrination sessions that started small, but eventually brought the most effective PvPers in the ED universe under his control. And now look how far the movement has grown. Yes, you could say that I'm proud. I just had to knuckle back a tear thinking about how my selfless contributions to his Overlordship played such a pivotal roll in the extinction of so many eco-terrorists (explorers as some of you insist on calling them).
I'm saving this statement as evidence to be used against you in a future trial.

^---- That, in the unlikely event I can keep the angry families of your victims from tearing you to shreds on the courthouse lawn.

Granted, ya'll have probably already paid off the judges, prosecutors, jailers and every law enforcement officer/government agent in the galaxy but I'd like to think we could at least make you work for it a little bit.
 
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Arguendo

Volunteer Moderator
FYI: As long as the thread doesn't turn into a sequence of memes, which is what happened a short while back, and it is kept civil, I have no problems with it staying open.
That does not however mean that everything goes! It is not a free-for-all thread and there is the expectance of atleast a semblance of topic in it.
 
Their obsession with jump range and cargo space is what kills them.

Jump range is what differentiates between tedious and REALLY REALLY tedious long distance travel. Also without maxxed out jump range certain systems are unavailable. Well likely result of all this is more players in solo/private groups, have fun ganking each other and noobs in long run.
 
Jump range is what differentiates between tedious and REALLY REALLY tedious long distance travel. Also without maxxed out jump range certain systems are unavailable. Well likely result of all this is more players in solo/private groups, have fun ganking each other and noobs in long run.
How do the griefers get to the systems that require maxxed out jump range to reach?
 
Simple answer: They don't. It is pretty easy to get to Sag A even with small jump range it is just pretty tedious. But try venturing out of galactic plane and you soon start to need serious jump range. For long range travel though jump range is convenience too, difference is like driving to some distant point with moped or car. When I did my first trip to Galactic center I did it with fully A-rated Anaconda and carried weapons and such stuff, even with Neutron highway that was not exactly fun.

I don't likely get liked by certain players by saying this, but my opinion is that DG was a new low. Killing explorers, in explorer ships is like hammering noobs, and for some tens of seconds of so called "fun" you'll ruin weeks of gameplay of others, and even dare wonder why some people got pretty angry towards you. "It's just a game", well yes it is, but time invested is real time.
 
Simple answer: They don't. It is pretty easy to get to Sag A even with small jump range it is just pretty tedious. But try venturing out of galactic plane and you soon start to need serious jump range. For long range travel though jump range is convenience too, difference is like driving to some distant point with moped or car. When I did my first trip to Galactic center I did it with fully A-rated Anaconda and carried weapons and such stuff, even with Neutron highway that was not exactly fun.

I don't likely get liked by certain players by saying this, but my opinion is that DG was a new low. Killing explorers, in explorer ships is like hammering noobs, and for some tens of seconds of so called "fun" you'll ruin weeks of gameplay of others, and even dare wonder why some people got pretty angry towards you. "It's just a game", well yes it is, but time invested is real time.

I should think everyone traveling in 'solo' or 'group play' until quite a distance out would have taken care of most of that?
I'm asking because I really don't know.
 
Off course solo or PG takes care of that. With recent trip I changed to solo about 20 jumps before Explorer's Anchorage as I had heard that there were those kind of players, and my exploration Krait really really does not have any change against gankers. Call me "carebear" but I'm not going to loose hundreds of systems worth of data and first time founder achievements to people having ten seconds fun while boring through paper thin "fender bender" protection shields. Somehow pretty many of that part of community are people whining about people not playing open. Well I have nothing against honest pirate, honest bounty hunter, honest powerplayer, or mutually agreed duel. Sure I would like some combat training from pro myself. But I think player killer maniacs, especially ones attacking with multiple attackers are toxic and ruin open mode for everybody else.
 
Off course solo or PG takes care of that. With recent trip I changed to solo about 20 jumps before Explorer's Anchorage as I had heard that there were those kind of players, and my exploration Krait really really does not have any change against gankers. Call me "carebear" but I'm not going to loose hundreds of systems worth of data and first time founder achievements to people having ten seconds fun while boring through paper thin "fender bender" protection shields. Somehow pretty many of that part of community are people whining about people not playing open. Well I have nothing against honest pirate, honest bounty hunter, honest powerplayer, or mutually agreed duel. Sure I would like some combat training from pro myself. But I think player killer maniacs, especially ones attacking with multiple attackers are toxic and ruin open mode for everybody else.
No, I didn't mean permanent solo or group play.

What I meant was - is there a jump (a bottleneck) somewhere in the journey where the PvP crowd would have to put together a ship configured to make a long jump (and thus be defenseless) such that once you and the explorers got through it you'd have little fear of encountering a PvP maniac? Or as another option, where you're far enough out to be out of their reach? People could go to that 'exit' in solo/group play and then be pretty confident that they'd not meet any PvP types (or at least outfitted ships) past that point.
 
Also, as anyone simply considered having the entire explorer fleet join Null's ranks and thereby gain his protection?
He claims to want every single pilot in his fleet - and all are welcome - so call him on it.
 
I was not part of DW2, did private journey, and timing was just coincidental with DW2, but yes with public rally points there really were bottlenecks where gankers could converge too. I wouldn't be surprised if some pulls those tricks at Beagle point too, but THAT would be something I would reluctantly respect, anyone doing that journey is hard core. My point of tolerance is about center of Galaxy, after that I'm so fed up with jumping that I turn back :D Oh well time to continue my journey towards bubble...long distance to go still...
 
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I was not part of DW2, did private journey, and timing was just coincidental with DW2, but yes with public rally points there really were bottlenecks where gankers could converge too. I wouldn't be surprised if some pulls those tricks at Beagle point too, but THAT would be something I would reluctantly respect, anyone doing that journey is hard core. My point of tolerance is about center of Galaxy, after that I'm so fed up with jumping that I turn back :D Oh well time to continue my journey towards bubble...long distance to go still...

Okay, here is how it is done:

1: Inform Null that in honor of his great victories you want to name a planet/star/asteroid after him.
2: The asteroid is in a distant system so thousands of explorers are going to set out to find it and give him this honor.
3: Name your ships things like "Null's DaMan" and "I'm Hot For Null" and so forth.
4: Ask for protection since people who hate him will try to stop you - have his PvP drones working for you.
5: After getting protection for 2 weeks, and after the last of his henchmen fly back home, you're now in the clear.
6: Get to your destination, find a large frozen Thargoid turd, name it after Null.
7: You're on your own after that. Pro-Tip: Uninstall the game.

Manipulating ego-maniacs is about the easiest thing in the galaxy to do.
Ask Jason, he'll tell you - he raised up a killer to do his bidding.
 
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I don't likely get liked by certain players by saying this, but my opinion is that DG was a new low. Killing explorers, in explorer ships is like hammering noobs, and for some tens of seconds of so called "fun" you'll ruin weeks of gameplay of others, and even dare wonder why some people got pretty angry towards you. "It's just a game", well yes it is, but time invested is real time.

I have repped you for expressing your thoughts with eloquence and grace, but I have a feeling that by now it must be clear to you, as it is to me, that the gankers here could not care less. They feel great entitlement to act and play like jerks, and no amount of reasoning, however patiently and thoughtfully expressed is going to change that. The only thing on earth that is ever going to make a difference to that kind of toxic behavior would be some form of control/protection offered/provided by the game designers and clearly that is not going to happen. So explorers have to play in PG/Solo unless fighting is also something they want or are prepared for, simple as that. That makes gankers happy too, because that makes them feel badass and powerful, which they like. They take it as a 'win', and winning and dominating is all they care about, so there it is.
 
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I don't likely get liked by certain players by saying this, but my opinion is that DG was a new low. Killing explorers, in explorer ships is like hammering noobs, and for some tens of seconds of so called "fun" you'll ruin weeks of gameplay of others, and even dare wonder why some people got pretty angry towards you. "It's just a game", well yes it is, but time invested is real time.

Dude, you want to talk about new lows? I'll tell you about a new low: thousands of "explorers" that are vandals at best and more aptly labeled as eco-terrorists being encouraged and even celebrated while they gallivant from one end of the Galaxy to the other trashing multiple pristine worlds in their wake. Buddy, I've been to the waypoints behind these guys and it's nothing but a wasteland of empty Mountain Dew cans, Doritos & Cheetos wrappers and more used prophylactics than I care to think about. Here's a photo of one of the waypoints from early on:
tmg-facebook_social.jpg

That's me and a few of my friends from the DG clean-up grew in the background, wandering around with our trash sacks and rubber gloves trying to make sense of all the destruction.

Save your talk about "new lows" until you can explain this.
 
I have repped you for expressing your thoughts with eloquence and grace, but I have a feeling that by now it must be clear to you, as it is to me, that the gankers here could not care less. They feel great entitlement to act and play like jerks, and no amount of reasoning, however patiently and thoughtfully expressed is going to change that. The only thing on earth that is ever going to make a difference to that kind of toxic behavior would be some form of control/protection offered/provided by the game designers and clearly that is not going to happen. So explorers have to play in PG/Solo unless fighting is also something they want or are prepared for, simple as that. That makes gankers happy too, because that makes them feel badass and powerful, which they like. They take it as a 'win', and winning and dominating is all they care about, so there it is.

Well you are likely right, sadly so, repped you for this :)
 
Now I’m picturing Archer as that one Native American fellow shedding a single tear for the destruction wrought on the planet. Ha!

Anyway, humans are an ecological disaster. It wouldn’t be that odd for a bunch of zealots to oppose human expansionism. Heck, remember that time the Federals hated the Imperials because the Imperials didn’t give a hoot about native species?
 
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