Losing the will (to grind)

Hmmm... think I'll write a song about.

"Thank I'm loozin' th' wheel da grond"
 
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If it only would be a true puzzle. In my opinion it's something totally arbitrary that was solved by a massive brute force attempt by organized player group(s) with try and error methods. The problem with these things is that they suggest you can solve these puzzle as a solo player and by logic. That's an illusion. Meanwhile it has boiled down to follow some youtube embroidery patterns that indeed comes very close to a grind. Not what I would call a 'puzzle' by any stretch of its original meaning.
The first RT mission when it was first issued was pretty clearly stated to be very very difficult to the point of not being solvable by an individual cmdr.

It has been steadily made easier and easier since then. As of 3.0 the only barriers are getting the mission and knowing which area of space to look at (oh and knowing that the civilisation Galmap filter exists).

The 2nd RT mission has an extra level of difficulty due to needing to figure out what the symbols are that don’t correspond to Guardian artefacts, and obtaining them.

The harder stuff isn’t as missions, it’s just there for people that look for that stuff.

The Pylon puzzle is pretty easy.

There’s a pretty good range there now IMHO. (Plus there’s always the ‘follow a guide’ option for people that want to take that kind of approach to it all.)
 
Keep going. However it lands there's probably good life lessons to get from making it through your experience.

Yes modern gaming is a little horrific, but that's not the really the point.
 
Just a few thoughts:

Marco Qwent, right? Just thought you'd want to get his name right if you want him to ever trust you.

Can't you buy MTs now at some stations? Some missions reward you with 30+ of them. Beats the 5 at a time some of us endured.

Find a wingmate who can help you keep it interesting. Do some goal advancement, do some killing and whatever you like, then keep moving forward. I've gotten frustrated when I decided on the goal and decided I could knock it out quickly only to find there are a lot of little unlocks and long trips associated with each step. When you're done, you'll not even look back and recall it.
 
If it only would be a true puzzle. In my opinion it's something totally arbitrary that was solved by a massive brute force attempt by organized player group(s) with try and error methods. The problem with these things is that they suggest you can solve these puzzle as a solo player and by logic. That's an illusion. Meanwhile it has boiled down to follow some youtube embroidery patterns that indeed comes very close to a grind. Not what I would call a 'puzzle' by any stretch of its original meaning.

My view on the ram tah 2 mission is that it could be set up as a series of missions instead of one big mission. But I am wondering if the mission system is a bit limited on what it can do.
 
But you're not describing a grind. You're describing a set of interlinked goals with complex relations.

Maybe call the thread "losing the will to solve complex puzzles - stop making me think!" ;)

It's not a complex puzzle though, is it? It's a simple series of rinse and repeat steps, made harder by that fact that they don't work. Canisters are unrecoverable (how is that a puzzle), no storage for items (how is that a puzzle), ridiculous crime and punishment system (still not a puzzle)…
 
I think many people feel your pain and agree your sentiment. We love the concept of Elite, but as you say, unfortunately the grinding is hugely repetitive and time consumingly dull.

Best thing I found is to step away from the game a bit and find other games to play that are more interesting and have more of a gameplay/skill element, that way, when you do spend a bit of time in Elite, you can accept the fact that Elite is more a space simulator rather than a space "game".

I use Elite now more as a relaxing chillout experience, that way I am not so anxious about doing the grinding quickly or worried about losing progress. For gameplay fun and skill element I will play other games.
 
But you're not describing a grind. You're describing a set of interlinked goals with complex relations.

Maybe call the thread "losing the will to solve complex puzzles - stop making me think!" ;)

This.

I think OP is trying to do too many disparate things at once. Those activities took me months. In fact, I still haven't done the second Ram Tah mission.
 
Yeah, it looks like the OP took on too much at once. The Guardian FSD Booster is the easiest Guardian tech to unlock (you don't even need to scan any obelisks). Just go to a "module" site, gather all the Guardian tech bits there, do the pillar thing to get a blueprint, and relog maybe a couple of times to get enough tech bits for the requirement. Then back to the Bubble, buy the Shock Mounts (and make sure you have the Focus Crystals), and you're done.

Probably best to get that out of the way first. Just about anything you do in ED involves hyperjumps, you can save a lot of time by reducing the number of jumps you need to do. I'm doing exactly that with a new account: straight from the starter system to Ngalinn to rank up for a Courier, then mats gathering, then FSD engineering, then off to Guardian space.
 

Achilles7

Banned
You should worry...at least your qualifying participle remains in its present state!

I'm thinking of getting a do-it-yourself lobotomy kit...that should reinvigorate my will to play; my reasoning behind this? Well, there is of course an empirical precedent available as a case study & it appears to have worked for Stigbob, although I am slightly concerned about the verbal-diarrhoea side-effect.
 
Fines vs Bounties (this is for the OP as well)

I do agree the game has some very annoying bugs that can make a task either impossible, or just a right royal pain.
The way C&P handles small fines is insane. IRL it would be like paying off a parking fine in your area, only to be sent to jail 400 miles away and then walk home after 1 minutes detention.

I considered clearing my save a few weeks back, then I remembered what was involved to unlock engineers, no thanks.
Handing yourself in is for Bounties, not Fines. Fines and Bounties are not the same thing.


A fine is money that you owe. You can pay it off directly. You can't hand yourself in because you're not wanted. You just face restrictions until the money is paid.


A bounty is a price on your head. It is money that someone else is offering as a reward for your apprehension or death. It is basically this:

wanted-dead-or-alive-western-old-vintage-illustration_csp58155926.jpg


You can't pay off a bounty directly because it's not money you owe. You can however hand yourself in, in which case you will be jailed (or the gameified version of being jailed, as sitting for days/weeks/years in a jail isn't really a practical thing in the context.)

The other option is to get someone to work around the standard systems and clear it for you, which is what the Interstellar Factors do.


If a bounty is a small amount, it is still bounty.



The in-game text on how to deal with a bounty needs sorting out as it mixes up the terms in the details, but if you stick to the principles outlined above you'll generally be fine.
 
Someone deleted my post, so i m re-posting its main content:

OP if you want help to get the fsd booster, i can help. Just send an FR, same cmdr name as here.
 
EDIT: It has been pointed out to me that the title of this thread makes it sound like I am rage quitting. I AM NOT. I am losing the will to grind. Losing the will to make up my own little internal stories to justify the maddening tasks that are needed to achieve anything, and generally losing the will to aim for things like unlocking Guardian Tech and Tech Brokers.


I am beginning to admit defeat...
I've been trying to get to a position where I can do the second Ram Tah mission and unlock Guardian FSD Boosters to aid my desire to explore. So I bought a Krait Phantom and set about engineering it with FSD Grade 5 with Mass Manager and Grade 5 Stripped Down dirty drives. I am falling in love with the ship, but then I find out that for the second Ram Tah you need corrosion resistant cargo...

So off I set, first I have to unlock Marco Gwent, so I worked on getting the rep and getting a Sirius Permit, and then getting 25 units of Modular Terminals (Pain 1).
From there I had to engineer stuff I didn't really want to get the invite to Palin, but I stuck with it, tracking down Material Traders and working my way through engineering the power plant and sitributors to get the Palin invite...
Finally got there... I've already met all the travel needs (been exploring out in the black for months at a time before this), so just got to pick up the sensor fragments. Simple enough, but DULL farming them from a Thargoid wreck. Imagine my joy when I find the best this engineer can offer is 2 Tonne racks. So after all that effort I find out I need to go to a Tech Broker.

OK, so what do I need to get the 16 Tonne rack unlocked. Meta-Alloys, Radiation Baffles and Neofabric Insulation... The first you have to farm from Barnacles, the second you can buy, from a couple of systems in the @rse end of nowhere, and the third you have to get by breaking into the cargo hatches of wrecked megaships... Serioulsy FDev, could you make this a little more convoluted, time consuming and dull? I'm sure you could manage it if you tried...

So last night I spent about 3 hours farming the Meta-Alloys from a Barnacle site... Collect 2 tonnes, drop them off at the ship, log to menu and back in to refresh the site, rinse and repeat. Eventiually I have 16 tonnes (and a vague feeling of nausea from spinning my Scarab around in VR)… So I fly to Delphi, dock at the Oracle and get the limpet controllers, manifest scanner and limpets for the next stage, and call it a night.

Tonight I've dropped in to the Mega ship, data link scanned it, found a cargo hold, data link and manifest scanned that... 5 tonnes of Neofabric. Woohoo! Hatchbreaker works fine and 1 tonne pops out... the tother 4 stubbornly stay inside, but I'll get to them. Send in the Collector. Except the cannister is seemingly glued to the hull of the cargo ship. 3 collector limpets suicide on it trying to pick it up, but nothing is moving this can. I try to scoop it by scraping my cargo scoop along the side of the ship, but that's not working either. Suddenly there is an announcement about a frameshift anomaly detected. Next thing I know the Thargoids have popped up and are blasting the crap out of me. High Wake! . Scoop and hardpoints still deployed. Retract them both and high wake... Destination blocked... . pick another BOOM!...

Hello rebuy screen, goodbye 16 tonnes of Meta-alloys, because of course you can't store the f@@king things, so you have to carry them with you. Goodbye 3 hours of my life and hello to another session of nausea.

Still, I say to myself, it could be worse. I rebuy, restock with limpets and head back to the ship. At least I can get the neofabric tonight... I pop another cargo hatch and it ejects 4 neofabric… EVERY SINGLE ONE GLUES ITSELF TO THE SIDE OF THE SHIP! Collector after collector dies trying to get them. I can't scoop them, or dislodge them in any way. WHAT IS THIS HELL?!? Seriously FDEV, do any of you actually play this game?

The final insult comes when I get attacked by a Wanted Viper, and during the firefight I clip the megaship. 200 Cr bounty for reckless discharge of a weapon. It's going to be one of those nights... I head back to Oracle to pay the fine, dock anonymously, click into the Contact to pay the fine and suddenly get presented with a screen telling me I've been sent to a penal colony. FOR 200 CREDITS?!?!?! Now, not only do I have no meta-alloys and no neofabric insulators but I'm now in a penal colony light years from my intended system... How is this a crime and punishment system? For a 200Cr fine you transport me and my ship light years and drop me in a penal colony?

I wanted so hard to be happy unlocking the Guardian FSD Booster. I tried so hard not to see it as pointless grind, but after the fiasco tonight I am finding it difficult to maintain the will to play. Something that shouls be as simple as getting a Tech Broker to unlock larger corrosion resistant cargo racks has become 3 sessions of dull, repetitive tasks and bugged gameplay of the sloppiest kind. How hard is is to code the cargo canisters to eject from the hold and not get jammed in the scenery? I mean, really FDev. If you played your own game you would realise you are destroying people's souls here.

I don't want everything to be available at the push of a button, but I also don't want to have to hop through flaming hoops, whilst standing on my head, pouring a jug of iced water down one trouser leg and whistling the Albanian National Anthem, which is what some of these ludicrously convoluted and repetitive tasks feels like at times. Surely there has to be a better way? Even if we could just make part payments at a Tech Broker, so I didn't have to carry around 16 tonnes of Meta-Alloys, 22 Radiation Baffles and 12 tonnes of Neofabric Insulation.
Or gicve us Cargo Storage. It's not like you have the complex, player driven economy that sits behind EVE Online, so I'm pretty sure players aren't going to wreck the BSG by stockpiling stuff. Limit it to 100 tonnes (or 50 tonnes) as that would be enough to allow us to hold these hard earned bits other than in the cargo hold whilst we try and collect enough random crap to unlock tech items.

Throw us a bone.

I absolutely agree with you and I know exactly where your coming from (been their, done that!), I've been playing for over 4 years and I am totally grinded out! I am King, Admiral, Elite Comat, Elite Trade and Explorer Ranger (63%) I have 2.5 Billion credits but nothing to spend it on. 4 x Federal Corvettes, 1 x Python and 1 x Krait Phantom (My Taxi) all ships are fully Grade 5 Engineered with various experimental additions, so you can imagine how much grind I had to do to get all this! so all I do now is ocassionally pop into a compromised nav beacon and kill a few ships pick up the materials they drop and increase my funds slightly, but for what purpose? the strange thing is, I still enjoy flying my Corvettes, I just wish I had some fun stuff to do or something I could spend my credits on. Do Frontier want to lose commanders? I think so. I am very close to uninstalling this game though, and trying to find a different space type game. Elite Dangerous graphics take a lot of beating though.
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My view on the ram tah 2 mission is that it could be set up as a series of missions instead of one big mission. But I am wondering if the mission system is a bit limited on what it can do.
It already is set up that way to a certain extent. Every log you get has its own reward, both monetary and info. You can do them however you wish. There's a monetary bonus if you do the whole set, but you don't have to do that to hand in the mission and get the reward for the logs that you have got.
 
For doing the whole set and gaining the 10 Mio bonus, can you still hand in single logs or do you need to collect them all together before you get back to Meene?
To get the bonus you need to get the whole set and hand them in together. (It's a bonus specifically for doing that.)

You can't hand in one at a time in the sense that you can do partial delivery of cargo missions. When you hand in you complete the mission, and get the reward for however many logs you've collected.

The mission's not a one-off though. Once you've handed it in you can pick it up again and do what you want from there - look for the ones you hadn't got previously, repeat the one's you've already found, find the alternative locations for the one's you've already found, try to get the complete set, etc.

You only 'fail' the mission if you don't return and hand in the mission in time.


Slightly more philosophically there's also the question of what you see as the reward for the mission. Is it the money, or is it beating the challenge, or is it the information you get in the logs? Focusing solely on the first basically leads to missing out. The real reward is in the other aspects (IMHO).

(There was a global reward, but everyone got that as a result of the first ever full completion of the mission.)
 
In the vein of a rather well known film: How i stopped worrying and learned to love the grind :D

To be honest, i was hoping OP was going to have a revelation and understood that everything you might ever want will still be there in the future, and there is no need to grind for most things.

You want a Cutter? Make your home in imperial space and work for the imperials. Eventually you'll get the rank for a cutter.

You want specific engineering materials? Just run missions you like and take engineering rewards. Eventually you'll be overflowing with materials that you can trade for what you need.

You want to unlock an engineer? Most of them are pretty quick and easy. Worst perhaps being Selene Jean, but with everyone and their dog void opal mining i presume she has been opened up more in recent times.
 
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