Well technically the old exploration tools are still in the game - the ADS still functions in explored systems, and I understand that it becomes an IDS in unexplored ones (though I haven't tested it yet). The old DSS still works just the same, assuming you've been able to target the body in the Nav Panel.

So yeah, they slapped a new cosmetic layer/minigame on the top and left the old stuff alone, just made it harder to use. Not massively different to what they did to mining.

Its almost like frontier know how to make a skinner box... oh wait that's what elite is.
 
Well technically the old exploration tools are still in the game - the ADS still functions in explored systems, and I understand that it becomes an IDS in unexplored ones (though I haven't tested it yet). The old DSS still works just the same, assuming you've been able to target the body in the Nav Panel.

So yeah, they slapped a new cosmetic layer/minigame on the top and left the old stuff alone, just made it harder to use. Not massively different to what they did to mining.

In unexplored system the ADS doesnt work the same as it use to. You are required to use the FSS before you can see the system map.
 
All data is pretty much made up of 0 and 1s. As I said, there is probably some limitation on the 40ly range, because I see no gameplay reason to add it in there on purpose. What that limitation is, you will have to ask FDev. But as I said I suspect band width and server load. Remember there is an awful lot of other information going out all at one time to many other commanders. It may not be much information for a single player, but when there are tens of thousands asking for information, it will all stack up.

We have the same limitation on the trade tools as well and there is no real gameplay reason for that either that I can think of, so again I would hazard a guess at some kind of limitation, whether that is software or hardware, I am not sure.

As to visited systems, isn't all of that information stored on your own machine in the journel. I have visited loads of systems, but I don't get that information because i re-installed windows on a new HD, so I see no previously visited systems apart from the most recent ones.

I also seem to have an issue that my route isn't saved when closing down the game when it used to. Not sure what is causing that.


its all on the "cloud", i can switch machine or go play on a hotel xbox and all my visited dots shine there brightly, its a game design and decision as stated by Fdev, a pointless decision non the less and confirmed not limited by hardware or data, i havent the inclination to dig out the quote from Ed Lewis

it was just forgotten about back in February of 2018 despite repeated requests to unlock the 40ly pointless restriction and FDev moved onto the next half baked idea
 
In unexplored system the ADS doesnt work the same as it use to. You are required to use the FSS before you can see the system map.

Yes, I know the ADS doesn't work in unexplored systems. See EVERY post I've made in the forums since last November ;)

I was under the impression that it's still possible to detect bodies via parallax in unexplored systems. I assumed that this means that they will show up on your Nav Panel if you get close enough to them.
Either way, bodies are autoresolved if you approach within 20 Ls of them, without the need to play the blue blob minigame.

I guess I'll have to test it out tonight.
 
Well technically the old exploration tools are still in the game - the ADS still functions in explored systems, and I understand that it becomes an IDS in unexplored ones (though I haven't tested it yet). The old DSS still works just the same, assuming you've been able to target the body in the Nav Panel.

Wait a minute...... Who are you and what have you done with the Drew who argued for 100,000,000 posts in 10,000 threads to "Bring back the ADS!" !?!?!?!!

SKRULL !!!!!!
 
Yes, I know the ADS doesn't work in unexplored systems. See EVERY post I've made in the forums since last November ;)

I was under the impression that it's still possible to detect bodies via parallax in unexplored systems. I assumed that this means that they will show up on your Nav Panel if you get close enough to them.
Either way, bodies are autoresolved if you approach within 20 Ls of them, without the need to play the blue blob minigame.

I guess I'll have to test it out tonight.

Yea thats right. Ive noticed that some of the High metal content/Rocky worlds that appear close to the star are automatically scanned after you use the Discovery Scanner
 
its all on the "cloud", i can switch machine or go play on a hotel xbox and all my visited dots shine there brightly, its a game design and decision as stated by Fdev, a pointless decision non the less and confirmed not limited by hardware or data, i havent the inclination to dig out the quote from Ed Lewis

it was just forgotten about back in February of 2018 despite repeated requests to unlock the 40ly pointless restriction and FDev moved onto the next half baked idea

I don't remember Ed ever saying it was a gameplay decisions, and I can't see why there would be one either, what gameplay does it add or take away, it makes no sense at all. Unless you come up with proof, which I have never seen and I do watch the streams then I will stick with what I think.
 
This is incorrect, you can do exactly what you used to do before the new exploration tools... I dislike the FSS and the new tools, I personally use the old tools.

How do you do that when in unexplored systems (and I mean unexplored by anyone) there are no planets/moons in the system map and there are no planets/moons in the nav panel to target after you honk the DS.

I would be very interested to see how you manage to use the old method when you can't see what is there, unless you use mean the old parallax method.
 
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Well technically the old exploration tools are still in the game - the ADS still functions in explored systems, and I understand that it becomes an IDS in unexplored ones (though I haven't tested it yet). The old DSS still works just the same, assuming you've been able to target the body in the Nav Panel.

So yeah, they slapped a new cosmetic layer/minigame on the top and left the old stuff alone, just made it harder to use. Not massively different to what they did to mining.

The DS does not function exactly the same in explored systems. It only picks up planets/moons that have been previously scanned. The old ADS picked up everything regardless. There is a difference.
 
Wait a minute...... Who are you and what have you done with the Drew who argued for 100,000,000 posts in 10,000 threads to "Bring back the ADS!" !?!?!?!!

SKRULL !!!!!!

Well you see, I'd mistakenly assumed that FDev did a fully-baked job of removing the ADS.
Turns out they couldn't even manage that :D
 
The DS does not function exactly the same in explored systems. It only picks up planets/moons that have been previously scanned. The old ADS picked up everything regardless. There is a difference.

That's true, but the RESULT in systems in the Bubble is that it displays EVERYTHING in the system. So to all intents and purposes, the ADS still works as it did.
 
That's true, but the RESULT in systems in the Bubble is that it displays EVERYTHING in the system. So to all intents and purposes, the ADS still works as it did.

Thats because they have all been scanned or known. Lets say we had these mechanics when we first started, there would be thousands of systems that would not have come up with anything with the honk until you either scanned the nav beacon or used the FSS.

It was only a year ago that I came across a couple of inhabited systems in the bubble that nobody had ever visited or not bothered scanning. With the ADS honk, I got to see it all, I would not have done so with the new mechanics.
 
I don't remember Ed ever saying it was a gameplay decisions, and I can't see why there would be one either, what gameplay does it add or take away, it makes no sense at all. Unless you come up with proof, which I have never seen and I do watch the streams then I will stick with what I think.

you will live a naive life them, have a gander at 3.0 beta archives

Although im not going to spend the time educating you i already pointed out visited systems show up beyond 40ly. but here's a starting point in which you can use to read through yourself, start a wider search and make an informed decision;

https://forums.frontier.co.uk/showthread.php/409306-Material-Trader-not-showing-up-in-Galmap

https://forums.frontier.co.uk/showthread.php/409098-Elite-Dangerous-Beyond-the-features-of-3-0

or ignore it; whatever i dont really care, it didnt change with the feedback in 3.0 i dont expect it to here, thats the point half baked, poorly implemented

 
you will live a naive life them, have a gander at 3.0 beta archives

Although im not going to spend the time educating you i already pointed out visited systems show up beyond 40ly. but here's a starting point in which you can use to read through yourself, start a wider search and make an informed decision;

https://forums.frontier.co.uk/showthread.php/409306-Material-Trader-not-showing-up-in-Galmap
Nothing in that one that suggests its a design decision.

Nothing in that that says its a design decision either.

or ignore it; whatever i dont really care, it didnt change with the feedback in 3.0 i dont expect it to here, thats the point half baked, poorly implemented

There is nothing to ignore. I doubt it will change if its a technical limitation, not matter what feedback is given.
 
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