Parks My ambitious WIP

This is my first full scale, dare I say epic, park creation. Mainly I wanted to push my system as far as the game would take it. The park starts off typically with a main street, which I am still working on. Breaking to the right is the Arcade, flashing lights and neon with 4 flats and a coaster. Breaking left is a bay village that turns into an alpine coaster area with 2 more flats. I took mostly guest view shots at night to highlight the wonderful lighting this game has to offer. I hope you like what I have so far.

Overview
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From main street into the arcade
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high view into the arcade
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entering the coaster que
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view from inside coaster que
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open section of que looking out over coaster area
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looking back toward the arcade
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insanity and forge que
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leaving the arcade
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leaving main street the other way
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passing red rock into the village
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from red rock down to the bay
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arch way into the bay/village
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entering the village to the alpine coaster que
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looking out form the coaster exit
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looking out from coaster entrance
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looking across the bay toward the village. The view is from what will be the pirate harbor. More flats and a coaster.
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Thanks for looking, that is my progress so far.
 
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Here are some updated screen shots. Still very much a WIP.

New overview
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Looking at the spanish town, fort, and beginning of the pirate village.
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Almost finshed entry to the arcade from main street.
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Walking the port edge.
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Deleted member 48540

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That's really great. Love all your nighttime lighting, I'm so bad at it [ugh]
Very inspiring, and again seeing objects I haven't seen before, I need to dig deeper into the game!
 
Here are a few more updates on the pirate coaster side. I know I jump around with the theme touch ups, but when I get an idea I just jump over to the area and start working. This is why the port is taking longer, harder to come up with a spanish port style theme addition for the octopus ride.

Pirate coaster back side of the que
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Que from another angle
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Looking at the coaster entrance from the spanish fort exit
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Looking out across the ride from the path
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Pirate town from the arcade
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Two daytime shots, nearly finished with it. Few things to touch up here and there.
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BTW the castle is on the workshop in three parts under "factman"
 
I wasn't happy with my main street lighting, so I revamped the buildings. I also discovered, by accident, christmas lights..... sort of.
While re- making one of the corner buildings I accidentally sunk the oval sign with the red lit trim a little to deep, and what do you know, christmas lights. I will also post this in the creations area. Hopefully it will give others some lighting ideas.

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Finally done with the right side main street strip. Now on the the water front restaurant to close out the left side of the bridge......

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I have to say, the firt post look a little bit bland, maybe too blocky for my tastes, but oh boy, the next shots started looking great. Some amazing ideas, love spanish fort section, lovely use of terrafoming and buildings there. The tower looks amazing! Keep up with the great work!
 
First. thanks for the comments and the messages. Now on to the updates. As you know I have been revamping my main street. I am posting about 5 new pics for that. I was asked to show some detail shots also. That I will do in a slide show because I think what I intended to be just a few posts has now gotten out of hand heh.

Ok a few day shots of the new buildings/revamped old building. Credit where credit is due. I got the idea to put the lights around the window from someone named "Shift" while browsing the steam workshop. So if you see this 'Thanks Shift'.

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Back of that building (dark). I decided to play with more objects on this one. I turned the a/c unit on its side and inserted them between the green castle windows, thought it worked out all right.

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More of the side too.

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Looking down the main drag toward the gate. Much better lighting now. My ocd can turn off for a few.

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The empty spot will eventually be a restaurant with water front seating, which I will leave available for new shops to insert later.

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Now for the slide show of detail shots. I only put 10 in there. I could have screen shot for hours. BTW I call it red rock park. I was messing with the terrain tool and my wife distracted me which resulted in an undulation mass where I did not plan on it. It looked cool enough so I fenced it in, pathed around it, put some red spots on it and bingo, red rock park. Pic is in the details slide show.

[imgur]UZHTN[/imgur]
 
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Just grab any object with a round or oblong edge. Press the X key and place the curved edge outward so about 75% of the curve is showing. Un select the rotation lock or just reduce the the amount of rotation from the default amount. Click the mouse then rotate the object the direction you want the awning to roll just enough to overlap the first placed object, repeat. The gold shiny awnings are actually the round backlit clock object. The rest are various fountain bases, doors, or windows placed in long ways and rotated up on whatever ends up as the vertical axis in small increments. Objects that are the same on both sides usually get something placed under them when I am done to hide the wood or glass that is still visible, i.e. the stucco panel or the backside of a sign. This is also effective for making small domes. The largest round object is the white fountain base. You can make a convincing large dome with this but the object count goes up quick. I think it took about 96 placements to close all the gaps in the rotation for a nice dome. In the grand scheme of a park that is a relatively small number for one or two nice domes to be placed. They do add up when you have domes everywhere.
 
I figured showing would be easier than trying to understand that last post. I have included 3 pics of some the various ways rounded objects can be used. In this first pic you can see several domes and awnings that I have used and objects used in them. This includes a completed replica building (a german church, I forget the name) where I domed the top. The actual dome is bigger in relation to the building size but it was the best I could do without spending hours on building a bigger dome with smaller objects. You will also note that I used signs and glowing objects. These are awesome as accents and for creating effects along edges of buildings as you can see in my post here. I used hundreds in my arcade style area. Hope this helps Meretrix.

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In this closeup you can see how the object alignment should look once in place. Turning the angle snap off after you get positioned always seems to work best for larger objects, but smaller ones you can leave it on. Any roundish object will work.

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In this last shot, you can see the difference with angle snap on and off. Now, I have many time left it on for a gapped effect, but for a dome it's not really helpful.

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Love the last shot, and great tutorial for creating spheres.
I would give an arm a leg for a much smaller object we could make MUCH smaller spheres (the size of guest head or a little bigger).
That or Frontier actually adding different size primitive shapes.
 
I agree SPRidley, a larger selection of primitive shapes and some smalls would be awesome.

It dawned on me that I never posted the other side of main street revamp, just the one side. So here are the shots.

Looking down main street from the entrance.

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Some fancy path work (pain in the buttox)

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Dawn shot

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I am going to clean up the look over the next day or two (plants and accessories) then I'll post the finished main. I put the free standing buildings on the workshop, but the integrated buildings will have to wait for a little while until I separate them apart and finish them out as individual selections. Those buildings have paths and odd angles which I would have to sort out to be fit for the workshop. They work great where I have them though.
 
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Thought I would put a new overview for you guys and gals. Also, two slide shows. Most of you who are following this know I tend to jump around a bit from theme zone to theme zone. So I updated some of the Arcade area adding about 120 more objects. Thats the first slideshow. The second is the scenery progress on the main street. Gardens and what not. For those of you not experimenting with the illuminated signage you don't know what your missing.

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[imgur]J3bJX[/imgur]

[imgur]GuGdm[/imgur]
 
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