Am I the only one who finds ticket booths annoying?

I don't know why, I just don't like connecting them to paths. A lot of times I can't get the angle just right, or its too far and it just doesn't look right. I wish I could add a little extra queue after the ticket booth, and connect the path that way so I don't have extra path sticking out from the main path. If I want the ticket booth near the ride and the queue after it, shouldn't that be allowed? Like, that's how it was in RCT.

Maybe I'm nitpicking, but in RCT it would automatically select "entrance/exit" for you without you needing to click the button for them. It feels like its extra unnecessary clicking, and I just wish queue making was simpler. The new path system makes it my least favorite part of the game [tongue] everything else is great, though!

Also, can't the ticket booth just be completely optional? Not every single ride has/needs a special entrance, sometimes they can just be basic, especially if its a ride that doesn't require tickets... Oh and that brings up my next point, will there be fairground/carnival options for guests to buy tickets instead of paying admission?

Thanks


My biggest annoyance is that the ticket booth is set to 3m wide, but the grid is 4m wide (and so my paths are generally 4m wide).

This is a good point ^ maybe make it so the way they connect can be widened or slimmed to match the connecting path?
 
Last edited:
You're not the only one. I find myself making these beautiful curved queue lines and then right at the end when I add the ticket booth it always ends up with a weird kink in it or a strange angled bit as it changes width. I totally agree with you.
 
Should be optional, I want it at the end and let people pay there ( Additional managagement system like in previous rct's ( also optional ))
 
It fees like an unnecessary step. We should just be able to connect the queue up to the path and skip the ticket booth.

Thats hardly very realistic is it? Every theme park ride queue will have something like this at the start. Anyway, I dont see them as 'ticket booths'. For a start, no tickets are exchanged and there are no booths! Most theme parks operate with one fixed price at the entrance and the staff are only there to make sure that height limits arn't broken and general customer service and monitoring numbers.

I personally dont see the problem and suspect that most of you who are having problems are not unticking the 'snap to angle' option. You'll find it a damn sight easier to place with this off. Another tip is don;t build the queue from the booth, build it FROM the booth towards to coaster, then things will be easy to line up.
 
Last edited:
I have never seen ANY sort of "ticket booth" at the FRONT of a line in my entire life, and I have been to many parks, fairs, etc. There is always a gate attendant at the ride, checking height restrictions, counting # of passengers, and running the ride all at once, unless its a bigger ride which requires more operators. If its a fair that you buy tickets at, then usually its the same gate attendant/ride operator who collects the tickets. But to have somebody at the entrance of the queue? I don't get it.

If there's going to be "ticket booths" then they should allow for players to choose the option of having "fair ground rules" where guests buy tickets instead of paying a park entrance fee, and it should be optional. That would be great IMO.


Another tip is don;t build the queue from the booth, build it FROM the booth towards to coaster, then things will be easy to line up.
I get what you're saying, but I don't think it should have to be that way
 
Last edited:
Yes, the option to not have ticket booth at all and the option to have booth at the end of the line (for the ride where we set a price) would be very great.
 
I'm the opposite, I see them almost all the time:

Phantoms_Revenge_entrance_sign.jpg


3984814659_2649205301_b.jpg


www46.jpg


I chose 3 different parks to prove my point. Cedar Point, Kennywood, and King's Island all have them at the front. There is almost always an employee standing there. They aren't usually there as ticket takers, but as helpers to tell you things like the ride times, if someone is able to ride (I've seen heavier guests ask questions, as well as parents ask if their kid can ride). They can also inform you if the ride is temporarily closed, etc...

I think they are a must have, though I also agree that there could be a better way to implement them. It's an extra task that I wonder how annoying some people will find. It doesn't bother me but I can get why others feel that way.
 
Yes they are annoying , I've mentioned this back in April but hopefully they will give us the option to keep or remove the ticket booths.
 
I think the major problem is not so much the employee standing there. Its the generic posts to hold up the sign that bother me. Keep the employee and remove the "gate" and let me build my own. That's how I would like to see it implemented.
 
This is exactly my opinion as well. Keep the attendant and loose the ugly (and hard to theme around) entrance apparatus and sign posts. This is what i see as the best solution.
 
I suspect the entry point will be very customisable come game release. I believe this current steel structure to be just a placeholder.

If you want to charge for the ride, I expect you'll be able to put the charge point either at path connection, or at ride entry.
 
They've shown concept art with a selection of choices for these ticket booths/gates,
LIa4Igp.jpg



I am still hoping that they give us a "No Gate" choice. I'd personally rather just get rid of the whole step altogether but they seem to like these ticket booths/gates. I get that they are in the real world in some spots but it's rare and as a design choice, this seems like it's over complicating something that doesn't need to be just for the sake of niche "realism". So many people on Twitch/youtube have shown that they try to connect the queue to the path but they can't and get frustrated until they realize they need to place the booth. It just seems trivial when it should just simply be connecting the queue to the path!

These should be scenery items, not forced.
 
Last edited:
I suspect the entry point will be very customisable come game release. I believe this current steel structure to be just a placeholder.

If you want to charge for the ride, I expect you'll be able to put the charge point either at path connection, or at ride entry.

Exactly. We have already seen the modern variant of this in previous videos. Although, in my opition would be best to let us deisgn our own entry points entirely. It goes against their philospophy, while we can design almost anything, then in the end we will be stucked with pre-made ride entrances? Whatever you guys have seen these kind of entries or not, you will probably not find the same entrace in the same park, each ride has unique one. I would definitely get rid of it and instead give us special pieces for this purpose.
 
Last edited:
They've shown concept art with a selection of choices for these ticket booths/gates,
http://i.imgur.com/LIa4Igp.jpg


I am still hoping that they give us a "No Gate" choice. I'd personally rather just get rid of the whole step altogether but they seem to like these ticket booths/gates. I get that they are in the real world in some spots but it's rare and as a design choice, this seems like it's over complicating something that doesn't need to be just for the sake of niche "realism". These should be scenery items, not forced.

I like all of those. Really, really nice.

I don't mind the gates either. In a way they make sence. If the ride is breaking down the Employee tells the customers not to enter or will have a look no customer will try to get on who is not allowed.
 
Last edited:
Another thing to bring up, is when you watch a lot of twitch/youtube video's from first timers, they are confused about having to place the booth. They lay out the queue path but when they get it to a normal path, they get confused on why it won't connect until they realize they need the booth. That's a design flaw IMO. Even if they explain better that you have to build the booth then connect the queue, it shows that they've added an extra step that is unnecessary to what player's instinct is on how they think it should to work.

They should see these results and think either get rid of the Ticket booths or have them automatically generate when you bring the queue path close to a normal path. This extra step of having to place it is just a strange design decision IMO. And there have been a few situations where I've had to awkwardly place the booth when I just wished the queue would attach to the path and skip this step altogether because I had to spend some time making it fit in.
 
Last edited:
I think the major problem is not so much the employee standing there. Its the generic posts to hold up the sign that bother me. Keep the employee and remove the "gate" and let me build my own. That's how I would like to see it implemented.


Agreed. I'm all for having pre-designed entrance arches, and indeed variants of them as hinted at in concept art, but I'd also welcome the option to toggle them off and make them invisible, leaving only the staff member at the head of the line and allowing players to construct their own ride entrances.
 
Back
Top Bottom