I am in the category just build and click away. I don't need satisfaction out of building the most epic and best themed park/coaster/rides, I just want to have fun and sink away in the game then noticing you are way past bed time.
Spending so much time in the game actually really made me better and better and working with the tools provided. It's personal opinions all over, but I think the tools do their job fine.
I never ever get frustrated because:
you can smooth, but you can't have it perfectly smooth.
Yes, I want smooth coasters, I can make them but I think the system could provide a better smoothness then me endlessly struggling, but I don't get annoyed when the end result is what I want.
you can build thrilling coasters, but they don't feel natural (friction).
I've build some really good solid, natural feeling coasters. They could have been longer, the friction does not allow long coasters, but the coasters themselves feel perfect for me.
you have a flexible pathing tool, but it has unnecessary glitches.
What glitches? I can get descent paths and plaza's with them. Not too much work if you know how the tools work for you instead of you working for the tools.
you have sweet animated peeps, but they don't line up properly within pathes, stairways and opposing traffic.
So they step a tiny bit out of the line, because they follow the spline of the path, how can you become frustrated about such a minor issue.
you have a huge bunch of different objects to place, a 3d-axis ("gizmo") to rotate but no control over angle values.
text fields so we can set fixed angles for our own would be great, but the free tool works fine as well.
devs can build outside the allowed park-workspace, but we can't and have to live with eventually undesired park entrances.
We build the park entrance inside the border?