Rudder pedals

I have never used rudder pedals before. And from this forum and youtube, I get the impression that most, if not all are using yaw on the pedals.

From back when i had a saitek x45 which had some handles under the throttle...

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...and I used to play the X3 games. I always had roll assigned to them handles and yaw and pitch on the stick.

Back to ED. I'm waiting for a set of pedals in the mail and is wondering. Is it just simply best to have jaw on the pedals (reason ?) or are there points to be made to have roll on pedals and yaw/pitch on stick with ED to ?

Id love to hear your view. Thanks.
 
Well personally I always went for mouse control in X3, but that's a side issue.

My current setup is a set of CH pro pedals and a T-Flight X hotas. Currently I have yaw on the pedals, roll and pitch on the stick, I have considered changing this round as pedals aren't really super fine control and I find myself mostly using yaw for aiming on combat... however, there are two reasons I haven't done this, 1) I'm already using the rocker on the throttle for lateral thrusters, and the twist rudder on the stick for vertical thrusters 2) I'm used to yaw being on the pedals from flight-sims, so I don't really want to retrain my muscle memory.
 
i use yaw on stick's twitch and pedals for the vertical/lateral strafe as the pedals have 2 axes and it's a waste to use just one, i use UJR to merge both pedal axes into one though ;)
 
Back to ED. I'm waiting for a set of pedals in the mail and is wondering. Is it just simply best to have jaw on the pedals (reason ?) or are there points to be made to have roll on pedals and yaw/pitch on stick with ED to ?

Id love to hear your view. Thanks.

I'd say use what works for you. I'm a pilot, and couldn't get used to having yaw on the stick, as it feels totally unnatural to me, but it does help you with precise aim if you can get used to it.
 
When I first started with ED I tried pitch / yaw on my stick and roll on my pedals. I very quickly switched to pitch / roll on stick and yaw on pedals.

Roll is far quicker than yaw so it made sense (to me) to have the main controls on the stick I now use yaw on the pedals mainly for fine tuning combat or landings.

Try both though and do what works for you!
 
When I first started with ED I tried pitch / yaw on my stick and roll on my pedals. I very quickly switched to pitch / roll on stick and yaw on pedals.

Roll is far quicker than yaw so it made sense (to me) to have the main controls on the stick I now use yaw on the pedals mainly for fine tuning combat or landings.

Try both though and do what works for you!

/this

My setup is a TM Warthog and Saitek Pedals and yaw via pedals just feels natural to me, especially considering the "flight model" in ED is heavily influenced by aerial dogfighting.
 
I'm using yaw on the pedals and pitch/roll on the stick. That way I can maneuvre the ship using the stick, and aid those movements using the pedals. Ruddermovements are limited ingame, they are slow and small. But the pitch and roll are much more sensitive and responding, for this reason alone its easier to have both those axis on the same device, I find. But in the end its all personal preference.
 
i use yaw on stick's twitch and pedals for the vertical/lateral strafe as the pedals have 2 axes and it's a waste to use just one, i use UJR to merge both pedal axes into one though ;)

Exactly what I want to do with my pedals... I managed to create a joystick in UJR where I merge the two toe pedals, but it doesn't seem to be recognized in ED (even using the quick binding)... So for now, unfortunately I use the toe pedals as digital input and can't control the amount of vertical thrust. :(
 
Exactly what I want to do with my pedals... I managed to create a joystick in UJR where I merge the two toe pedals, but it doesn't seem to be recognized in ED (even using the quick binding)... So for now, unfortunately I use the toe pedals as digital input and can't control the amount of vertical thrust. :(

i have a page dedicated to exactly that problem in my pilot's guide (check sig) as i made it for myself not to lose information i was given by fellow commander, luckily for me he has saitek pedals as well so i just copy/pasted his custom.binds file and all works right away, even if there is empty space for those binds, but i think his explanation in the guide can be enough for you, let me know if you need any more help with that and i can ask him ;)
 
Yaw with the pedals, just like when flying an aeroplane. No reason not to learn the universal flying controls while playing Elite :cool:
 
Forger > Thanks for the reply, but I had already done pretty much what your guide says. Just in case, I just tried it again, and it still doesn't work. When I activate the Quickbind which moves the axis on the virtual joystick, the game doesn't detect any input, and still waits for me to move an axis to assign. And if I move the physical toe pedals, it assigns the real physical axis I'm pressing, not the merged one... I've done exactly like the guide says, I don't know what else to try :(

EDIT : Forget it, I solved the problem. I forgot to restart ED after I set up the virtual joystick correctly, so the game didn't detect it. Working perfect now thanks !
 
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Yaw with the pedals, just like when flying an aeroplane. No reason not to learn the universal flying controls while playing Elite :cool:

I don't know, man. Airplane physics are not applicable to a space ship, and aren't actually as useful in ED in my experience.

For my money, it's far more effective to map yaw to the X-axis of my primary joystick. That way, I can bump the nose around directly in whichever direction I need it to go. When it comes to docking, targeting and collecting cargo it's much quicker and more precise than having to repeatedly roll-and-pitch.

Since pitch rate is way faster than yaw, quick turnarounds you still require roll-and-pitch, but for day-to-day piloting, X-axis as yaw is a better way to fly. Of course, it's required that I let go of decades of flight-sim thinking, but again I'm simming a space ship here and not an F15. ;)
 
Since pitch rate is way faster than yaw, quick turnarounds you still require roll-and-pitch, but for day-to-day piloting, X-axis as yaw is a better way to fly. Of course, it's required that I let go of decades of flight-sim thinking, but again I'm simming a space ship here and not an F15. ;)

I disagree. Roll has so much more control authority, and is frankly more important in Elite. I flew and fought pretty much daily in Allegiance for half a decade. Thousands of hours of gameplay, and I used pitch and yaw on the stick, since that was the control scheme there. For Elite I didn't hesitate to go "Aeroplane" and despite my past, I haven't regretted it one bit.

There is no need to be skittish about accuracy either. At least with the CH pedals, and with a little S-curve added the yaw precision you get with the pedals is just fine.
 
Since pitch rate is way faster than yaw, quick turnarounds you still require roll-and-pitch...
Does roll actually help you turn around any quicker in some way than pitch alone, or are you just referring to rolling a quick ~90 degrees before pitching? (which, aside from its evasive characteristics, seems more like an atmospheric sim necessity than a space sim necessity)
 
There is no need to be skittish about accuracy either. At least with the CH pedals, and with a little S-curve added the yaw precision you get with the pedals is just fine.

As with anything, YMMV. We can at least agree that FD was kind enough to provide the option for pilots to fly their craft the way they see fit. :)

Does roll actually help you turn around any quicker in some way than pitch alone, or are you just referring to rolling a quick ~90 degrees before pitching? (which, aside from its evasive characteristics, seems more like an atmospheric sim necessity than a space sim necessity)

I meant the second one - doing a quick snap roll to put your target at either 0 degrees or 180 on the compass and using the higher pitch rate to line up is way faster than trying to yaw around, much like an aircraft.
 
TM Warthog and Saitek pedals here, with yaw on the pedals. I didn't even consider anything else, because I also fly civilian and air combat sims where that's how it works in both sims and real life. That last bit of landing on the pad with just thrusters actually feels a lot like flying a helicopter at low speed/altitude (minus the torque balancing effects). It makes it easier to switch games and not have to remember what my feet are doing. :)

The other reason is that the roll axis is the most important one in ED's wonky "fly-by-wire as if it's a jet fighter" flight model during combat, so I'd never want that on the pedals. YMMV, control setups in games are always a personal choice. There's no right or wrong, just what works for 'ya.
 
Yeah I have the TM Warthog and the Saitek pedals are in the mail.

From what it seem jaw on pedals are the best option. Right now I'm using jaw into role and its really annoying. But i need jaw and with no pedals i don't see where to put it.
 
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