A true Career mode

My idea of a career mode would be something of a mix between RCT scenario's and the original Theme Park. In Theme Park you'd purchase park land from around the world and once you've accumulated enough $$ you could purchase new land to start a new park.

So take that and imagine in PC where you have locations you can purchase all over the globe that act as the scenario's. In the beginning, you'd only be able to afford one location that's a small park with the basics which essentially acts as the tutorial level. Once you complete the objectives and have accumulated enough $$ you can return to the globe to purchase the next park/scenario (the more $ you have the more choices available).

I think this is a really great idea! It also brought up a question I ask myself often when I start playing Planet Coaster. Why the heck do I have a headquarters? What is the purpose of that and why are these creator people who i don't know, spinning around on a very plain looking planet with me? Right now my headquarters is in Antartica and it makes no difference to gameplay whatsoever except that I'm upside down on a very boring startup screen. I would hope that there is something more to this headquarters idea, possibly involved in some way with career mode?
 
The management aspects of the game definitely leave a lot to be desired. However, if you think about the vision and directions the developers are taking with the game - it does not make sense to be dedicating time to develop a Story or more regimented Career mode.

I'm sure sure to understand why. For the moment, there's more time taken to develop the creative side, but it doesn't mean that the management is not lacking and not many people wanting to be more interesting. The developers can take time to bring the game to another management level and really add to this side of the game.

Personally, instead of having a lot of content, I hope for a real game with interesting objectives and decisions to take for my park. If they continue to just put effort on creative side, it will be an awesome artistic creation with boring gameplay... The game has so much potential that I really hope that the developers will not continue to just develop creative side.
 
You only have to look at Cities Skylines, the later updates are more geared towards the management ride rather than the creative aspect. Modern gamers are more obsessed with drip fed content and customisation.

You only have to look all the most popular games these days. People only buy single player games if they are cheap or offer x amount of hours per price of the game.

That's why Frontier focused on the Creative side first. Its taken years for the more Management focused games to get established.
 
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I really must say this idea sounds amazing. I always play career first, because the restrictiveness of it makes me look forward to sandbox (almost like a reward), and by the time I get there, I'm brimming with ideas, inspirations from the scenarios I've already played. If I just walk into sandbox, I go blank. I have no idea what I want my layout to be, or how I want the end result to look, and it ends badly. A better career mode for me would result in a better sandbox experience, so for me, I'd love to have a better career mode before I even remotely care about sandbox content. I've actually put this game to bed for now, until the management tweaks are done with. I want the game at it's best, not with half-baked management changes here and there. I'll keep checking for an actually fully-released game with set-in-stone management features before I restart the game.
 
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I really like this idea. Perhaps it could also implement limiting features until you have progressed enough.

Such as training limits, loan amounts, ride feature (custom music, colors, operating modes), coaster design elements, path types, etc... Etc...

As a new player to the series the career mode would also serve as a tutorial to learn the basics without being forced to take a tutorial the story/game teaches you but makes it part of the experience and challenge to learn how to manage your park.

Great ideas here :)
 
I would be perfectly happy with just some more realistic scenarios.

You inherit a park from your grandfather who loved classic rides, now modernise the park for the future

You take over a park which the previous owner went bankrupt building an elaborate main street, continue building the park and be known for your signature rollercoaster.

In fact I would be happy without aliens, space ships and giant trees. Frontier have done so much to be realistic and then the scenarios mock the realism put into the game.
 
In fact I would be happy without aliens, space ships and giant trees. Frontier have done so much to be realistic and then the scenarios mock the realism put into the game.

Im confused, how is having guests stay in a park for decades without sleep "realistic"? Or how about guests walking around in shorts when in the middle of a snowy winter park? I would even say that ride breakdowns and coaster crashes were more "realistic" in classic RCT

If they devs removed or didnt allow aliens, space ships, or giant trees, how would that make the game better? Is it not "realistic" for a prop studio to develop an alien costume, or a prop space ship, or a fake giant tree? Even disney world has space mountain and MGM had an "alien exhibit" at one time.

Video games aren't about copying reality, its about exaggerating it like in GTA.
 
Things I want in career mode:
A scenario for each mascot
Guards (would like them)
School trips? (seeing little guests in their little school outfits would be adorable, yellow and bright)
I want the celebrity type thing too that was in RCT3, a publicity thing / impressing them
If weather was included, differen't types of weather challenges could be interesting (like selling many umbrella's at a high price)
If holiday related stuff (halloween, easter etc) then special challenges for that sort of stuff would be cool too[up]
 
After completing the career, your game is basically done..
You can start a sandbox or challenge park but when your park gets bigger, the framerate kills your fun.

All hopes on the april update, hope it will get me back playin.. I almost bought rctw out of boredom
 
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There are lots of similar ideas here to another thread that I went through the same principles of using the globe for the career and as said you create a park at your chosen starting location with them being easier or harder depending on where you start with different bonuses and restrictions (similar to how XCOM works if anyone has played that).

Then over time you get offers around the globe to open up new parks, each area bringing different challenges such as: weather/climate conditions, building restrictions, land restrictions, rival parks already there etc etc.

This is then how you progress your theme park empire. The AI parks are similar to that as what Theme hospital does. Your park will compete for local and world records, awards and thus this affects both your overall company reputation thus all your parks and also your local park reputation.

It means you have to think about your benefits not just locally but globally. Do you want to build the worlds tallest coaster at park Y when you already have that record in park D. Yes you would get great reputation locally and boost there, but it will cost of course to build and your taking your own record from another park and thus a negative effect there. But then it is established so is that loss not as great as the gain, let the player decide etc.

So yeah you have the competition, the global link, the reputation systems, the progression etc. You could even have something with a bit of a random generator where you are say on park 7 when suddenly you have issues with your 2nd park and you now have to go back to that like a "critical mission" where say a natural disaster (earth quake in land or tsunami on a coastal map) means that your park is closed and seriously damaged and you now have to work through your options on how to re-open it or even abandon the park due to the expected costs. It will mean that your reputation may take a hit globaly if you don't get it up and running within 'X' years of the incident, however financially the loss of income from the reputation is better for you than the cost of rebuilding.

With that the player can decide if they are going to be a Tycoon master or someone who is more environmentally minded and want to give the public the joy of theme park. It may be that the board of directors have stipulated that you resolve the matter or that the local governing body has stated that it has to be repaired and provides a grant to help get it running again.

Then you add in the other career discussion about the land geometry and buying parcels of land with their bonus and negative effects accordingly so that each region you build could turn out 10 times different just in the space you are able to use and that will always affect how you park ends up. Let alone then of course completing different scenery, coasters etc each play through. Finally add back in the AI affecting how you tackle those maps each time as well, the random order that you do it in, your starting location.

The career will remain very fresh for years because of this. It could be there are 6 starting locations (1 in each continent not including Antarctica because of course being able to run a theme park there is not really viable). And then each of these continents would have 4 locations on them for the ability to build theme parks. So overall you are talking about 23+1 locations on the globe. It means then later as the game progresses more areas could be added to different continents. You could end up with say 36 locations on the globe for instance. That is 36 unique places which all have 10+ different variations of building your park by buying different parcels of land in that area. So in theoretical you would have hundreds if not thousands of variants of parks just in shape and geography alone without even having to get the sculpting tool out.

I think honestly this should have been the starting point for the career and really making it "Planet Coaster".
 
I really like this idea. Perhaps it could also implement limiting features until you have progressed enough.

Such as training limits, loan amounts, ride feature (custom music, colors, operating modes), coaster design elements, path types, etc... Etc...

As a new player to the series the career mode would also serve as a tutorial to learn the basics without being forced to take a tutorial the story/game teaches you but makes it part of the experience and challenge to learn how to manage your park.

Great ideas here :)

This goes with my wish for a true research program and flow chart styled unlock system that has more specific nodes to unlock and to get to the final parts such as full light customisation you have to research it for the flat rides for instance or different launch systems for coasters not just an overall coaster type. You research about operating modes and then to add to that the training of staff to have junior and senior ride attendants and link that to the sequencing of the rides.

The base principles are all there but they just need to link together effectively to make it a management game also rather than a button click game. Linking features and managing how to use your resources be it cash or staff is what management is about and that appears to be lost on Frontier at times I feel.

Tangible feedback from your direct actions if you decide you are not promoting your staff means you can't do other things but of course save monies, or you train all staff to that level but then is there a power struggle where your staff don't feel they are offered a role that suits their training and they become unhappy so you need to balance your staff levels and output and workload etc.

To then make sure your rides and shops are always running optimal without the above but also making sure there is an overhead should someone up and quit for reason 'x' which could be an outside influence and randomised event such as I have to quit because a family member has become ill and now dependant on full time care. You then have the option that you can just dismiss them or you can offer a support package ( this improves your reputation with your other staff members for instance and so boost their happiness for short period) etc

And if they ever update the employment system (I hope) similar to how it works with Theme hospital where you higher a ride attendant for instance and select which ride they work on and what training they currently have or specialist skill/ability then you could also see maybe that same person in a years time come back and ask if there is a role for them. Again with positive and negative affects to be considered.

There is so so much with the current system and with some although principle changes could offer so much more detail into the living world that is Planet Coaster.
 
Many people have stopped playing due to a lack of management, and now that most of them are gone, the forums never discuss management anymore :(
 
Many people have stopped playing due to a lack of management, and now that most of them are gone, the forums never discuss management anymore :(

Why bump both old threads in this and the suggestions forum saying the same thing? We have multiple running threads on the smoothing 'issue' and now this, can't we just keep the discussion all in one place? :S
 
Why bump both old threads in this and the suggestions forum saying the same thing? We have multiple running threads on the 'issue' and now this, can't we just keep the discussion all in one place? :S
what thread is this the same as? I didnt create all those "other" threads so not sure why your blaming me for those "other" threads :( seems a bit off topic here... do you have to bring up those "other" threads in my threads too now?? does everything on this forum have to be negative?
 
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Many people have stopped playing due to a lack of management, and now that most of them are gone, the forums never discuss management anymore :(

Many people?

Five?

Twenty?

Three hundred?

Four thousand?

Can you give your figure as a ratio of the number of games sold, and show where you data came from?
 
Many people have stopped playing due to a lack of management, and now that most of them are gone, the forums never discuss management anymore :(

Agreed! Too bad the game focuses more on adding new features instead of improving what's already there.
 
Can you give your figure as a ratio of the number of games sold, and show where you data came from?

I didnt realize I was going to be investigated on my opinion, am I under arrest? I know for a fact that there were several people who used to post on these forums back in november/december who are no longer around, and the same is true for people who have not posted on these forums at all. Yes SOME people or MANY people (more than a handful) of people wish the game had more management

What would an exact number prove for you anyway? This thread did have a lot of people who supported the idea, before everybody gave up on management :(
 
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I didnt realize I was going to be investigated on my opinion, am I under arrest? I know for a fact that there were several people who used to post on these forums back in november/december who are no longer around, and the same is true for people who have not posted on these forums at all. Yes SOME people or MANY people (more than a handful) of people wish the game had more management

What would an exact number prove for you anyway? This thread did have a lot of people who supported the idea, before everybody gave up on management :(

While I do believe people are allowed to make mistakes its a silly statement to make when you have no evidence to back it. Especially when you make in a discussion fourm. We will call this pulling a Trump.

Personally I still love the game. I have no problems, almost EVERY ride I wanted is in the game. Im out of stuff to talk about. So I stopped posting. Just because someone doesn't discuss in the fourm doesn't mean their not playing. I can say with certainty there are plenty of people who play this game that never once visited this fourm. And yes in other places people are arguing over a "lack of challenge" Not every one. And its an opinion.

If Frontier adds these items, awesome. I'd enjoy more features, a harder version of career. If not, i'm still enjoying and playing the game just the same.

Frontier still does well on sales. If I remember correctly, it was pretty high up on top sellers during the Steam summer sale. Im sure they are looking into how to improve the experience in all gameplay aspects. This game is far from completely finished, we will continue to see more DLC for a good time to come.

We had this discussion several times over in MANY different posts... Changing the core game to much is a giant risk. While they may add their will most likely never been on overhaul . Overhauling will risk damaging the current player base who enjoys whats here. You can't alienate one group to please another group. You have to find a happy medium as best as you can. I believe Frontier is working on this. Will it live it up many of you expectations, probably not. But can we see some neat changes? new measurements of guests? New elements to manage against? I'd say Yes!.

Have patience, enjoy whats there, or move on. Development is a tricky science. Especially when humans and their opinions are in the equation
 
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