How do you feel about the new updates?

Come on, Planet Coaster partnering with Nintendo is cool! They could make these as coaster launches.
Splattershot_HQ.png

Launched coasters like the Sprint 500 and Torque can enter the gun through a hole on the back side and get blasted out, as if you were a bullet of ink.
 
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Launched coasters like the Sprint 500 and Torque can enter the gun through a hole on the back side and get blasted out, as if you were a bullet of ink.

I'm sure it is possible to design something in Planet Coaster that resembles a "squirtgun" just look at some of the stuff people have created
 
Having guests wanting places to sit while eating, with the addition of picnic tables will be great! I hope that we get a few variants on the tables. Can't wait to see the restaurants & dining areas that people will create.
 
Update has good additions.

Having guests wanting places to sit while eating, with the addition of picnic tables will be great! I hope that we get a few variants on the tables. Can't wait to see the restaurants & dining areas that people will create.

The update looks like quit poor but between al the negative reactions i see a lot of new possibilities like restaurant and terrace places! Also the new water coaster looks amazing. It opens a lot of new ideas for new theming. They also working on the management part of the game so it lookes like the prepare for something bigger....... How can people not be happy with every single ( free ) addition ? Ofcourse everyone of us misses a favourite ride or coaster like a bobsled ( Please put this in the winter update ) . [big grin][big grin]
But overal im very happy with this new update! Keep up the good work Frontier !
 
The update looks like quit poor but between al the negative reactions i see a lot of new possibilities like restaurant and terrace places! Also the new water coaster looks amazing. It opens a lot of new ideas for new theming. They also working on the management part of the game so it lookes like the prepare for something bigger....... How can people not be happy with every single ( free ) addition ? Ofcourse everyone of us misses a favourite ride or coaster like a bobsled ( Please put this in the winter update ) . [big grin][big grin]But overal im very happy with this new update! Keep up the good work Frontier !
Honestly, I´m more scared about the new "staff feature" than excited about it. I just have that bad feeling it will stuck somewhere halfway through, just like security guards did. Just be honest, there is no gameplay value to security guards at all, if anything, this feature is annoying.
 
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... just like security guards did. Just be honest, there is no gameplay value to security guards at all, if anything, this feature is annoying.

Security was pointless/useless back in every other RCT game too but everyone was screaming for it just because it was in a concept video they showed [rolleyes]
 
Honestly, I´m more scared about the new "staff feature" than excited about it. I just have that bad feeling it will stuck somewhere halfway through, just like security guards did. Just be honest, there is no gameplay value to security guards at all, if anything, this feature is annoying.

It won't add "gameplay" value. It will be formulaic, just like everything else.
Just like security, there will be no strategy involved.
The problem isn't the features though. The problem is how quickly and easily it is to have money just rolling in.
You don't need to worry about the cost of anything. Put as many staff as you want and train them up fully, without consequence. Your decisions are never guided by your budget, they are guided by need. You don't have to worry that adding five more more janitors will put you in the red. The fact that people want a "train all" button shows that it's just something they have to do, and they want to do it all at once, because they don't have to worry about the cost.

So, no, I wouldn't expect staff buildings to be anything more than something else you have to do with little thought, or consequence. The next request will be a tick box to turn the new feature off. Just like security.
 
It won't add "gameplay" value. It will be formulaic, just like everything else. Just like security, there will be no strategy involved. The problem isn't the features though. The problem is how quickly and easily it is to have money just rolling in.You don't need to worry about the cost of anything. Put as many staff as you want and train them up fully, without consequence. Your decisions are never guided by your budget, they are guided by need. You don't have to worry that adding five more more janitors will put you in the red. The fact that people want a "train all" button shows that it's just something they have to do, and they want to do it all at once, because they don't have to worry about the cost.So, no, I wouldn't expect staff buildings to be anything more than something else you have to do with little thought, or consequence. The next request will be a tick box to turn the new feature off. Just like security.
Agree, that´s what I wish the most is that they brought pricing changes with QoL update. They need to balance this, along with the guest and staff behaviour. And maybe add some interaction with shops/rides after you build them. For instance already suggested changes to ride maintenance. This should all be connected with park rating more.They keep adding big features which are not appreciated in the end anyway. Because in the end, it´s all in small details and these details are missing from PC.
 
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It won't add "gameplay" value. It will be formulaic, just like everything else.
Just like security, there will be no strategy involved.

Yes, that's also what I think.

It will probably won't add any interesting decisions to make. That's a big problem. The staff leaving the stall could be interesting to manage if we've a way to decide and see in UI what will be the impact on budget and profit to let the stalls closed or decide to hire more staff to leave them open. We need to be able to macro-manage this in UI. Also, it should impact the happiness and reputation of the park if too many guests want to go to a closed stall, this should impact them.

The staff should have to take staff-only path. We should need to hide this kind of "behind-the-scene" stuff. Staff leaving, mascotts going to rest, administrative building, etc. I don't care about managing the staff building (decorate interior), but I want to have to hide administrative buildings in backstage area. Also, this should impact what guests think about scenery and park. If you don't hide the buildings, the scenery rating should go down. The guests don't want to see this part of the park.

I don't want to micro-manage to level of ketchup in hamburger, because it's very repetitive and don't add any value. I will make same thing as previous RCT and choose ketchup level to "customer choice". Like staff and the need to train them or pay them more. It's great idea that level has impact and how fast staff work. But, there's not enough financial impact of this. It's just adjustments, I hope to see more impact of a close stall and more impact on guest happiness. But, in area where stall in not very popular, maybe it's better to leave it close when staff go rest. I would like to manage it in UI panel, not in every stall.

The kind of click it and forget it management is not interesting. The rides break down too much, hire more mechanics. The staff is not fast enough, train him. The ride is aging, wait.

Prestige for example could be more interesting if interest, popularity and marketing impact the time it takes to become a classic. Not every ride should become a classic. If the guests are not really interested by the ride, it should just aged. And the interest level should take more into account the demographic. UI should tell us more about each group (family, teen, adult) and what they want in the park. If the park has more family, we should have more "family friendly" ride. Yes, it's already a little bit the case, but the demographic should have more impact on what we've to put in park.

Ride breakdown. It could be interesting to decide if we reactively or proactively repair them. Proactively would cost more money, but rides break down less often. Reactively cost less, but rides break down oftently. The UI should show us the financial impact of more mechanics but also the impact of rides breakdown. For example, we choose proactively repair and 5 mechanics, it will cost x and we see the approximation of % ride breakdown, example 95% the ride will work well. What if I decide to hire 2 more mechanics. The UI will show the 98% of the time, the ride will operate well (just example). 4 mechanics but reactively repair of ride, 88% of the time, the ride will work. The UI should help us understand the impact of our choices on the park.

Priority pass is another example of a good idea that don't have a real impact. First, AI should take into account the priority pass waiting time vs regular path and we should have a way to limit the manage in UI panel the max waiting time/# of guests that could use the priority pass at same time. We should have to manage the priority pass to be sure that guests using the system will have a good value of using it.

There are already great ideas in this game, but adjustments should be make to be sure that decision we take really impact finance, reputation and happiness of guests. Many great ideas are already there, just let's tune it to really have the feeling to manage a park.

For the moment, I just hope that they'll improve existing system before just add new thing in this system.
 
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I wasn't really expecting the staff room thing, kind of caught my unawares that one. Not something I'm really hyped about tbh, but kind of intrigued to see how it plays out. I guess if it's bundled in with a more... "progressive" progression system - it could work.

Park benches - yup, cool.

I'm really looking forward to seeing what scenario editor brings to the table. Can't wait to try Diamon Heights and Evergreen Gardens in PC. [big grin]

And finally, the extra content is extra content. Muy bien. [up] Although what's up with that Jonny Bravo quiff on the flatt ride? /wince
I can't see myself using that ride in my parks to be completely honest, it's just a bit too much sorethumb.com for me.
 
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I was hoping for more of a water expansion pack which is what a lot of people have been wanting, incl. popular Youtubers. Swimming pools and water slides. I was also hoping for gondola/chair lift transport rides too.

Nevertheless I like the new coaster (looks like a boat on a wide cool track with a water bottom drop feature like the log flume ride). I also like the new sitting down table too. Issue is WHEN will they release this update??

I'm looking forward to them releasing Jurassic World Evolution game but it won't be out until about this time next year :( but it looks very promising.
 

WingardiumLevicoaster

Volunteer Moderator
I was hoping for more of a water expansion pack which is what a lot of people have been wanting, incl. popular Youtubers. Swimming pools and water slides. I was also hoping for gondola/chair lift transport rides too.

Nevertheless I like the new coaster (looks like a boat on a wide cool track with a water bottom drop feature like the log flume ride). I also like the new sitting down table too. Issue is WHEN will they release this update??

I'm looking forward to them releasing Jurassic World Evolution game but it won't be out until about this time next year :( but it looks very promising.

It's likely the release date will probably be in November.. being the anniversary update [happy]
 
I think what people expected was the game to be finished w/ the 1 year update...
I see what the long term is going to be....
We'll have Another Winter Update, Another Spring Update, Another Summer Update ( see where I'm going with this yet )
2nd year Update, followed by, guess...
Another Winter Update, Another Spring Update, etc etc etc
3rd year Update, wash, rinse, repeat...
Somewhere in there will be more paid DLC more like the Spooky Pack ( containing a lot of content for a pretty good price )
Will we get water parks ? Who knows ? Will we get Zoos ? Who knows ?
The point is I don't see them ever "finishing" the game, each new update will ad more, tweek the game more, etc
This is how games will be made in the future, more like Windows is done nowadays, you put out the basic core of the game, then just do updates, patches, ect etc etc ect
So what your paying for is basically an OS, then how every many free updates for the life span of the game, however long that is.
The point is people are expecting the game to be "finished" but that's not what the long term plan is, and never was from the start.
Another way to think of it, we've been given a foundation to build upon... As long as that foundation is solid we can just build & never stop.
They'll improve the foundation as they go, updates, patches, ect...
So this isn't like Electronic Arts where the game is released & it's "good enough" I'M LOOKING AT YOU SIMCITY !
This is more like City Skylines where it seems the game is just going to be updated as long as it can be.
 

WingardiumLevicoaster

Volunteer Moderator
I think what people expected was the game to be finished w/ the 1 year update...
I see what the long term is going to be....
We'll have Another Winter Update, Another Spring Update, Another Summer Update ( see where I'm going with this yet )
2nd year Update, followed by, guess...
Another Winter Update, Another Spring Update, etc etc etc
3rd year Update, wash, rinse, repeat...
Somewhere in there will be more paid DLC more like the Spooky Pack ( containing a lot of content for a pretty good price )
Will we get water parks ? Who knows ? Will we get Zoos ? Who knows ?
The point is I don't see them ever "finishing" the game, each new update will ad more, tweek the game more, etc
This is how games will be made in the future, more like Windows is done nowadays, you put out the basic core of the game, then just do updates, patches, ect etc etc ect
So what your paying for is basically an OS, then how every many free updates for the life span of the game, however long that is.
The point is people are expecting the game to be "finished" but that's not what the long term plan is, and never was from the start.
Another way to think of it, we've been given a foundation to build upon... As long as that foundation is solid we can just build & never stop.
They'll improve the foundation as they go, updates, patches, ect...
So this isn't like Electronic Arts where the game is released & it's "good enough" I'M LOOKING AT YOU SIMCITY !
This is more like City Skylines where it seems the game is just going to be updated as long as it can be.

I would say in my opinion the long run, this is nice as we get more frequent updates. Every couple of months they is something new to enjoy and I really look forward to it.
 
Well, look at RCT3, people kept "updating" the game for over 10 years with new content. Planet Coaster could very well be like that, with Frontier releasing new content every year a little at a time each update. In RCT3 the user made content was optional, but in Planet Coaster the free content will be automatically downloaded to our games on release day or whenever we reopen the game after release. Paid DLC is optional.
 
I think what people expected was the game to be finished w/ the 1 year update...
I see what the long term is going to be....
We'll have Another Winter Update, Another Spring Update, Another Summer Update ( see where I'm going with this yet )
2nd year Update, followed by, guess...
Another Winter Update, Another Spring Update, etc etc etc
3rd year Update, wash, rinse, repeat...
Somewhere in there will be more paid DLC more like the Spooky Pack ( containing a lot of content for a pretty good price )
Will we get water parks ? Who knows ? Will we get Zoos ? Who knows ?
The point is I don't see them ever "finishing" the game, each new update will ad more, tweek the game more, etc
This is how games will be made in the future, more like Windows is done nowadays, you put out the basic core of the game, then just do updates, patches, ect etc etc ect
So what your paying for is basically an OS, then how every many free updates for the life span of the game, however long that is.
The point is people are expecting the game to be "finished" but that's not what the long term plan is, and never was from the start.
Another way to think of it, we've been given a foundation to build upon... As long as that foundation is solid we can just build & never stop.
They'll improve the foundation as they go, updates, patches, ect...
So this isn't like Electronic Arts where the game is released & it's "good enough" I'M LOOKING AT YOU SIMCITY !
This is more like City Skylines where it seems the game is just going to be updated as long as it can be.

I totally agree. Games, especially like this in the simulation and tycoon world, never really get finished. Just look at a small indie game like Prison Architect. They released the "full version" a long time ago now after doing a multitude of alpha/beta updates. They are still updating the game, fixing bugs and adding new features. This is how games will be developed now and in the future. The way it was done in the past (floppy disks, CDs and DVDs) where you bought something and that was it. or how EA like does it, like Funrir_Wolulfe mentioned, does it with yearly iterations of every single title they have (more or less) is the way of the past. I much more prefer the way Planet Coaster among many other games are being treated. You buy the foundation and then it is built upon after that with constant updates.
 
Well, look at RCT3, people kept "updating" the game for over 10 years with new content. Planet Coaster could very well be like that, with Frontier releasing new content every year a little at a time each update. In RCT3 the user made content was optional, but in Planet Coaster the free content will be automatically downloaded to our games on release day or whenever we reopen the game after release. Paid DLC is optional.

Agree. The community kept RCT3 alive for that long. But remember that Frontier never released any tools for UCG. It was mainly done by fans figuring out tools to do it. When it was made possible it was also at that point of the game's life cycle where they would not sell many more new copies of the game. The UGC more kept the hardcore fan base with the game to keep it and the genera relevant. My guess is that if a new installment in the series (done right and by someone else than Atari) or if Planet Coaster would have come out 5 years ago the story of RTC3 would have looked much different than what it ended up being. The lack of new games in the genera kept RCT3 alive, mostly due to lack of alternatives.
 
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