In regards to the coaster degradation, I would assume this would be when we are playing scenario/management and should be off in Sandbox.
What I would like to see in regards to coaster degradation is of course influence the park from guests not being as happy due to the ride comfort reducing to financial implications of having to maintain/replace.
I want to see the feedback from the guests that you have to pick up on and them saying "wow this ride is really not good, it was so rough" etc and then you send an inspector down to provide a report of the issues. Within that the inspector will suggest possible problems and solutions with the ride such as the following;
"The track has become worn due to continued use over the last X months and has now fallen below the standard that we expect at "insert park name", we suggest that you replace the track and supports. We have highlighted the key areas where the track appears worse and thus these should be addressed sooner"
Then it highlights the track from green, amber and red with how badly affected and you can choose different options such as;
- Replace all track elements at 'X' cost over 'X' period of time
- Replace all red/heavily worn track elements at 'X' cost over 'X' period of time
- Replace all highlighted worn track elements at 'X' cost over 'X' period of time
- Don't do anything at this time due to the cost to repair ratio being too great
Or another report could be "The ride has fallen into disrepair and is now not viable to maintain or replace the track as is and the ride needs completely replacing, please address this urgently before the safety inspector closes this down for us"
Options
- replace ride from blueprint design at 'X' cost, ride will be be closed for 'X' period of time
- replace ride with new design and theming (demolishes existing and takes you to the coaster builder to build new) this will make the area unused for 'X' period prior the new ride opening
- Ignore the inspectors suggestion at this time
To decrease the time it takes to get up and running again you could hire a larger construction team but of course this increases your costs and it is down to the player to compare their cost to return.
This could lead to much better use of management in game and also lead to greater flexibility in how you deal with the situation.
Regards,
Adam