Coaster Aging

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What scenario goals would you like to see, beyond the usual (Park Rating/Park Value/Company Value/Peep Count/Park Rating/Sales/Excitement Ratings)?

I mean, what else is there?

There's not so much different goals but definitely much longer term goals. Goals that are a bigger in scale. Average profit over 5/10/15 years. Percent of property the park covers by a specific year.
 
Sandbox should be whatever you want with click boxes for as many options as you wish.

As for the scenario complaints -- I think introduction of unseen competition would take game-play fun to a new level. One scenario idea could be called "Third Wheel" where you take over a failing family amusement park located in a city in between two thriving, giant theme parks. The two other parks could be adding attraction off screen and you find out through notification and peeps heading for the exit. You have to scramble to make the existing park fresh and lucrative and eventually topple the bigger parks if you are good at the game. The city might have a total park visiting population of 5000 divided 3 ways that you compete over -- not to mention a third of those peeps may be senior citizens who prefer botanical gardens and ferry boats to roller coasters. Your advertising and park planning savvy would come into play. Another scenario could be having to win a "golden ticket" award in every major category all in one park -- forcing you to best two other parks in roller coaster design, themeing, best water ride, best landscape, best park ect. The phantom parks could even be the parks shipped with the game -- you will be playing against their stats in your own park. Who knows what could be planned at Frontier lol.
 
What scenario goals would you like to see, beyond the usual (Park Rating/Park Value/Company Value/Peep Count/Park Rating/Sales/Excitement Ratings)?

I mean, what else is there?

Ive always thought competing parks would be an interesting concept, where your park is right next to(or very close to) another theme park and your basically trying to out do the other. But that also goes into an idea I've had about a campaign mode in where you start a theme park chain and compete against other major theme park chains.

But I actually don't have a problem with the usual goals. The only one I was not too fond of was the guest count (and maybe the coaster count). But that's more of a personal preference.

With the coaster/ride aging system I could imagine a scenario in which you inherit an abandoned theme park and have to refurbish the place. Your end goal might still be a park rating/company rating but the addition of ride aging makes it a little more interesting.
 
Right.
You all basically put stories behind the same basic goals.

Aging rides, paying to refurb, or rebuild just adds to the CODB.
RCT 1/2 and maybe even 3 had the run down park scenarios too.

Don't take this the wrong way though. I'm with you. I can't wait to see if Frontier can push the Scenario envelope beyond the same old, same old. I just don't see what new ways they can take the goals.
 
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I hope coasters and rides age in the game. With hybrid coasters confirmed, we could maybe tweak the designs of old wooden coasters and have the track replaced with RMC rails.
 
maybe a repair / refresh option in the coaster-menu that allows the track reset, but the older the ride the more you have to pay for it. that would be nice :)

or a refurbish option that requires a certain number of mechanics & money and shuts the coaster down for a period of time, that would be a perfect management challenge aspect.
 
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In regards to the coaster degradation, I would assume this would be when we are playing scenario/management and should be off in Sandbox.

What I would like to see in regards to coaster degradation is of course influence the park from guests not being as happy due to the ride comfort reducing to financial implications of having to maintain/replace.

I want to see the feedback from the guests that you have to pick up on and them saying "wow this ride is really not good, it was so rough" etc and then you send an inspector down to provide a report of the issues. Within that the inspector will suggest possible problems and solutions with the ride such as the following;

"The track has become worn due to continued use over the last X months and has now fallen below the standard that we expect at "insert park name", we suggest that you replace the track and supports. We have highlighted the key areas where the track appears worse and thus these should be addressed sooner"

Then it highlights the track from green, amber and red with how badly affected and you can choose different options such as;

  • Replace all track elements at 'X' cost over 'X' period of time
  • Replace all red/heavily worn track elements at 'X' cost over 'X' period of time
  • Replace all highlighted worn track elements at 'X' cost over 'X' period of time
  • Don't do anything at this time due to the cost to repair ratio being too great

Or another report could be "The ride has fallen into disrepair and is now not viable to maintain or replace the track as is and the ride needs completely replacing, please address this urgently before the safety inspector closes this down for us"

Options
  • replace ride from blueprint design at 'X' cost, ride will be be closed for 'X' period of time
  • replace ride with new design and theming (demolishes existing and takes you to the coaster builder to build new) this will make the area unused for 'X' period prior the new ride opening
  • Ignore the inspectors suggestion at this time

To decrease the time it takes to get up and running again you could hire a larger construction team but of course this increases your costs and it is down to the player to compare their cost to return.
This could lead to much better use of management in game and also lead to greater flexibility in how you deal with the situation.

Regards,

Adam
 
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Yes I like the idea of having to close the ride down to be renovated and perhaps the time it takes to renovate varies depending on the size etc... so you'd have to make sure you are financially okay while it's down
 
Yes I like the idea of having to close the ride down to be renovated and perhaps the time it takes to renovate varies depending on the size etc... so you'd have to make sure you are financially okay while it's down

Aye I feel that size of the coaster, the actual ride issue and size of the construction team you hire to complete the works should make an affect on the time and quality of the works carried out. In real terms the contractor completing the works would not be an in park team for the coasters but likely a 3rd party that specialises in it.

Going further you could have say 3 quotes from in game contractors to complete the works which offer different prices but that price varies on the time it takes, likelihood of further works being successful/without incident for instance so you can pick the cheapest and quickest but there is a high risk that further damage to the ride/park could occur or go for the more expensive option that is almost as quick but you know that the risk is minimal and then a middle option that is a balance of time, cost and risk so depending on your management style and funds at time will mean you take a certain option.

But it really depends on how detailed Frontier want to go. I really want to see true management of the theme park though. The depth that some games have had is great and this is one that would really work with that.

Regards,

Adam
 
or a refurbish option that requires a certain number of mechanics & money and shuts the coaster down for a period of time, that would be a perfect management challenge aspect.

If only there was a like button.

Always hated it in past games when the reliability got so low you that a every 10 min inspection wasn't enough. You had to delete it and replace it. would be much better if there was a refurb button that reset the reliability to max and increased it's popularity.

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If it took time to refurb a ride, for continuity, it would also have to take time to build every ride.

I know I don't care about the time so much as it resetting reliability in exchange for money. Of all the simulation aspects of the game representing real time is the lowest of my priorities.
 
I don't know. It takes time for the mechanic to repair but not build it initially. So I don't feel it has to have complete continuity to make this feature work.

I just feel it would add a little. However I have always felt that when you place a ride it should have an opening soon and timer on it. Doesn't need to be a long time like 2 day or 3 days in game time or similar. Then you can organise for stuff like media circulation etc to try and drawer bigger crowds during the opening of the new ride etc.

But again it really depends on how far Frontier take this all.

Regards,

Adam
 
I have no problem with that being the case too. Means that you would have to drop out the building once in a while to check you management and thus serve as time to build or you try and builder faster but management issues may occur that you miss/ignore to get it open faster.

Pause should be limited in scenario games tbh.
 
I have no problem with that being the case too. Means that you would have to drop out the building once in a while to check you management and thus serve as time to build or you try and builder faster but management issues may occur that you miss/ignore to get it open faster.

Pause should be limited in scenario games tbh.

I would add that the game time would have to be right if we can't build while paused because if you build while not paused too much time could pass.

While it can take a year or two to get a whole land built, look at the projected opening for Disney's new Star Wars land, or the amount of time it took to build the Harry Potter section of Universal. Coasters and modest size additions are usually completed over the winter closure.
 
I don't think that is needed tbh or true. It means the game runs on and you have to balance between opening a new ride and going back and forth to manage your park so then in game time it would take 6 months to build it.

It just means the scenario would need to take into account that a target would have a longer time to complete than a week or month.

It is all just relative to ones self point. True time is almost irrelevant to the game time in honesty.

Regards,

Adam
 
I don't think that is needed tbh or true. It means the game runs on and you have to balance between opening a new ride and going back and forth to manage your park so then in game time it would take 6 months to build it.

It just means the scenario would need to take into account that a target would have a longer time to complete than a week or month.

It is all just relative to ones self point. True time is almost irrelevant to the game time in honesty.

Regards,

Adam

I think I was was thinking more about the time it takes to build a high detailed building.
 
I think I was was thinking more about the time it takes to build a high detailed building.

Ah right yeah, that makes sense rather than coasters. It may well be that you have to place your paths, shops, facilities and rides in real time but you can decorate and that when paused as a balance.
 
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