Transport rides and bigger parks in alpha 3?

Will we get transport rides and bigger parks in alpha 3? Transport rides such as trains, monorail and cablecars?

I also hope the parks will be bigger :D

thanks for the info
 
Honestly there is only 1 thing I want in alpha 3: parkwide grid like in rct non-World itterations. Organizing things when starting a new park is a chore and starting to be a bit of a buzzkill for me.
 

Brett C

Frontier
Honestly there is only 1 thing I want in alpha 3: parkwide grid like in rct non-World itterations. Organizing things when starting a new park is a chore and starting to be a bit of a buzzkill for me.

So a grid such as item placement that snaps to a map grid?
 
So a grid such as item placement that snaps to a map grid?
When I read this I interpret it to mean something similar to what Cities Skylines and Sim City 5 do with their road placement. Both games will show major and minor grid lines emanating from the current road segment. In the case of Sim City 5, it'll also show common radius markers for curved roads. These guides are helpful to figure out how long a segment needs to be so that a fire station (or a flat ride in PC's case) can fit.

Personally, I don't find this important for PC. However, I can understand why people might want it for really getting precise placement.
 
Personally, I don't find this important for PC. However, I can understand why people might want it for really getting precise placement.
I wouldnt look at it as just for "precision placement" but you could also say that it would be very helpful for the less experienced players who simply liked that simplicity of grid placement compared to the newer free-form style. obviously in time we will grow accustomed to this and nobody will want to go back to the old style, but it would be nice not to leave it out completely for those who are new and just learning (just my 2 cents [tongue])
 
So a grid such as item placement that snaps to a map grid?

Yes, exactly. I suffer from a teensy tiny bit of OCD so this would be a great help. My dream would be to have multiple grids:
[sad]A parkwide grid like in the older games to build on/plop things down[sad]
[sad]-a grid that's created by paths, trails or rails like in SimCity *shudders* 2013 as BigDragon wrote.[sad]

I am already glad that we already have:
[up] no grid [up]
[up] a grid created by items/buildings themselves. [up]

It's truly amazing that we already have those 2 latter things and I'm really happy with them as they are incredibly powerful tools when building. Just not that great when trying to be neat and tidy and suffering from a case of the gamers variant of OCD. [squeeeeee] And that's where the former 2 come in - to fill the gaps that come when building gridless.
 
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Lets not forget the request that was mentioned before, not having to use more than one grid to build complex buildings. This would be accomplished by allowing building components to be rotated on all axis.
 
What I mean is if you are having trouble getting your paths straight, by using the angle snap you won't have a problem. Your paths will be straight and when you turn the turn will be at 90 degrees to the original.
 
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