The last free big update???

I love this game but I have to agree with one major opportunity Frontier missed out on. The building. I have to agree that I had also really hoped for a click and drag building style similar to the sims. As much as the Sims 4 was a let down, the franchise has always nailed that part IMO. Click, drag, build and add texture is user friendly and pleases a lot of people (myself included) who get bored with the game due to being overwhelmed with the task to actually execute my creative thoughts.

OT: Last free update probably not. I think regardless of whether feee updates contain any content or not, bug fixes and QoL will continue to be released as free updates.
 
The discussion of the last two pages is exactly the reason why I asked my "stupid silly" question in "that other thread" a couple of weeks ago.[mouth shut]
 
Things taking a long time to build are not the issue. It is the reason WHY some things take so long to build. It is because some tools lack certain quality of life options. Think small terrain brushes, no foliage brushes, no fence tool, etc.

I agree with parts of this. A "tree-brush" and fencing tool would be most welcomed. I prefer this way of building organic paths compared to the previous grid based boxy way of building them. That doesn't mean that improvements are not needed. There are opportunities to improve/tweak the system some.
 
This I agree with too. Would be nice to have a simpler function for the terrain to do this. However, if that is the trade-off for now for the voxel terrain, I take that trade off. I like the more natural look of the voxel terrain compared to the old style grid based one.

Or instead of having the train be modeled and then put the path, have the path generate the necessary terrain under it after being placed (with a checkbox to control that behavior or if you want supports).
 
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If that is the trade-off for now for the voxel terrain, I take that trade off. I like the more natural look of the voxel terrain compared to the old style grid based one.
nobody has ever requested that the voxel terrain be removed, the devs could add an option to enable a grid for terrain with cubed/rectangle terraforming without having to remove anything. That would be ridiculous to even think that the current terrain system would be removed

instead of having the train be modeled and then put the path, have the path generate the necessary terrain under it after being placed (with a checkbox to control that behavior or if you want supports).

That is another possible solution for fixing the problem with creating inclined paths (which has been repeatedly mentioned), but it doesnt fix the terrain problems. It would make it a lot easier to create dark rides if we could easily create walls of terrain. I mean we can make walls of terrain (if you watch the video I linked to) you can see how walls can be used to mold the terrain, which means theoretically it is already possible, it just would be a lot easier if the devs could program the tools to do it automatically without the need of using wall pieces to mold the terrain. Even more experienced players would benefit from the time this would save
 
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You can sort of make a park wide grid with walls and paths. But then all your buildings will be on the same grid. Dark rides, you can make raised land buildings with walls and something check marked to have walls stop land from going through the walls. You could make a large rectangular building with walls and have terrain hidden inside.
 
nobody has ever requested that the voxel terrain be removed, the devs could add an option to enable a grid for terrain with cubed/rectangle terraforming without having to remove anything. That would be ridiculous to even think that the current terrain system would be removed.
yYFT8St.jpg

This is the entry area of a scenario I'm making for the contest -- notice the nice straight sides and near-perfect corners & edges of the pit? I did that by setting the park boundaries to their smallest (50x50, I think), playing the scenario, lowering the land in game (where I could only lower what was in the park boundary) and flattening the bottom with the Flatten to Foundation brush, then opening the save in the Scenario Editor again. (Not my idea, I picked it up from a vid -- I forget whose.) If this is doable via a convoluted work-around, the dev's can give us tools to do it more easily (and more of it -- I wanted a narrower pit, for one thing).
 
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@kickair8p - You can do the same thing by using walls to mold the terrain (as I keep saying) this shouldn't be difficult for the devs to add a grid for terrain

https://forums.planetcoaster.com/showthread.php/30228-Important-Terrain-Improvements
You can do nearly the same thing using walls to mold the terrain, if you have both the sculpting skill and patience! The method I used is (aside from the irksome number of steps) simple and provides perfect results with minimal sculpting skill required.

The devs don't have to "add" a grid for terrain, it's already in the game as the park boundary's tool in the scenario editor -- just give us access to it as a mask for terrain scultping! That having been said, setting our own grid (like the grid pathing tool, using a 4x4 building piece) would be good too.
 
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I know, I've been asking for this all year long, but not enough people seem to care for the devs to take notice. The thing about using the park boundaries is that its very limited, walls can be used to create stairs and slopes and other patters besides just a rectangle
 
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From some posts here i can only conclude that some people here still don't understand what is possible and what isn't.
Gamedevelopment has it's limits what is actually possible (for now), if you can't accept those limits you never will be pleased with any game now or in the future.

Planet coaster is a great game, I agree it can be made even beter but i also accept that certain features we all like to see in the game just can't be done or take time to inplement them in game.

I'v seen manny suggestions that keep comming back, i understand why people want them, because i'd like to see them too.
But you also have to consider that some of these suggestions just can't be done or won't be done for valid reasons.

The best example might be glass/transparant walls/scenenary items and weather, we all know it CAN be done because we have a few items that are glass/transparant and have rain and clouds FX.
But if my memory doesn't fail me it was clearly mentioned again in the 1.4 youtube stream that it won't be added due to performance reasons (it would drop drastically).

With that in mind, we have to consider that certain features we are asking for just can't or won't be done for the same or other reasons.
I know some would like that they reply to every suggestion that we make,but they clearly stated again and again they can't and that they DO check the forums and other platforms for suggestions.

AND they do RESEARCH the possibilty and/or the best way to add our suggestions to the game.
You know patience is a virtue, alot of things might not be in the game (yet) but that doesn't mean they won't, Rome wasn't build in 1 day either...

The lesson: complaining, blaiming and telling them they can't do it won't help them achieving your desires for the game, gratitude, praising, patience and telling them they can do it will.
 
From some posts here i can only conclude that some people here still don't understand what is possible and what isn't.
Gamedevelopment has it's limits what is actually possible (for now), if you can't accept those limits you never will be pleased with any game now or in the future.

Planet coaster is a great game, I agree it can be made even beter but i also accept that certain features we all like to see in the game just can't be done or take time to inplement them in game.

I'v seen manny suggestions that keep comming back, i understand why people want them, because i'd like to see them too.
But you also have to consider that some of these suggestions just can't be done or won't be done for valid reasons.

The best example might be glass/transparant walls/scenenary items and weather, we all know it CAN be done because we have a few items that are glass/transparant and have rain and clouds FX.
But if my memory doesn't fail me it was clearly mentioned again in the 1.4 youtube stream that it won't be added due to performance reasons (it would drop drastically).

With that in mind, we have to consider that certain features we are asking for just can't or won't be done for the same or other reasons.
I know some would like that they reply to every suggestion that we make,but they clearly stated again and again they can't and that they DO check the forums and other platforms for suggestions.

AND they do RESEARCH the possibilty and/or the best way to add our suggestions to the game.
You know patience is a virtue, alot of things might not be in the game (yet) but that doesn't mean they won't, Rome wasn't build in 1 day either...

The lesson: complaining, blaiming and telling them they can't do it won't help them achieving your desires for the game, gratitude, praising, patience and telling them they can do it will.

THIS! [up][up][up]
 
From some posts here i can only conclude that some people here still don't understand what is possible and what isn't.
Gamedevelopment has it's limits what is actually possible (for now), if you can't accept those limits you never will be pleased with any game now or in the future.

Planet coaster is a great game, I agree it can be made even beter but i also accept that certain features we all like to see in the game just can't be done or take time to inplement them in game.

I'v seen manny suggestions that keep comming back, i understand why people want them, because i'd like to see them too.
But you also have to consider that some of these suggestions just can't be done or won't be done for valid reasons.

The best example might be glass/transparant walls/scenenary items and weather, we all know it CAN be done because we have a few items that are glass/transparant and have rain and clouds FX.
But if my memory doesn't fail me it was clearly mentioned again in the 1.4 youtube stream that it won't be added due to performance reasons (it would drop drastically).

With that in mind, we have to consider that certain features we are asking for just can't or won't be done for the same or other reasons.
I know some would like that they reply to every suggestion that we make,but they clearly stated again and again they can't and that they DO check the forums and other platforms for suggestions.

AND they do RESEARCH the possibilty and/or the best way to add our suggestions to the game.
You know patience is a virtue, alot of things might not be in the game (yet) but that doesn't mean they won't, Rome wasn't build in 1 day either...

The lesson: complaining, blaiming and telling them they can't do it won't help them achieving your desires for the game, gratitude, praising, patience and telling them they can do it will.

Absolutely NOT this.

First of all, you can't compare not putting certain aspects into the game due to them being processor-hogs, to not making better/easier building systems in the first place.

Second, the only reason you saw many of the things in 1.4 was because a LOT of people were super unhappy after the Frontier Expo, and they complained about and critiqued what was shown. So Frontier made improvements accordingly. This argument that complaining/giving critique is somehow hurting the game's development is just plain wrong and 1.4 should be enough proof of that for it to go away at this point.

Lastly, it's not as if people are asking for that much, a lot of the systems they're currently using in Planet Coaster are just slightly upgraded versions of what existed 12 years ago in RCT3. On top of it, a lot of the stuff I suggested previously could be done with some simple line of code. Even I with very minimal coding experience can think of several simple ways of making what I suggested... There are so many ways to improve what's currently there without alienating the people who are already used to the systems.
 
From some posts here i can only conclude that some people here still don't understand what is possible and what isn't.
Gamedevelopment has it's limits what is actually possible (for now), if you can't accept those limits you never will be pleased with any game now or in the future.

Planet coaster is a great game, I agree it can be made even beter but i also accept that certain features we all like to see in the game just can't be done or take time to inplement them in game.

I'v seen manny suggestions that keep comming back, i understand why people want them, because i'd like to see them too.
But you also have to consider that some of these suggestions just can't be done or won't be done for valid reasons.

The best example might be glass/transparant walls/scenenary items and weather, we all know it CAN be done because we have a few items that are glass/transparant and have rain and clouds FX.
But if my memory doesn't fail me it was clearly mentioned again in the 1.4 youtube stream that it won't be added due to performance reasons (it would drop drastically).

Personally, I am not asking for rain. Weather would be nice, at least heat/cold and clouds maybe? but I am more concerned about UI and terrain improvements at this point. I get that things take time, but the UI should have been better to begin with, and certain improvements that could be made for terrain dont seem too beyond the capabilities of the engine. Theres lots of other things I hope for beyond that, carnival games, water parks, etc. but I get that things take time, and PC is a great game. Its just the UI can be daunting
 
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Very interesting discussion to read.

Personally, I do compare Planet Coaster to the RCT3 base game as a fair reference for us consumers for what we could expect a park simulator to have as a good minimum. In question of features, rides, shops, decorations, themes and etc. After all, it is the same developers. In this comparison I find the base game of Planet Coaster not jet complete. Even though after one year of free additional updates. However, I do understand that this is a next gen game and that everything is made with a great higher amount of details this time. That do consumes more time and resources of course.
But every other AAA game is next gen as well and doesn't demand us to pay the double prize compared to its predecessor from 10 years ago because of that. So as a consumer, we should be able to expect to get a satisfying base game before expecting to pay for expansion packs / Updates. The "free updates" until now, as someone else smart person in this community said, is paid content from when we bought the game. They are just delayed.

And as I point out in my four reports so far in this same forum section. There is so much mess in the UI left to do something about. And all remaining issues with so many object assets in the game. I can hardly consider this game done with free updates until all this errors are fixed.
 
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Absolutely NOT this.

First of all, you can't compare not putting certain aspects into the game due to them being processor-hogs, to not making better/easier building systems in the first place.

Second, the only reason you saw many of the things in 1.4 was because a LOT of people were super unhappy after the Frontier Expo, and they complained about and critiqued what was shown. So Frontier made improvements accordingly. This argument that complaining/giving critique is somehow hurting the game's development is just plain wrong and 1.4 should be enough proof of that for it to go away at this point.

Lastly, it's not as if people are asking for that much, a lot of the systems they're currently using in Planet Coaster are just slightly upgraded versions of what existed 12 years ago in RCT3. On top of it, a lot of the stuff I suggested previously could be done with some simple line of code. Even I with very minimal coding experience can think of several simple ways of making what I suggested... There are so many ways to improve what's currently there without alienating the people who are already used to the systems.

First of all, Can you blaim people of not having the same ideas/view as you have?
If i would tell you, you can't do your job, that you are bad at it and that anything you do, can be done better; Would you become better in your job? Would you still like/love your job knowing people "hate" your work? I doubt it will will get the job done, it actually would make things worse, because such negativity tends to grow on people and can only result in making mistakes or failures.

Second, There was nothing added in 1.4 that was suggested by any "complainer" if you haven't noticed that, take a look at the update notes.
They did add the constructive comments of a few core community members @ Frontier expo and some older suggestions made here on the forum by respectfull people.

Last but not least, yes Planet coaster = the upgraded version of RCT3, it uses the same engine but upgraded. (Cobra)
You claim you can make your suggestions work with a simple line of code? I'm far from coder, except some HTML and CSS perhaps. But i'm closer as most here to gamedevelopment, my brother actually is a gameprogrammer for a company in the Netherlands. I'v seen his work up close, and even the smallest features in games don't exist with a "simple line of code".

I know the hard work they do, i'v seen the devotion and dedication for the job manny times over, that's why I respect any gamecompany/developer out there.
Alot of them are far away from familie and loved ones, to do the job they love the most. Because it isn't something you just become, it involves hard work and education to become a part of any gamecompany.

So think twice before you claim they can't do their job, or have to endure 1000 of complains EVERY day that dawngrades their hard work, they are also human despite of what you think.
They deserve as much gratitude as anyone else for their work, perhaps even more, because after all, games are made for our entertainment, fun and happiness.
 
As long as the game must be run on most of all computers and no just on high-end machines there are limits for the developers.
 
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