Interior Design Teaser

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The video is beautiful. It's not about interior design though.... is it?

How was the building built? How were the elements placed? What does it look like when i play the game and create... interior design? I cannot tell if that's an in-game video. I didn't learn how i'll be doing interior design.

It's beautiful though, and i'm glad we've seen it.
My guess...
[video=youtube;gzXbEZkopyQ]https://www.youtube.com/watch?v=gzXbEZkopyQ[/video]
...but with a roof slapped on top. As someone else said, " It just doesn't feel like an interior at all."

We haven't heard any in game audio yet- so who knows about that... we'll probably have to wait until the 14th for that. :|
 
My guess...
https://www.youtube.com/watch?v=gzXbEZkopyQ
...but with a roof slapped on top. As someone else said, " It just doesn't feel like an interior at all."

We haven't heard any in game audio yet- so who knows about that... we'll probably have to wait until the 14th for that. :|
Yeah i went back and looked at that too. I didn't think it was the same building?
But if it is, it's still not what i expected from "interior design".
I assume we will have ways to do what interior designers do.
* paint
* curtains
* floor coverings
* furniture
* signs
i was hoping to see someone actually doing that; like building a themed interior.
 
Yeah i went back and looked at that too. I didn't think it was the same building?
But if it is, it's still not what i expected from "interior design".
I assume we will have ways to do what interior designers do.
* paint
* curtains
* floor coverings
* furniture
* signs
i was hoping to see someone actually doing that; like building a themed interior.

That sounds a bit too complex for a general theme park sim, I'd rather have them focus on coasters and amusement rides over as "interior designer."

It's not the same building, but it's the same process.
 
That sounds a bit too complex for a general theme park sim, I'd rather have them focus on coasters and amusement rides over as "interior designer."

It's not the same building, but it's the same process.


I don't think it's too complicated, if well integrated. Interior rides and buildings add a lot to the game... let's hope we'll have tools to design these kind of things.
 
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The only thing that makes it not seem like a real life interior to me is the ceiling seems too high. Has nothing to do with scaling or other issues, just visual to me and also lacks a "homey/small area" feel to it. Love the video though!!
 
After watching the video several times there was something that kind of bugged me and it is the fact they are giving too much importance to the logo of the shop rather than the interior design and I kind of thought if this could be a hint from Frontier saying, we heard you and you will be able to import your own logo as well. I may be wrong but that is impression I got after watching this video.
I know right ? Same feeling. I'm not 100% sure but ...

If it's true, it's great !!! [yesnod][yesnod]

That sounds a bit too complex for a general theme park sim, I'd rather have them focus on coasters and amusement rides over as "interior designer."
I'm not agree. They are very close to what we need to make real interior design.

The most important (and "complicated" thing) is the modification about the path system allowing to make "area/plaza", and with that and the good textures, we can make floor coverings.

Everything else is much simpler (we can even do it ourselves), because it's just decoration : 3D textured statics objects (like columns/pillars to give relief or some furniture. UGC can help a lot) and some 3D textured scripted objects (like chair and table they already have ...)

Here's what we can do with RCT3 now, and we are very close to be able to do with PC :
Cp95iWi.jpg


We already have the countertops in the background, the walls, the lights, and the roof. Which is a very good start.
4UqYHqp.jpg

Photo credits
 
As always... Agree with Angelis: That last picture is what i expected about interior desing :p

In fact, that shown on video is soo good, i like it but it doesnt remembers my to any Restaurant. Maybe the hall. Could be great to place tables and chairs arround and see our guests sitting with their dinner getting a relax for a minut.

We can find any interior buildings on real parks... I know that is highly dificult to implement on a theme park simulator but again i think they are so, so close.

Only we could need are Shops and Restaurants. On big theme parks are really needed. On shops we can found decoration and over all, the products arround.

Is in my feeling they are so close of that. Maybe we could see on special DLC or Expansion Pack, as my priority is the external buildings look :)
 
To be honest I'm kinda shocked that most of you are not impressed by the video.
It shows us that everything we can do now in RCT3 will be possible, look much nicer,
and you can be damn sure the usability and camera will be like a thousands times
better than in RCT3, where your camera glitches all around and getting a good indoor
view feels as tedious as trying to balance a ball of mud on your fingertip.

Love it!
 
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And this is what we need for the shops :

Some shelves (let's say 3 differents sizes could be enough), colorable (2/3 colors), with (or without) 3D logo sign on top (with logo or picture import), that react exactly like the stall (the "script" inside).

9pQBlrI.jpg


After that, you can improve this system, if you have time (for exemple : when someone take an object, the number of objects on the shelves decreases, or the customer must go through the cashier to validate their purchase), but even without such improvements, this shelves system would already be great !!!

EDIT : Oops !!! I thought I was in the CHC forum and I just realised that I used an exclusive artwork from the CHC in the public forum [weird] I hope you will not be angry ...
 
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The examples of interior restaurant you give Angelis is really cool. If we could make this in the game, it would be awesome! And see guests sitting and eating at these restaurants would be nice [up]
 
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And this is what we need for the shops :

Some shelves (let's say 3 differents sizes could be enough), colorable (2/3 colors), with (or without) 3D logo sign on top (with logo or picture import), that react exactly like the stall (the "script" inside).

http://i.imgur.com/9pQBlrI.jpg

After that, you can improve this system, if you have time (for exemple : when someone take an object, the number of objects on the shelves decreases, or the customer must go through the cashier to validate their purchase), but even without such improvements, this shelves system would already be great !!!

EDIT : Oops !!! I thought I was in the CHC forum and I just realised that I used an exclusive artwork from the CHC in the public forum [weird] I hope you will not be angry ...

If you get selected along with Chris, to attend the event in London, which I am sure you both will. I hope you are gathering all this material to take with you and have some discussion with the Dev Team, whilst you are there. It will be a good opportunity to discuss with them, about some of the concerns we all have, about what will be available for the future of the game.
 
Maybe some of the Coaster Heads know this?

Is there for example a new system for wall pieces to change textures on one side of that piece. Say you want brick wall on one side and a painted wall or even an option to pick a color on the other side?

I'm curious about it, because i see Z-fighting in the video (the flickering textures). It always bugged me in RCT3. I made some posts about when this forum was still a subforum of the Elite Dangerous forum. I can't find those anymore so i assume those are lost. This way you wouldn't need overlapping wall pieces.
Also the lightning had this in RCT3 where light sources are cut off and such, but this is looking really good.
 
I know right ? Same feeling. I'm not 100% sure but ...

If it's true, it's great !!! [yesnod][yesnod]

I'm not agree. They are very close to what we need to make real interior design.

The most important (and "complicated" thing) is the modification about the path system allowing to make "area/plaza", and with that and the good textures, we can make floor coverings.

Everything else is much simpler (we can even do it ourselves), because it's just decoration : 3D textured statics objects (like columns/pillars to give relief or some furniture. UGC can help a lot) and some 3D textured scripted objects (like chair and table they already have ...)

Here's what we can do with RCT3 now, and we are very close to be able to do with PC :
http://i.imgur.com/Cp95iWi.jpg

We already have the countertops in the background, the walls, the lights, and the roof. Which is a very good start.
http://i.imgur.com/4UqYHqp.jpg
Photo credits

Salut Angelis ! ou as tu trouver c'est photos sur CHC ? :eek:
 
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