I'd be interested to know what people thought of Theme Park World at the time of its release. I was 13, so too young to really appreciate anything other than the fact it was a game. I'd been very hyped for it after seeing pictures in magazines - mostly for the aspect of being able to ride coasters and build in a free form manner.
I played the original Theme Park in 1994 (not Theme Park World from 1999). I hated Theme Park World because it seemed dumbed down from the original, and a lot of the rides were changed. The original is a classic.
By today's standards Theme Park is seriously flawed, but I still love the music and sounds, seeing the bus grow larger to bring more guests, and all the silly rides it had. A tree house ride which was just a tree for guests to climb seemed so dumb when I was a kid but I wish RCT/PC had one [big grin] the bouncy castle, the arcade and other games that guests could actually win prizes at was cool too! The business management system wasn't great, but it was challenging and engaging enough to be very fun for its time.
But the original Theme Park had a very very broken coaster builder LOL. When I was a kid I had a tough time just figuring out how to unlock the coaster, let alone build one. I don't know why it was tough for me, but I eventually figured it out. Basically, any time you made an "uphill" it would act as a chain/lift so there was really nothing else to it, every turn was 90 degrees, and the speed of the coaster was always the same (which was wayyy to fast) and there was no such thing as a "bad" coaster which guests didn't ride. And no matter how big it was, people would only pay so much. So it was dumb to waste your money on making anything more then a small circle. It was more like a fair ground than a huge thrill park.
The game required you too research rides which I thought worked well, and a lot of rides to build and fill your park. It was a lot of fun just building parks, with lakes and trees, flowers would automatically grow and you had the same employees as RCT had. I liked how you could sell your park to move on to the next part of the world, there were different choices to pick where yo uwanted your next park to be at, like in a desert or tropical or snowy locations. I first played it on Sega Genesis first, and some other consoles like PS1 and PC. Each version had slight differences like for some reason the balloon stall was made into a much bigger building, and menus were improved.
I think the PS1 version actually allowed you to ride the rides, but it just played a stupid 10 second video sample of a ride but it didn't look like it was "in your park, that you built" so it was pretty lame, but new for the time back before RCT1 came out. Of course, this is the original Theme Park I'm talking about, and not Theme Park World. Like I said, I didn't like TPW, it was nothing like the original.
I also played Disney's Coaster (released in 1993) which for its timing was a phenomenal game, where you could ride coasters that YOU Design. That game truly was the first ever Coaster game LOL! It too had a sequel called Disney's Coaster Ultimate Ride (in 2002) but I never played that one. But for 1993, the original was something I had a TON of fun playing as a kid at the age of 8 or so, even though its graphics were made up of only black lines on a solid blue back ground C:\Dos\Run Go DOS LOL! [big grin] When I was a kid I always wanted to see those 2 games (Coaster and Theme Park) to get combined and when RCT3 was released, it blew my mind!