The stream will be with Producer Richard Newbold, and Lead Designer Andrew Fletcher.
1. What has been the general reaction to ALPHA1? Did we use stuff the way it was envisioned by the team?
2. What were the teams biggest surprises in the feedback they have got? Like a feature they tought was VERY good but were harldy used by us. Or the other way around, things that weren't planned but we did it anyway.
3. Stairs. Will stairs be added to path's and que lines? And if so, how will they work? (selectable? automatically depending on steepness?)
4. Plaza's. A much requested feature when it comes to path's is plaza's. With the path widht set to max. we have some "tricks" to create plaza like path's. Is there anything planned or updated to make it more easy or more realistic to create plaza's?
5. Fences. In RCT3 the fences were considered scenery. Which could be done because we only needed straight pieces since we only had 90 degree angles. This is more complicated in PC ofcourse with all the curves. Will there be an option to automatically add fitting fences to a path when i want to? (I think que lines already have this)
6. Curved slopes. This is again a feature that is possible to do in Alpa 1, but only when using some sort of trick. Will it be possible to have curved slopes in alpha 2 Or in the future?
7. Old school 90degree. I know, we always want what we don't have. Curved path's was much requested but now that we have it we also want to be able to have 90degree angles. Have they been considered?
8. The obvious one, what has been changed on the path system since Alpha 1?
Paths:
- Could we also have a hot key which makes the path wider/slimmer and/or longer/shorter as well as the slider in the command box.