Planet Coaster Ride Reputation Update

I think this idea is great except it needs to be improved otherwise I can't play with it on. There is no way to make the rides more interesting to the guests unless you destroy it and make a new one. So if you like the ride you created, after awhile it basically becomes a money drainer. There needs to be a way to upgrade it or fix it to make the prestige better that makes guests want to ride it again.
 
I think this idea is great except it needs to be improved otherwise I can't play with it on. There is no way to make the rides more interesting to the guests unless you destroy it and make a new one. So if you like the ride you created, after awhile it basically becomes a money drainer. There needs to be a way to upgrade it or fix it to make the prestige better that makes guests want to ride it again.

Can't you just wait until it turns to "Classic" status and guests ride it again?
 
Can't you just wait until it turns to "Classic" status and guests ride it again?

not everybody wants to wait 20+ in game years. Scenarios in classic RCT lasted 4-6 years and the years were shorter. A month in RCT lasted 7 minutes and most scenarios could be completed in under 2 hours. A month in PC lasts 12 so thats A VERY LONG TIME for a ride to reach classic status. If your playing sandbox then it doesnt matter, but for career mode this is not balanced especially when most of the objectives are so boring
 
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I finally played over the weekend and got to experience the reputation system. The concept is great. The execution needs improved.

Suggestions:
- Refurbishing the ride should close it longer (perhaps a month +/- depending on its age).

- Refurbishing should increase the rides desirability.

- Renaming & Changing the coaster design should be treated as a Remodel or Refurbishment and should increase its popularity. Same with changing / placing new scenery. This should give the ride a small buff/boost in its popularity.

Deleting the coaster or ride and then rebuilding the same coaster blueprint or ride is then seen as "New".... This is a poorly designed game mechanic. See above for recommendations.

There should be ways to slow the aging process down
I.e. more frequent inspections, repainting a ride could also add a buff/boost to slow aging (but also showing visual signs of wear/aging) if my coaster or ride still looks brand new, why does it look old to my guests? There should be rust, pieces broke or missing, duct tape or other visual changes.

As I have previously recommended a ride / coaster upgrade tree implementation would be a great addition to the management aspect and affect the gameplay in many different ways.
I.e. upgrade restraint types = slower aging but decreased excitement low cost,

Upgrade ride operation booth = more reliability, happy ride operators costs a lot of money.

Another thing that I realized this weekend when playing would be a drastic change, but I think one that is needed. Currently all flat rides are placed with a default sequencs. There should in my opinion be no default, adding this layer of Management will allow more configuration of each ride operation and feel new and different Everytime and perhaps result in different ride stats. I realized this functionality was misplaced after I noticed I have never used the ride sequence feature yet. I have no reason to because the ride already does its thing.

Maybe this is togglable or their is a drop down with different ride sequence patterns to select for those that don't want to manage the rides operation.

I hope these comments / suggestions are looked at by the dev team.
 
- Refurbishing the ride should close it longer (perhaps a month +/- depending on its age).
If you play the career - like the one park, with the durability problem of rides (every few mins a ride breaks down and you should do a lot of refurbishments) - It would make this park nearly impossible.

- Refurbishing should increase the rides desirability.
Why should a refurbishment, like chaning the block brakes, or whatever affect the desirability?

- Renaming & Changing the coaster design should be treated as a Remodel or Refurbishment and should increase its popularity. Same with changing / placing new scenery. This should give the ride a small buff/boost in its popularity.
I'm not sure, why it should be like this.
If you change the design, the coaster doesn't change. If ii's blue or green doesn't matter - changing the scenery could increase it a little bit, but I think the coaster is the same, so it shouldn't change that much.
Refurbishment is something like the abrasion or changing block brakes, so this isn't affected by such changes. (please correct me, if I'm thinking wrong about the refurbishment)

if my coaster or ride still looks brand new, why does it look old to my guests? There should be rust, pieces broke or missing, duct tape or other visual changes.
It's old, because it's in the park for a long time - like in real parks - a new coaster is more popular, than an older one - it's not because the older one is rusty.

Another thing that I realized this weekend when playing would be a drastic change, but I think one that is needed. Currently all flat rides are placed with a default sequencs. There should in my opinion be no default, adding this layer of Management will allow more configuration of each ride operation and feel new and different Everytime and perhaps result in different ride stats. I realized this functionality was misplaced after I noticed I have never used the ride sequence feature yet. I have no reason to because the ride already does its thing.
I think it's perfect like it is. - if you want to change the sequences, feel free to change them - if you don't want to change them, just take the default ones. :)


Please don't get me wrong - I just do have a dissenting opinion about these points.
 
If you play the career - like the one park, with the durability problem of rides (every few mins a ride breaks down and you should do a lot of refurbishments) - It would make this park nearly impossible.


Why should a refurbishment, like chaning the block brakes, or whatever affect the desirability?


I'm not sure, why it should be like this.
If you change the design, the coaster doesn't change. If ii's blue or green doesn't matter - changing the scenery could increase it a little bit, but I think the coaster is the same, so it shouldn't change that much.
Refurbishment is something like the abrasion or changing block brakes, so this isn't affected by such changes. (please correct me, if I'm thinking wrong about the refurbishment)


It's old, because it's in the park for a long time - like in real parks - a new coaster is more popular, than an older one - it's not because the older one is rusty.


I think it's perfect like it is. - if you want to change the sequences, feel free to change them - if you don't want to change them, just take the default ones. :)


Please don't get me wrong - I just do have a dissenting opinion about these points.


Thanks for the feedback. I personally disagree and feel these features and functionality would enhance gameplay for myself and many others. It's high level. It's not perfect. I'm not a programmer and have no idea if any of it is possible or is level of difficulty. But, I'm offering ideas and feedback as requested by the devs. :)
 
Thanks for the feedback. I personally disagree and feel these features and functionality would enhance gameplay for myself and many others. It's high level. It's not perfect. I'm not a programmer and have no idea if any of it is possible or is level of difficulty. But, I'm offering ideas and feedback as requested by the devs. :)

theres just so many other ideas that could be implemented, and this feature is clearly not favored by the majority
 
I do like the idea, but i think it happens way to fast. Often the ride starts to age before I even finish with Station buildings and scenery. A ride should be new for a full year and be aging for 5. So far I have not had one get into classic mode. Also, what I like to see for the flat rides, to see them age. Have the paint fade and look dirty is one idea i have for that.
 
Allowing me to turn off this feature has renewed my excitement for this game!

Thank you thank you thank you thank you!!!!! [big grin][big grin][big grin]

[up][up][up][up][up]
 
Although I am not a fan of the current implementation of the aging system, I do offer a few suggestions that should be easy to implement and could possibly make the aging aspect more enjoyable.

1 - Slow down the aging process maybe another 25%. It happens way too fast.
2 - Lessen the effect of aging, so that a ride can still maintain some level of profitability.
3 - Utilize the Marketing aspect of the management console to increase the Prestige of a ride, by advertising the ride or offering ride coupons to gain more interest. This will allow players to have some management over a rides popularity without the need to completely destroy and rebuild.
 
I really need help with this aging stuff...

I build a ride and in a few months it's no longer new.. It should be at least a year before aging and then another 3 years before old.

Old should make the ride cheap but not unprofitable.

And what is the mystery of 'classic' reputation? I've had multiple rides open for 10 years plus hoping they'd get that rep but they're still old and now my beautiful park is basically blown to dust because of the amount of money sinks that i banked on...

Please help me understand when or if rides actually do regain status. (Hard mode)
 
Although I do not prefer this new feature I do understand how it could be useful and maybe I'm missing something here but for people like myself who pretty much just play in sandbox mode this feature is a pain in the neck. Unless, I am reading the OP wrong, this feature will not be able to be turned off in sandbox mode. This feature should not even be in sandbox mode.
 
Although I do not prefer this new feature I do understand how it could be useful and maybe I'm missing something here but for people like myself who pretty much just play in sandbox mode this feature is a pain in the neck. Unless, I am reading the OP wrong, this feature will not be able to be turned off in sandbox mode. This feature should not even be in sandbox mode.

You read it wrong Tjc6901. It's currently not a feature in sandbox parks.

Reputation changes are not applied to Sandbox mode, the ‘Easy’ Challenge mode difficulty, nor to previous existing Scenarios.
 
You read it wrong Tjc6901. It's currently not a feature in sandbox parks.

Thanks but it says "Reputation Changes" are not applied to Sandbox, which means to me that the changes they are going to be making will not apply to sandbox mode. There is the Prestige feature in sandbox mode right now.
 
Thanks but it says "Reputation Changes" are not applied to Sandbox, which means to me that the changes they are going to be making will not apply to sandbox mode. There is the Prestige feature in sandbox mode right now.

no,

the reputation and aging of rides is only applied in career and in medium, hard and harder challenge.

The prestige of the ride is base mostly on the scenery, so yes you'll see it in sandbox, but none of your rides will become "new, aging, old, revivng, classic"
 
no,

the reputation and aging of rides is only applied in career and in medium, hard and harder challenge.

The prestige of the ride is base mostly on the scenery, so yes you'll see it in sandbox, but none of your rides will become "new, aging, old, revivng, classic"

Oh, Ok, I understand Now. Prestige and Ride Reputation are 2 different things. OK, Thanks for the clarification.
 
an update to my last post on here, It has got to year 18 and still the rides built in year 1 are not reviving or have become classics.

Still not sure what to do. Seems pointless building scenery if i have to delete the rides after.
 
an update to my last post on here, It has got to year 18 and still the rides built in year 1 are not reviving or have become classics.

Still not sure what to do. Seems pointless building scenery if i have to delete the rides after.

Make sure that the rides are Open. I noticed that when my rides were closed they would age up to the "Old" point, but they did not seem to go any further until I re-Opened them. Once they are back to Open, then the clock will start going towards the "Reviving" state. I may be wrong on this, but it definitely seemed to be the case for me.
 
I like this feature but a ride ages WAY too quickly. A ride should have ridiculously long queues for at least a year, then "normal" level of queues for a few years before slowly dropping off.

There should be a way to pay to make a ride "new" again.

Great feature just some better balancing required.
 
As always we are and will be continuing to listen to the community’s thoughts and feedback. There may be future balancing and enhancements to this or other features in the future so please do continue to give us your feedback and suggestions on the forums.

My feedback on the ride reputation system:

By having rides age, you reduce their income, slowing player profits. This does not add "depth" but it does require us to tweak ride prices more frequently. The idea of challenge should be in more than just slowing profits, and I have posted many ideas on how to do that, but I will stick to this topic here.

Once a ride reaches the final state of being a classic, the player suddenly gets a huge bonus in profits, essentially marking the end of their "downtime" and bringing about the end of any challenge left to the scenario.

If you go back to the roots of RCT1, the entire challenge was to maximize profits in a short amount of time. With RCT2 they added more challenges with coaster ratings, but scenarios back then were always limited to under 8 years. Now with RCT3 and PC you have removed the challenge of time. The ride reputation forced players to simply "wait out" the scenario until their rides start making profits. This defeats the purpose of replaying a scenario to try and do better, because its just a waiting game instead of puzzle to beat the clock

Challenge is added to the game by limiting the player, in RCT1 we started with a smaller park which required us to buy land. In PC every scenario is easily bigger than it needs to be, and the idea of playing to fill in every nook and cranny just makes it feel like another sandbox mode with preset terrain.

My biggest complaint with the challenge in PC is the repetitive and boring objectives of "gain X amount of guests" or "gain X amount of profits" those are always the 2 most basic challenges to any park and your goal to make the best sim ever should be focused on giving players better more interesting and unique objectives. For example: build a coaster through a predetermined tunnel. Build an unfinished coaster with preset pieces, the game is planet COASTER and should be more focused on those kind of objectives for a scenario mode.

Also a real career mode could be really fun too [up]
 
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