General / Off-Topic RCTWorld General Discussion

To be honest some at Nvizzio/Atari seemed convinced that there were 'spies' from Frontier trying to 'steal' all their best ideas for a long time. Several times they cut back on any discussions with the beta-testers when Frontier would come out with something similar to what Nvizzio was working on, suspicious that somehow the beta-testers were leaking plans, which was kinda hard to do when they seldom let the beta-testers in on any of their plans in the first place...

Instead you usually had no more than a couple days to test before they went ahead and released the update, which more likely than not didn't have fixes for the bugs and bloopers the beta-testers caught anyways.

It's like it never even dawned on them that the list of things likely found in a theme park game is kinda finite...even more so when the competition had already previously worked on multiple theme park games in the past, but I wouldn't doubt in the least that there isn't someone over at Atari whining about being 'copied again' as if that were the sole reason for their crappy game...

People have been suggesting vending machines here and elsewhere for months, if not years. There were CSO vending machines people created for RCT3, so it's kind of hard to believe that Atari suddenly had this great epiphany to add vending machines and everyone would come running back to reinstall RCTw again... [weird]
 
I'm pretty sure the vending machines are just scenery in rctw. But it is weird that both games got same thing. Copying seems unlikely as there is no way frontier could add functional vending machines and games, with all the animations etc in the short time since rctw made their update public. Also.. can't see either game benefitting from copying the other at this point!

Just an odd coincidence imo, especially given that no such game has bothered with vending machines in the past (so far as I recall).

It seems as if implementing functioning vending machines is beyond the capabilities of whoever is in charge of these updates. They've only been fixing bugs, not implementing new features...
 
It seems as if implementing functioning vending machines is beyond the capabilities of whoever is in charge of these updates. They've only been fixing bugs, not implementing new features...

I can't believe they bothered doing anything. Seems pointless, who have they done this for?

I wouldn't normally say it's pointless to work on a game, some bad games become good... But seriously, I reckon if magic happened and somehow RCTW became a good game, it still wouldn't be worth it. It's already gone down in history as one of the worst games of the decade.

One explanation is that the 'new developer' is just one guy bought in to 'see what they can do' and in between trying to patch up a few of the easier bugs they got bored and chucked in some new content to try and justify their own wage and show at least something. I don't know how else to explain it taking over 6 months to partially fix the pathing and add a few new peaceable objects.
 
I'm wondering if it's because of some of the failed attempts Atari's had lately, like with the crowd funding for a couple projects, where they had a lot of comments pointing out not only how bad RCTw was, and still is, but also pointing how they just walked away and abandoned it.

Not exactly sterling references when one's trying to get others to invest in you or interest them in some other scheme you've got going I would think...

Maybe, as Deuce suggested, it might be worth them spending a small amount to fix a few bugs and knock out some new content so they can counter that, at least the claims that they abandoned the game?

Regardless, I think that this suddenly interest in working on RCTw will not last very long, nor really amount to much, I suspect it's nothing more than a little window dressing in an attempt to try to remove some of the stains on Atari's reputation for other schemes they have.
 
Regardless, I think that this suddenly interest in working on RCTw will not last very long, nor really amount to much, I suspect it's nothing more than a little window dressing in an attempt to try to remove some of the stains on Atari's reputation for other schemes they have.

It's definitely only a little window dressing, at the very most lol. Fixing that game would require a time machine and a change of Atari ownership circa 2014...
 
I would bin it and start again.

Been saying that since beta lol! Yup, they screwed the foundations and carried on building regardless.

Most gamers don't have that insight though, and can't tell the difference between something that needs fixing and something that could never work out, no matter how many updates it gets.

I'm convinced they used unity prefab code for pretty much everything rather than do very much of their own work. In the early days they apparently got someone in to make the coasters work, then left the main team to build the rest. And the rest is implemented in a 'unity 101' style. Feels like every other unity indie game out there..
 
It's definitely only a little window dressing, at the very most lol. Fixing that game would require a time machine and a change of Atari ownership circa 2014...

Or better yet, a change in Infogrames ownership circa 2001!

I'm wondering if it's because of some of the failed attempts Atari's had lately, like with the crowd funding for a couple projects, where they had a lot of comments pointing out not only how bad RCTw was, and still is, but also pointing how they just walked away and abandoned it.

Not exactly sterling references when one's trying to get others to invest in you or interest them in some other scheme you've got going I would think...

Of course, the pathetic "perks" the campaign offered didn't help matters!

Personally, I think Atari is unlikely to do that since "we need money and we can't afford to make a new game engine!" or something else along those lines.

And adding rides and features would mean expanding and adding stuff to the game engine, which the current team probably doesn't have access to. Scenery items are an easy way to add content with minimal effort!
 
This more than a bit puzzling to me. I fail to see the point.
Porting a game emulator to a car's infotainment system is the kind of thing that bored engineers like to do as an interesting challenge, not really intending for it to become an actual feature. Musk's the kind of person who probably thought it was a fun thing to include and paid for the rights with the change down the back of his sofa (or Atari allowed them to use it for free for the publicity, hence the tweet).
 
rcta_box_web.jpg

This image honestly makes no sense to me. Realistic cars on the blue track, toboggan car on the corkscrew coaster track? the track leading to the corkscrew coaster is a different type of track, it looks weird with the blue track as well as the rock work going through the corkscrew coaster, there doesn't seem to be any blue colors in that waterfall and it looks like milk, the scaling looks really odd (when that family reaches the carousel, thats going to be huge) Is that a satellite just floating there in the background? and the balloons look like they were cut out from a different image and slapped over the top :/
 
Haha I guess that explains why this coaster has its front car clipping the back of the train in this prominently featured screenshot. Oh and the screenshots all link to the image of a generic RCT1 park. I guess you could call that false advertising?

Atari's clueless mishaps are becoming comedy gold at this point. You just can't make this stuff up.
 
Back
Top Bottom