I'd play CQC for materials instead of credits

I would definitely choose this over the current (manufactured) mat gathering goat rope!

In a perfect world (or at least my version of one), CQC would just become an in-game activity -- where you'd fly a ship with your SLF to one of those stations that are like the ones in the CQC arenas, park your mother ship in a no-fire zone and enter an "SLF-only" fighting arena (where your experience went toward your CQC rank AND you earned mats). ...or CQC rewards could be sold/traded for mats of your choice -- like the material trader functionality but with a different currency. Then you'd have none of the unevenly-outfitted ships fighting in the same match garbage that CQC has now -- everyone in their choice of SLF (with elite NPCs keeping things (at least somewhat) interesting. Perhaps make them something like CZ's which would have a big furball of both human and NPC pilots?
 
Last edited:
..

How about you?

I suggested the same before. A lot of people don't play CQC because it doesn't help their game progress. If you could get grade 5 mats from CQC instead of shooting rocks and scanning wakes, I'm sure more people would do it.

I would play CQC if I could find a match. I actually enjoy it. I'm surprised that so few players in a space sim enjoy space combat. We just have space truckers.
 
I tried it and never got a match. I like the idea of parking up and entering the "CQC Blood Bowl" where the winner got 100 points second 75 etc and some in game items could be paid for using them.

Let's face it way too sensible for FD to implement 😄☺️
 
I think I'm going to change my vote.

I just went and played some CQC for a bit. Surprisingly, there were a number of people playing 12-15? Enough for a couple of Deathmatch arenas to be operating.

And I (re)discovered the number of things I hate about the arena: from the (unengineered) small planes you have to fly, to the way it matches much higher ranked players (with more unlocked planes and options) with brand new players; to the controls that don't work quite like they do in the normal game, and on and on.

I *might* do it for mats, but I'd much rather the whole manufactured-mat gathering process was rejiggered to be less stupid.
 
And I (re)discovered the number of things I hate about the arena: from the (unengineered) small planes you have to fly, to the way it matches much higher ranked players (with more unlocked planes and options) with brand new players; to the controls that don't work quite like they do in the normal game, and on and on.

I *might* do it for mats, but I'd much rather the whole manufactured-mat gathering process was rejiggered to be less stupid.

I completely understand that many Commanders very much dislike CQC. It can be pure unadulterated mayhem. That mayhem, however, is precisely what makes it so glorious for me. The CQC fighters are probably the closest to the spaceships envisioned by the original flight model. Although the higher levels do get more outfitting options, they are mostly sidegrades. In comparison to engineering, it is far more balanced. There is no way you can avoid continuous and rapid pip management. It's not about theory crafting and the endless grinding of mats and twenty minute fights; it's about patience and loving flying so much that one is willing to die thousands and thousands of times over. Instead of paying for rebuys, one pays by offering bits of one's ego to the god of technical perfection. Most every ship is viable, too.

CQC does try to put similarly leveled players together, unfortunately due to the lower player population, a wide variety of skill levels may be placed in the same instance. I rather like being placed in with the pros. I want to see to what extent Elite's brilliant flight model can achieve. That is if I live long enough... which becomes another game in itself.

There is no doubt that more incentives, like materials, many more credits or being able to queue from the main game, would be great for CQC. CQC can be very disheartening to those not accustomed to perceived failure.

However, isn't picking yourself up over and over again, figuring out what you did wrong and reattempting a most valuable life skill?

Besides, there's very little clogging in comparison.

o7

:)
 
Found a lot of matches in the weekend but all against elite players so no chance for me ever hitting someone XD

On my first day in CQC (that was only last year) the Elite players mopped the floor with me.

Just get up and keep fighting.

0538feeb-dd76-4606-a637-07b3d5140669

hR2lyN1

You don't beat top PvP players in the Open on your first day either.

---

Quite frankly most of the CQC elite players are not really that good fliers (with the exception on 2-3), most of them are PVE players and Explorers in the main game, they just beat you with knowledge and experience.

They know the maps, they use power ups, they know when to deploy countermeasures and how to use environment to their advantage and basically know what works and what doesn't in CQC and have good situational awareness.
 
Last edited:
The rewards have to be increased by a factor of ten at least. I'm 44% Elite and I've earned something like 250k credits.
 
Queue inside the main game (no disruption to the game itself).
You get rewards for playing. Money, decals, paintjobs, ship parts.
You can visit a station and check the services panel for up to the minute cqc score boards.
Visit a CQC station, and you can opt in to watch the fights from a "TV broadcast" like experience.
Bring-Your-Own-Ship CQC pits Cmdr's against each other using their own ships.

How about now?
no, not sure there is anything they could do to cqc to get me to play it.
 
Back
Top Bottom