objectively
Compared with G3 SCBs [1] you get 10% less spin-up time or 6% better thermal load, depending on blueprint.How about Colonia? Grade 4 SCB engineering blueprint, not available anywhere else.
4 hours if you do it the skill-free point-and-jump way, yes.Colonia is like 4 hours away. 4 hours of gaming time sacrificed for an utterly boring "activity", i.e. staring at the exact same loading screen 1 grillion times. Jump, jump, scoop. Zero skill required.
Offline travel has two problemsNo, there could be a better solution: offline travel.
OP, Please don't speak for others which you have not identified as "like minded" and make a statement like "really not helpful to the vast majority of players" when you have absolutely no proof to substantiate your statements. Please link all of the "like minded" posts from other forum users here who state that this issue of yours, "are really not helpful to the vast majority of players".
In most of this thread, without exception, everyone is telling you its not the way the game was designed, even from its inception in 1984. So, this is an issue you have, and is not for the "vast majority of players" here.
This thread has digressed to a level of absurdity.
If you're finding travelling between multiple systems boring, here's a pro-tip: Don't do it.
Last I checked, there's nothing in the game that compels you to make jump after jump after jump, so don't.
Problem solved.
Travelling in the game was clearly broken from the start - why should any game player be forced to endure hundreds of pointless and repetitive button presses and loading screens to get from one location in a game to another - this is ludicrous in the extreme - will it ever be fixed? Or is this forever to be the game's critical legacy...?
Offline travel is in - you pay people to fly your ships to you.
The flying is integral - if getting the G4 SCB is so vital then you will take the time to get there.
There you go again. "Most People". For one thing, "you assume most people" here think like you or like what you like. It's arrogant of you to "assume" people like what you like or agree with what you think and make statements you have no proof of. Show us where "most people don't like doing boring activities"? That's your opinion and an assumption on your part.
"Truth" is a "Reality In Which We All Agree", and I don't see anyone here on this thread "agreeing with you".
Find another game which meets your expectations. It's definitely not Elite Dangerous.
Again: This thread has digressed to a level of absurdity.
End of discussion.
We should be able to instantly travel anywhere. We do not need the feeling that this is a real true to life galaxy. Instant travel will make it feel like our backyard.
And we should be able to instantly jump from hangar to hangar. That way we won't lose any time at all.
And why stop there... I propose instant kill of NPC too...
And of course instant rich, instant upgrade, instant everything, everywhere....
This should be the perfect game that demands no time at all to do anything...
Ooops I just finished the game accidentally and became a gazillionaire in the process, while exploring all stars and planets instantly.
Man I sure love space sims.
When you complain about a Space sim trying to be realistic. Tell me what realistic space game/movie/tv show doesnt require some type of jumping? It isnt going to change. This is how spaceships work If you dont like it then dont play. This is like telling a FPS to take away guns
Which films have a 24 hour long jumping sequence...?![]()
Compared with G3 SCBs [1] you get 10% less spin-up time or 6% better thermal load, depending on blueprint.
Only you can decide if that's worth the travel for your ships, but it's not a noticeable difference for most use-cases. There's a couple of high-end PvP or very thermally-balanced PvE builds where it might actually make a practical (if marginal) difference, and that's it.
4 hours if you do it the skill-free point-and-jump way, yes.
If you carefully optimise the ship and plot the route, it can be done in under 2 (probably in 1:30 if you make use of every available game feature). But "if you apply skill you can do it better" is unpopular round these parts...
But, actually, this demonstrates exactly why any "fast travel" slower than "instant" is pointless for Frontier to add. Colonia is currently ~1h 30m away at a top-skill record-breaking pace, or 4h for a normal player. When the game was first released, travelling the same distance would have taken around 15-20h at best, possibly longer - travel is now almost ten times faster than at original release, and it's still not fast enough.
Offline travel has two problems
1) If you can have cargo in your hold while you do it, or missions active, or similar, then it reduces risk and complexity of travel, therefore making things easier for bots. Frontier are trying to reduce the number of bots, not encourage them.
2) It encourages not playing the game. Sure, some of the time you'll be asleep - but you can imagine all the threads if it was introduced. "I'm offline travelling to Beagle Point and I have to not play the game for ten days while my ship gets there. Frontier should make this faster! This is just a cheap way to get us all to buy alt accounts!" (10 days is assuming a similar pace to ship transfers)
With alt accounts it can get pretty silly, too - set them going in a rotation, so you log into one, make its next route, then log out and into the next one, repeat - each account can be earning income (e.g. rares trade, hauling CGs, etc.) without you having to do the inconvenient step of actually playing the game, so with multiple accounts rather than the account you're playing earning, they all earn.
And in ED ships travel at far faster speeds, so not really sure how relevant space travel of right now is.
Well, no, it isn't objectively verifiable that it's broken and tedious. That would be the very definition of an opinion.
ED isn't an RPG game.