In game travel - the critical flaw?

Status
Thread Closed: Not open for further replies.
How about Colonia? Grade 4 SCB engineering blueprint, not available anywhere else.
Compared with G3 SCBs [1] you get 10% less spin-up time or 6% better thermal load, depending on blueprint.

Only you can decide if that's worth the travel for your ships, but it's not a noticeable difference for most use-cases. There's a couple of high-end PvP or very thermally-balanced PvE builds where it might actually make a practical (if marginal) difference, and that's it.

Colonia is like 4 hours away. 4 hours of gaming time sacrificed for an utterly boring "activity", i.e. staring at the exact same loading screen 1 grillion times. Jump, jump, scoop. Zero skill required.
4 hours if you do it the skill-free point-and-jump way, yes.

If you carefully optimise the ship and plot the route, it can be done in under 2 (probably in 1:30 if you make use of every available game feature). But "if you apply skill you can do it better" is unpopular round these parts...

But, actually, this demonstrates exactly why any "fast travel" slower than "instant" is pointless for Frontier to add. Colonia is currently ~1h 30m away at a top-skill record-breaking pace, or 4h for a normal player. When the game was first released, travelling the same distance would have taken around 15-20h at best, possibly longer - travel is now almost ten times faster than at original release, and it's still not fast enough.

No, there could be a better solution: offline travel.
Offline travel has two problems
1) If you can have cargo in your hold while you do it, or missions active, or similar, then it reduces risk and complexity of travel, therefore making things easier for bots. Frontier are trying to reduce the number of bots, not encourage them.
2) It encourages not playing the game. Sure, some of the time you'll be asleep - but you can imagine all the threads if it was introduced. "I'm offline travelling to Beagle Point and I have to not play the game for ten days while my ship gets there. Frontier should make this faster! This is just a cheap way to get us all to buy alt accounts!" (10 days is assuming a similar pace to ship transfers)
With alt accounts it can get pretty silly, too - set them going in a rotation, so you log into one, make its next route, then log out and into the next one, repeat - each account can be earning income (e.g. rares trade, hauling CGs, etc.) without you having to do the inconvenient step of actually playing the game, so with multiple accounts rather than the account you're playing earning, they all earn.




[1] G3 SCBs of course require Dangerous combat rank, which will probably take quite a bit more than four hours to get, and the more efficient ways to obtain it are similarly skill-less and boring (sitting in a CNB in a healing-beam pair with a brick on the fire key and a bunch of laser turrets has some similarities with your "offline travel" idea)
 
Wow!

A serious case of "truth hurts" ED's defenders in the last few pages :giggle: - here's a hint for debating the merits of a game, book, film etc - words do not mean "what you want them to mean..." Hot is not cold...
 
If you're finding travelling between multiple systems boring, here's a pro-tip: Don't do it.

Last I checked, there's nothing in the game that compels you to make jump after jump after jump, so don't.

Problem solved.
 
OP, Please don't speak for others which you have not identified as "like minded" and make a statement like "really not helpful to the vast majority of players" when you have absolutely no proof to substantiate your statements. Please link all of the "like minded" posts from other forum users here who state that this issue of yours, "are really not helpful to the vast majority of players".

In most of this thread, without exception, everyone is telling you its not the way the game was designed, even from its inception in 1984. So, this is an issue you have, and is not for the "vast majority of players" here.

This thread has digressed to a level of absurdity.

Of course most people don't like doing boring activities in games that is simply an obvious truth.

Why do you think most RPGs have a fast travel system?

Do you accept that travel in ED is objectively boring to a reasonable minded person? Would you accept that watching paint dry is an objectively boring activity...?

If a game was designed badly then it can be fixed...

The argument you adopt that if you deny something it cannot be true is completely ludicrous...
 
If you're finding travelling between multiple systems boring, here's a pro-tip: Don't do it.

Last I checked, there's nothing in the game that compels you to make jump after jump after jump, so don't.

Problem solved.

You accept there is a problem then - why would you not like the game to be fixed?

Is it wrong to fix games that have boring parts in them?
 
Travelling in the game was clearly broken from the start - why should any game player be forced to endure hundreds of pointless and repetitive button presses and loading screens to get from one location in a game to another - this is ludicrous in the extreme - will it ever be fixed? Or is this forever to be the game's critical legacy...?

We should be able to instantly travel anywhere. We do not need the feeling that this is a real true to life galaxy. Instant travel will make it feel like our backyard.
And we should be able to instantly jump from hangar to hangar. That way we won't lose any time at all.

And why stop there... I propose instant kill of NPC too...
And of course instant rich, instant upgrade, instant everything, everywhere....

This should be the perfect game that demands no time at all to do anything...

Ooops I just finished the game accidentally and became a gazillionaire in the process, while exploring all stars and planets instantly.
Man I sure love space sims.
 
Last edited:
Offline travel is in - you pay people to fly your ships to you.

The flying is integral - if getting the G4 SCB is so vital then you will take the time to get there.

Sorry, what?

1. If I have to pay real money to a real person (instead of virtual money to an NPC), that means that offline travel is not in the game. It's literally out of it.
2. Flying your ship is integral, yes. However, while combat and suchlike (which requires some skill) is 'flying your ship", pressing "J" once a minute or so is not. As a matter of fact, it's quite the opposite.
 
There you go again. "Most People". For one thing, "you assume most people" here think like you or like what you like. It's arrogant of you to "assume" people like what you like or agree with what you think and make statements you have no proof of. Show us where "most people don't like doing boring activities"? That's your opinion and an assumption on your part.

"Truth" is a "Reality In Which We All Agree", and I don't see anyone here on this thread "agreeing with you".

Find another game which meets your expectations. It's definitely not Elite Dangerous.

Again: This thread has digressed to a level of absurdity.

End of discussion.

"Most people" is a valid phrase of course - why deny it has any validity? Are you defending an extremist minority opinion perchance?

How many people enjoy watching paint dry? Or is that not a "boring" activity?

Your definition of truth is very odd - truth is defined accurately as "that which is true or in accordance with fact or reality". Thinking something does not make it true - you are confusing truth and subjective opinion.

Why are you so intolerant of others' opinions and trying to stifle debate? This smacks of a very poor attempt at blocking ideas which make sense but that you don't like for fear of the game actually becoming more welcoming or fun...
 
We should be able to instantly travel anywhere. We do not need the feeling that this is a real true to life galaxy. Instant travel will make it feel like our backyard.
And we should be able to instantly jump from hangar to hangar. That way we won't lose any time at all.

And why stop there... I propose instant kill of NPC too...
And of course instant rich, instant upgrade, instant everything, everywhere....

This should be the perfect game that demands no time at all to do anything...

Ooops I just finished the game accidentally and became a gazillionaire in the process, while exploring all stars and planets instantly.
Man I sure love space sims.

On the other hand travelling anywhere in the game should take infinitely long...your post is a failed reductio ad absurdum of course...
 
If I am focused and trying to push my way to somewhere, I can average about 1 jump every 50-60 seconds. All depends on the size of the star I need to fly around to jump to the next system, location of the next system to line up properly, heat levels, etc. Fuel scooping also comes into play. The spool up time of the fsd, time in witch space and time it takes to fly around the star are all quality of life things they could improve. Rather than being broken, it could be adjusted. Even cutting those things in half would be an improvement and it would still be 30 seconds between jumps.

Also, yes, I know you can engineer the fsd spool up time (to that one poster that would undoubtedly let me know about something that no one uses, but-for a specific type of build).
 
When you complain about a Space sim trying to be realistic :D. Tell me what realistic space game/movie/tv show doesnt require some type of jumping? It isnt going to change. This is how spaceships work If you dont like it then dont play. This is like telling a FPS to take away guns

Which films have a 24 hour long jumping sequence...? :ROFLMAO:
 
I don't want fast travel in this game.
Player killers can haunt several locations at once with that mechanic.

The fact player killers (Distant Ganks) was off chasing explorers (Distant Worlds) means that the starter systems got a bit of a break.
I want them to take several hours of play to return to my neighborhood.

So no, emphatically a hard 'no'.
 
Compared with G3 SCBs [1] you get 10% less spin-up time or 6% better thermal load, depending on blueprint.

Only you can decide if that's worth the travel for your ships, but it's not a noticeable difference for most use-cases. There's a couple of high-end PvP or very thermally-balanced PvE builds where it might actually make a practical (if marginal) difference, and that's it.

4 hours if you do it the skill-free point-and-jump way, yes.

If you carefully optimise the ship and plot the route, it can be done in under 2 (probably in 1:30 if you make use of every available game feature). But "if you apply skill you can do it better" is unpopular round these parts...

But, actually, this demonstrates exactly why any "fast travel" slower than "instant" is pointless for Frontier to add. Colonia is currently ~1h 30m away at a top-skill record-breaking pace, or 4h for a normal player. When the game was first released, travelling the same distance would have taken around 15-20h at best, possibly longer - travel is now almost ten times faster than at original release, and it's still not fast enough.

Sorry, but it's still 2 hours (actually 4 hours because you have to come back home once the BP is pinned) of gaming time wasted for a repetitive and boring task.
As for the BP, it's clearly worth having it if you PvP.

Offline travel has two problems
1) If you can have cargo in your hold while you do it, or missions active, or similar, then it reduces risk and complexity of travel, therefore making things easier for bots. Frontier are trying to reduce the number of bots, not encourage them.
2) It encourages not playing the game. Sure, some of the time you'll be asleep - but you can imagine all the threads if it was introduced. "I'm offline travelling to Beagle Point and I have to not play the game for ten days while my ship gets there. Frontier should make this faster! This is just a cheap way to get us all to buy alt accounts!" (10 days is assuming a similar pace to ship transfers)
With alt accounts it can get pretty silly, too - set them going in a rotation, so you log into one, make its next route, then log out and into the next one, repeat - each account can be earning income (e.g. rares trade, hauling CGs, etc.) without you having to do the inconvenient step of actually playing the game, so with multiple accounts rather than the account you're playing earning, they all earn.

1) This one is not a problem if you cannot travel offline with cargo or an active mission. As for the risk and complexity of travel, I don't really see what you're talking about. There's nothing complex about it (at least since the introduction of the long range route plotter function - not that it was overly complex before, you just had to fiddle around with the galmap a bit more). Sure, if you want to explore a difficult to reach area then it might pose some kind of challenge, but if all you want is getting from A to B then it's still only a boring and repetitive task.

2) Having to waste hours of precious gaming time for boring and repetitive activities is what discourages playing the game for a lot of people IMO.
 
And in ED ships travel at far faster speeds, so not really sure how relevant space travel of right now is.

Well, no, it isn't objectively verifiable that it's broken and tedious. That would be the very definition of an opinion.

ED isn't an RPG game.

Reality is irrelevant for a game of this type as the reality of the far future is completely unknown...what matters is that the game is fun and not like watching paint dry - pretty simple line of argument that folks here are really struggling with it seems...

Main line of argument against me seems to be that the word "boring" means nothing...not a very good refutation :LOL:
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom