The FSS - How the Right hand doesn't know what the left hand is doing.

Oh hell yeah. Apparently those measly credits had to be preserved after all that was taken away because a few thousand credits is so important. I bet they are to Max Factor anyway. Credits are super critical to the game and must be treated seriously at all costs or riot.

Its probably better you don't try it. Either you'll decide its not that bad or leave the game for good.
Don't talk about what you know nothing about.
 
Because the system has already been discovered or partly discovered, steller cartographics has already updated your ship with very basic information of what's there. If you want detailed information, you need to pay for it or scan. They gotta make money some how.

If you go to a virgin unexplored system, there will be no planets in your system map after the honk.

The FSS scanner does not change its purpose. You want to more info on a specific planet that you can see in your system map, select it, move your ship so it's pointing at the planet, open the FSS and resolve.

Seems alright to me.

Nice head-canon - just a few issues with it:

1. UC pay ME when I hand in data for systems so if they want to 'make money' they should be giving out the full data, not limiting it.

2. If the ship's computer already has basic data about the system, why can't I view it without having to fly to the system?

3. If the System map knows there's an ELW at 120 Ls from the star, and the FSS knows there's a body 120 Ls from the star, why is it not capable of collating these two pieces of information?

4. How does the UC data get 65 kLy to my ship when someone hands in data back in the Bubble?

Obviously the answer to points 1, 2 and 4 is "It's a game". The answer to point 3 is that FDev slapped a cosmetic layer on top of the old mechanic, rather than creating a brand new, coherent system.

What's your rationalization for the invisible DSS behavior I described earlier in the thread?
 
Nice head-canon - just a few issues with it:

1. UC pay ME when I hand in data for systems so if they want to 'make money' they should be giving out the full data, not limiting it.
They do give out the full data when you buy it from what I remember, but it's been a while since I did that.

2. If the ship's computer already has basic data about the system, why can't I view it without having to fly to the system?
Don't know, haven't figured that one out yet. Maybe it should do.

3. If the System map knows there's an ELW at 120 Ls from the star, and the FSS knows there's a body 120 Ls from the star, why is it not capable of collating these two pieces of information?
Don't know. The FSS never made perfect sense, but neither did the ADS. In fact most games like this don't make much sense. We just have to gloss over as many inconsistancies as we can. Its done so we can have some gameplay.

4. How does the UC data get 65 kLy to my ship when someone hands in data back in the Bubble?
The same way Galnet gets updated.

Obviously the answer to points 1, 2 and 4 is "It's a game". The answer to point 3 is that FDev slapped a cosmetic layer on top of the old mechanic, rather than creating a brand new, coherent system.
Possibly. Seems a bit more involved then that though.

What's your rationalization for the invisible DSS behavior I described earlier in the thread?
Is that when it auto finds stuff when close. Then I would say that the FSS auto resolves for you as it can make out the planet itself and doesn't need your input.

Realistically the ships should be able to do pretty much everything without any player input. They should actually be all drones, but that would be boring and there would be no game to play.
 
Is that when it auto finds stuff when close. Then I would say that the FSS auto resolves for you as it can make out the planet itself and doesn't need your input.

No, I mean when the old-DSS activates at range > 20 Ls and will scan the body exactly as it did prior to 3.3, despite not having a new-DSS installed. It's described in the second post in this thread.
 
No, I mean when the old-DSS activates at range > 20 Ls and will scan the body exactly as it did prior to 3.3, despite not having a new-DSS installed. It's described in the second post in this thread.
Ah right. There is no old DSS anymore so I would assume that function is now bundled into the FSS. Not too sure its actually needed, but it at least gives you options as I believe the range is longer then the auto resolve if you don't want to use the FSS zoom function. I don't use it either way.

Or its something which they forgot to remove. I really don't care as I don't use that function any more anyway.
 
The removal of the old-style honk would seem to have had the largest impact on those that liked to fast forward past the <subjective>boring</subjective> parts of the galaxy. The FSS requires additional dwell time to populate the system map to the point of being able to decide whether to tarry or move on.

Given the amount of time elapsed (and lack of comment from FD) since its implementation I think it is fair to say that the removal of the old-style honk was a deliberate choice rather than accident or omission. I guess if I had built an entire galaxy I might be reluctant to perpetuate a mechanism that allowed people to cherry pick for the juiciest morsels and just kick the rest to the kerb with barely a glance.
 
The removal of the old-style honk would seem to have had the largest impact on those that liked to fast forward past the <subjective>boring</subjective> parts of the galaxy. The FSS requires additional dwell time to populate the system map to the point of being able to decide whether to tarry or move on.

Given the amount of time elapsed (and lack of comment from FD) since its implementation I think it is fair to say that the removal of the old-style honk was a deliberate choice rather than accident or omission. I guess if I had built an entire galaxy I might be reluctant to perpetuate a mechanism that allowed people to cherry pick for the juiciest morsels and just kick the rest to the kerb with barely a glance.
My hope is that when atmospherics turn up (in 18 months time) nearly every system will be interesting, whether that is just the geography and geology of planets to the finding unique or rare points of interest.
 
My hope is that when atmospherics turn up (in 18 months time) nearly every system will be interesting, whether that is just the geography and geology of planets to the finding unique or rare points of interest.

This is a good point. When today's "ugly ducklings" turn into swans the dynamic will change considerably. The biological POIs on those planets might be very interesting to investigate.
 
The removal of the old-style honk would seem to have had the largest impact on those that liked to fast forward past the <subjective>boring</subjective> parts of the galaxy. The FSS requires additional dwell time to populate the system map to the point of being able to decide whether to tarry or move on.

Given the amount of time elapsed (and lack of comment from FD) since its implementation I think it is fair to say that the removal of the old-style honk was a deliberate choice rather than accident or omission. I guess if I had built an entire galaxy I might be reluctant to perpetuate a mechanism that allowed people to cherry pick for the juiciest morsels and just kick the rest to the kerb with barely a glance.

Wrong.

I liked the ADS because I couldn't fast forward past the flying around a system exploring it.
The FSS facilitates cherrypicking far more than the ADS ever did, since it allows you to scan all those juicy morsels that are 500,000 Ls away from the drop-in point without having to spend time flying there.

Personally, if I'd built an entire galaxy I'd want to give people as many ways as possible to explore it, rather than forcing them to do it in one particular way.
 
Wrong.

I liked the ADS because I couldn't fast forward past the flying around a system exploring it.
The FSS facilitates cherrypicking far more than the ADS ever did, since it allows you to scan all those juicy morsels that are 500,000 Ls away from the drop-in point without having to spend time flying there.

Personally, if I'd built an entire galaxy I'd want to give people as many ways as possible to explore it, rather than forcing them to do it in one particular way.

You can still fly around a system if you wish. You have to spend an extra minute or two to build the system map. After that you can SC as much as you desire. The FSS adds a hurdle not a brick wall to that play style. If you don't like that hurdle fair enough. Restoring the old ADS doesn't restore unreachable content; all it does it remove the new hurdle to reach it.
 
Wrong.

I liked the ADS because I couldn't fast forward past the flying around a system exploring it.
The FSS facilitates cherrypicking far more than the ADS ever did, since it allows you to scan all those juicy morsels that are 500,000 Ls away from the drop-in point without having to spend time flying there.

Personally, if I'd built an entire galaxy I'd want to give people as many ways as possible to explore it, rather than forcing them to do it in one particular way.
You can't probe them without flying there, and from what I can tell, it's the probing that actually makes the money for those that are interested in that and is the most important scan. The discovered by tag in my view doesn't have as much kudos as the mapped by tag in the new system. And it will be even more so when atmospherics become a thing (hopefully in 18 months). You want to see whats on that planet with an atmosphere, just scanning it isn't going to cut the mustard is it, you need to fly there and probe it to find out what is really there. The only thing I would change is to have search areas after probing instead pin point locations of the POI and have a wave scanner in your ship that you can use to track down large POI only when close to the planet.

From what I can tell the FSS has been designed with atmospherics in mind. Hence the reason why I think the next big update will be atmospherics and not ambulation.
 
You can still fly around a system if you wish. You have to spend an extra minute or two to build the system map. After that you can SC as much as you desire. The FSS adds a hurdle not a brick wall to that play style. If you don't like that hurdle fair enough. Restoring the old ADS doesn't restore unreachable content; all it does it remove the new hurdle to reach it.

The point is that some of us who want the ADS back don't want it so we can have 'easy-mode cherrypicking' - which is what you claimed in your original post.
I'm happy that you now understand that and I'm sure you'll be editing your post to reflect your new comprehension.
 
Nice head-canon - just a few issues with it:

1. UC pay ME when I hand in data for systems so if they want to 'make money' they should be giving out the full data, not limiting it.

2. If the ship's computer already has basic data about the system, why can't I view it without having to fly to the system?

3. If the System map knows there's an ELW at 120 Ls from the star, and the FSS knows there's a body 120 Ls from the star, why is it not capable of collating these two pieces of information?

If it were up to me, there would be no "undiscovered" planets except those TRULY undiscovered. Yes, that means leaving the Bubble to make money from exploration. Go ahead, somebody cry me a river. But the reality is this would solve all these problems, and it would make exploration meaningful instead of just Road To Riches everywhere I go.

Back in the old days, I refused to scan systems that were already scanned by someone else - the vast majority of my discoveries were first discoveries, and this is how I made Elite. These days, I don't even have a choice - flying into a system scans everything close by automatically. At the very least I should be required to have an NPC on board for this to happen.

But I still love the FSS! :D
 
You can't probe them without flying there, and from what I can tell, it's the probing that actually makes the money for those that are interested in that and is the most important scan. The discovered by tag in my view doesn't have as much kudos as the mapped by tag in the new system. And it will be even more so when atmospherics become a thing (hopefully in 18 months). You want to see whats on that planet with an atmosphere, just scanning it isn't going to cut the mustard is it, you need to fly there and probe it to find out what is really there. The only thing I would change is to have search areas after probing instead pin point locations of the POI and have a wave scanner in your ship that you can use to track down large POI only when close to the planet.

From what I can tell the FSS has been designed with atmospherics in mind. Hence the reason why I think the next big update will be atmospherics and not ambulation.

Money is of no interest.
Tags are of no interest.
I tried the probe minigame and landing on planets to drive around - but that whole mechanic needs a lot of work to make it engaging (imo).

So, for my personal playstyle the FSS adds precisely nothing - it simply gets in the way. Hence my continued requests for an optional ADS module.
 
Money is of no interest.
Tags are of no interest.
I tried the probe minigame and landing on planets to drive around - but that whole mechanic needs a lot of work to make it engaging (imo).

So, for my personal playstyle the FSS adds precisely nothing - it simply gets in the way. Hence my continued requests for an optional ADS module.

Then why do you fly to planets that you can't land on and explore?
 
Its probably better you don't try it. Either you'll decide its not that bad or leave the game for good.

My original reason for not using it was forcing myself to try it would make me quit for good but it seems the choice has been made for me at this point. Im starting to see the odd post popping up now about how the new mining is just as bad in its way "half baked" and we can all see the new lighting sucks. They did all this (probably in a couple of weeks tbh) to give the impression of new and exciting things just before christmas. They ruined the game to con new sales. Thats Fdev.
 
The point is that some of us who want the ADS back don't want it so we can have 'easy-mode cherrypicking' - which is what you claimed in your original post.
I'm happy that you now understand that and I'm sure you'll be editing your post to reflect your new comprehension.

I would draw your attention to my use of the words "largest impact" in my post, not "only impact". I am still inclined to believe that the addition of the 1-2 minutes of FSS is of a greater imposition to the "honk and decide not to SC to the majority of bodies" style, rather than those for whom spend much more time than that when SCing around a system.
 
I would draw your attention to my use of the words "largest impact" in my post, not "only impact". I am still inclined to believe that the addition of the 1-2 minutes of FSS is of a greater imposition to the "honk and decide not to SC to the majority of bodies" style, rather than those for whom spend much more time than that when SCing around a system.

Surely for the majority of those people the FSS spectrum makes that decision almost instantaneous? If you're cherry-picking then the FSS is as quick as the ADS at showing you whether there's anything in the system you want to scan - which you can then do immediately from the FSS. It's only those people looking for weird alignments or oddly colored planets who have to suffer through the FSS, which is only a tiny minority of cherrypickers.
 
That's just the start:

...
I'm not saying the FSS was a badly thought out hack job ducktaped over the old mechanic that had to be hastily bandaided during beta when it's shortcomings were actually noticed, but it sure LOOKS like that.
The FSS/DSS is riddled with bugs. So annoying. Feels like a beta version.

Why do we have to stop if we just want to look at the honk result? I honk while buckyballing around the star, but then have to go through the unnecessary steps of stopping, checking the chart by entering FSS, exit FSS because there wasn't anything I was interested in exploring further, increase speed to 100%, then finally click on Jump. If FSS could be opened while flying would be nice. Stop only required for scanning the planets.

The comms need to be fixed. Doing DW2 with 500 member squadron with hundreds of messages flying through while doing the FSS, and then after exit the FSS, the comms is messed up with tabs and any "Direct:" selection you've made before.

And then there's the DSS not resetting the blue map cover of a planet all the times. DSS planet 1. DSS planet 2. DSS planet 3, what? It's already blue mapped, but says 0%??? What's going on?

And on, and on...
 
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