How many Interdictions are too many?

Wait ..... you walk around your Planet Bases ? 😮 ..... FD is really slipping behind

Oh .... about your stuff .....
You walk about, almost all of the time!

I bought NMS recently as it is going VR in Summer (allegedly) and have spent 12 hours in game, it makes the 'grind' in ED seem like a breath of fresh, Spring air! How much time in ship so far? About 15 minutes. A brilliant management game for those who like to continually monitor their 'kingdom' but certainly not a 'space flight' game.

ED has it all - particularly comparing it to other games :) Would those campaigning for 'space legs' kindly try NMS then come back and express the same desire please!
 
Thank you for the feedback from you all. A point I would like to make; it isn't the interdiction that bothers me as it is just to easy to evade them. It is the number of times the same NPCs are evaded and they just keep on doing the interdictions. Don't they ever learn? There should be some kind of limit I would think?! Oh well, helping to repair an attacked station is no longer something I will ever do again. Which takes a lot of the fun away from playing. I mean if one is going to have NPCs follow you through over 15 + systems. what is the point. I don't do combat and anyway why spend all that time to collect what you need, to just give it away or blown up more likely. Now you have to spend all that time collecting the stuff again and more likely have the same problem all over again. I just think there needs to be a limit on the number of interdictions a single NPC can do in an ongoing mission. Anywho, I do thank you all.
 
There's only two things about interdictions I don't like;

1) As a victim, you get pulled back to your attacker. Which can sometimes result in a 1 step forward, 2 steps back thing.

2) Military interdictions during Thargoid wars. They pull you over, and do nothing. What are they checking for? You're not a Thargoid? Lol
 
I was on a mission to repair a space station and after the first pick up, I had the same 5 NPC on me for the entire time I put up with this interdiction crap!! I was interdicted 5 times EVERY time I entered super cruise EVERY TIME!. To put it in perspective, If I had to make 3 station stops then I was Interdicted 15 times. By the Same 5 NPCs. Interdicted, evade, stop at station, leave, enter super cruise, be interdicted 5 more times and so on and on and on, till I finaly said the hell with it and returned to repairing station and turned in what I had picked up and quit the rest and mission. The amount of interdictions was over 60 by the SAME NPCs. I think this needs to be fixed. Well I tried ED after a 3 month lay off and after this it's back to NMS, where I own a business, a fleet and walk around my various Planet Bases. Later Folks. Please enjoy your game ED.

I love Elite Dangerous. I just picked up the game in February and have a fleet already including an engineered Corvette. I see on these forums that there are plenty of fans who will blindly defend the game too, and there's no need for that because Frontier seems to be recognizing some problems and slowly working towards more robust play and dynamic missions.

But yes, with any trade missions there is a stupid amount of the same 3-4 ships interdicting you for each mission.

Stack a few deliveries of Bio-Waste and there is a line of Elite Anacondas that literally QUEUE UP behind you to interdict you! There's that juicy haul of bio-waste!

Ohh... he has 5 Ceramic Composite? He just obliterated the other 3 Elite Anacondas that queued up in front of me? Let me jump in and tell him to hand over his cargo!

Transport missions are essentially free farm of dozens of high-level ships trying to get at your low value cargo, one at a time. In pirate lord missions, at least the pirate lords sometimes wing up with each other if you stack missions, and there is some variety to the ships you face. This thing you mention with the line of ships waiting behind me on trade missions is something that hurt my immersion in the game more than any other aspect of the punishing grind.
 
One.

Do not interrupt me in flight. I will shoot you until you explode, pick through your remains, and leave engine trails across your wreckage.
 
Well, if you don't get interdicted in SC, there is now no other way to be opposed. You drop out so close to a station the attacker never fires at all, and when you take off you are never molested. So, unless you are in a brick its impossible to actually fail bar flying into a wall.

If you want less interdictions, FD is going to have to come up with more varied ways to be attacked in the different phases of travel.
 
Has anyone said git gud yet?

I feel there is a lack of git gud in this thread. Also, don't forget the "Its called Elite: Dangerous" meme, that one usualy goes down well.
 
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The way I see it, there aren't enough interdictions in this game. I did a trade route the other day, carrying a full load of nerve agents, and there wasn't even one attempt. When I go exploring, no marauders ever try to kill me on the way out of, or the way back into, the bubble. There's no risk. In order to lose a ship in this game, you have to do it on purpose, or find some players who want to take it off your hands, and let them.

Its super annoying when I take a pirate assassination mission and I have to SC all the way out to the blasted POI to find him. Interdict me already! And when I have 5 of these stacked we have a grand ole time.
 
I find the interdictions entertaining myself. It adds to the challenge of the mission. As a habit now I run a ship that can at least put up a fight (an A-rated Python presently) if I am harassed by pirates. I've had a few occasions where I lost the fight and ended up with a re-buy, but many times I prevail and collect the extra bounty.

I have now made enough rank and credits to get a Corvette so I will be picking one up soon and using it as a mission runner. Any NPC that dares taking me on will have to face the wrath my Death Machine.
 
Its super annoying when I take a pirate assassination mission and I have to SC all the way out to the blasted POI to find him. Interdict me already! And when I have 5 of these stacked we have a grand ole time.
Especially when that POI is 3Kls past the last planet in the system. What are they doing out there?!?!?

If you have them stacked up for the same system the next one will be 8Kls in the other direction!
 
Especially when that POI is 3Kls past the last planet in the system. What are they doing out there?!?!?

If you have them stacked up for the same system the next one will be 8Kls in the other direction!
You should try LHS 3447 (for some reason, lots of pirate missions issued here). Half the time the POIs are in the 100K ls range. Those early interdictions save me 10-20 minutes, sometimes before I even reach the nav beacon, yay!
 
I've been working to win an election for the past few days, I take a bunch of fetch quests, go get the stuff & return to base, it's been routine for the past few days, I get loads of mission specific pirates coming after me & I pop them for the mats & bounties/influence. Today they were noticeably quicker to kill, like they no longer had extra hull armour. Mostly it's been Dangerous & Deadly, Condas & Mambas. Most of the pirates didn't spawn at all (like 1 from each mission, maybe two) where usually I feel like I'm running a gaunlett with 2-3 all dropping into the instance if I submit to one of them.

Not offering an opinion on whether it's better or not, just providing feedback.
 
Well, if you don't get interdicted in SC, there is now no other way to be opposed. You drop out so close to a station the attacker never fires at all, and when you take off you are never molested. So, unless you are in a brick its impossible to actually fail bar flying into a wall.

If you want less interdictions, FD is going to have to come up with more varied ways to be attacked in the different phases of travel.

And there's many solutions if FDev would actually care to try and fix this poor mechanic. One would be simply move the distance one arrives at when exiting SC at a station - make it 20x further or something where pirates could try and wait in ambush or blockade, and where the player would try to either run the blockade, wait things out, try a different approach angle or bail and look for another destination. This would add a lot more gameplay options. But FDev simply love their interdiction mechanic 'as is' it seems, and it's really the only interactive 'thing' ever developed for the game.
 
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