I am severely tempted to try out the Type-10 as an exploration ship. What are the Pros and Cons?

I believe they fixed the problems with the T-10 landing, never had a problem myself.

The decals are indeed lost in the mist of time ... surprising how quickly we forget. I have no idea what the beta decals were about (I appear to have two !).
 
The T9/T10 ships reminds me the most of the Nostromo/Prometheus from the Alien movies. Landing a T10 is reminiscent of the precarious landing scene along with those big front canopy windows. As a big ship but with better fsd jump range than the cutter and corvette, it has that tradeoff of the worst supercruise turning and surveying (mitigiated somewhat with the FSD) , but still able to haul a bunch of modules quicker to outside destinations.
I knew it reminded me of something ... and you are right !
 
I believe they fixed the problems with the T-10 landing, never had a problem myself.

The decals are indeed lost in the mist of time ... surprising how quickly we forget. I have no idea what the beta decals were about (I appear to have two !).
You can set it down on some pretty surprising terrain. To be honest, I think I have a harder time finding a valid parking spot when I'm in my Orca than I do in my T-10.
 
I test drove a T10 during the last beta, and bought one soon after beta went live. I drove a T9 from when it first came out for ~a year and a half as my No. 1 money maker.
The T10 is more fun for me to drive than the T9 because I can build it to be a tough nut to crack in combat. For my purposes, the T10 is still a money making cargo and passenger hauler more so than using it for combat.

I think it has a better jump range than my vette even though the T10 has Mil Gr bulkheads and the Vette has Lw. I can see the T10 being a great explorer. You just can't get the jump range as a Conda but you can get respectable range and carry all kinds of goodies with you. I'd do it. A nice 2k Ly vacation to a beautiful Nebula may be in my near future.

GL HF Commanders
 
The T9/T10 ships reminds me the most of the Nostromo/Prometheus from the Alien movies. Landing a T10 is reminiscent of the precarious landing scene along with those big front canopy windows. As a big ship but with better fsd jump range than the cutter and corvette, it has that tradeoff of the worst supercruise turning and surveying (mitigiated somewhat with the FSD) , but still able to haul a bunch of modules quicker to outside destinations.

Don't mean to blow my own trumpet but that's why I particularly like this pic' (it's my desktop wallpaper).

331zxbm.jpg

It does a good job (IMO) of capturing the "presence" of the ship.
It's all heavy and mechanical and industrial, as well as being slightly clapped-out.

Same sort of "presence" that the Nostromo had in Alien.


In other news, I planned to turn the T10 into an up-armored trade-ship when I got back from BP.

Played around with it for a while but I just couldn't figure out the hardpoints.
Hard to explain but, even though it's got a heap of hardpoints (the most of any ship IIRC), it just seems like it's difficult to divide them up into fire-groups that all do reasonable damage.
You bung lasers in all the large hardpoints and M/Cs in all the mediums, for example, and only half of them fire at one time.
So you mix it up a bit and put lasers in the large & small harpoints on the top and M/Cs on the bottom but then you end up with fire-groups that aren't especially powerful.

Maybe it's just that it wasn't right for me, and other people won't have the same problem. I dunno.
Just felt like I couldn't figure out how to get the best out of it in combat. :unsure:
 
I liked orcas for exploration long before they were semi fashionable. Awesome ship, a really comfortable ride. Mine's A rated at 57 ly jump range with an FSD booster.
 
There were some CG like activities in those betas if you handed in the minimum requirement you were eligible for the decal, one was to fetch stuff from another system to the station that was above a world with ancient ruins the main activity was for as many people as possible to shoot as many missiles and limpets as possible in the same place. I remember the ruins being covered in spent limpets occasionally.
 
The T9/T10 ships reminds me the most of the Nostromo/Prometheus from the Alien movies. Landing a T10 is reminiscent of the precarious landing scene along with those big front canopy windows.

Yea, guess that's the one of the reasons I get attracted to T9/T10 ships although I already do have the big 3 fully engineered for various roles
The phrase "it's so dumb that it's cool" manages to summarize one of the other reasons :)

As a big ship but with better fsd jump range than the cutter and corvette, it has that tradeoff of the worst supercruise turning and surveying (mitigiated somewhat with the FSS) , but still able to haul a bunch of modules quicker to outside destinations.

Well, the Corvette indeed has a lower jump range, but not the Cutter. Also Beluga and Clipper have what it takes to be nice explorers (excelent SC maneuverability, decent jump range and lots of internals), although the Clipper is somehow penalized because it can't fit a SLF.
 
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I am currently on my way back to the bubble after a short exploration trip out to a random point of interest. I am roughly 100 jumps away from home and this trip has shown me that while I do love the Anaconda's utility and jump range I am just not the biggest fans of its cockpit for exploration. It just seems confined and claustrophobic. So I was thinking about switching to another ship and obviously in my head I went straight for the Krait Phantom or the Asp because I love the Bubble style cockpits. But everyone uses those to explore and to be honest I find their designs to be a bit boring. And obviously taking cool screenshots of your ship in random places is like half the fun of exploring. So i decided I wanted to take a ship that not many people use. And the Type-10 fits the bill perfectly.


Pros

- Surprisingly despite the fact that the Battle Cow is a massive flying cathedral of steel and death normally it can get 45+ ly jump range with the help of an FSD booster once its stripped down

- Amazing cockpit view

- Unique exploration choice which would make the screenshots I take stand out a bit more than if I used a typical Exploration option like the Asp or Conda

- All the module space I would ever need for everything I would ever want

- I am told that it runs ice cold when engineered properly (If someone could confirm that for me and/or tell me how to achieve that I would appreciate it)


Cons

- 47ly is completely respectable, but is a massive step down from the same set-up on a Conda or a Asp

- It has the turning radius of a small moon while in Supercruise from what I can tell

- Landing it on planets will be.....not the greatest experience of my life.



So does anyone have any thoughts? Additional Pros or Cons that I missed? Have any of you personally tried the Type-10 as an exploration ship?
I would say range, about 35 ly is with full services
might squeeze 45 stripped. - a lot of planets/moons are hard for big ships to land accurately - I would suggest an ASPx. I use a 50ly Asp to explore and 42 ly Dolphin for passengers -
T-10 makes a great Combat Carrier tho.
 
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I would say range, about 35 ly is with full services
might squeeze 45 stripped. - a lot of planets/moons are hard for big ships to land accurately - I would suggest an ASPx. I use a 50ly Asp to explore and 42 ly Dolphin for passengers -
T-10 makes a great Combat Carrier tho.
No I considered the AspX but decided against it. The whole reason I am considering the T10 os because it's an unusual pick for the job.

Everyone and their mother uses the AspX for exploring. It also doesn't help that I am not the biggest fan of the asp in general at this point.
 
Someone in our forum took the T-10 to Sag A within two days of it being released. That says something about its ability to fuel scoop and travel: it naturally runs cool, so overheating is rarely (if ever) an issue.

Exploration might be seen as slightly different and the manoueverability in supercruise becomes slightly more of an issue. It never bothered me, however, because you quickly get used to it and make allowances while investigating moons and rings and such like. It has that 'big ship' feel that contributes to the feeling that you are really flying a powerful ship in the depths of uncharted space.

The view from the cockpit is outstanding.

It carries just about everything: SLFs, SRVs, AFMUs, limpets, kitchen sink ..... which, because of its original mass, don't slow it down excessively.
 
Its a brick with flippers on the side I'm sorry lol
BTW, you say this as if the Type-10 is some beautiful work of art. It's a giant iron pancake with a ridiculous spoiler welded to its head. You might as well go exploring in an oil rig, LOL. :p

The Type-7, on the other hand, is the most beautiful brick on the block :D
 
If i had to take a big ship exploring it would not be the T-10... Admittedly the cockpit views in VR are stunning, but the SC handling is not fun..
I would take a Beluga over the T-10... A better ship for exploration (apart from fuel scoop size)
 
Pro - T9 bridge
Con - Ugliest ship in the game (apart from the bridge)

Beauty is in the eye of the beholder. The T-10 is “a machine for living in,” if I can skew the intention of the original quote. As such mine is called Le Corbusier :)
 
Don't have a type 10 but my explo type 9 with minimal thrusters isn't too bad on high g world's. get some practice on the 6g world in the bubble and it becomes easy to land on 2g and below.
 
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