Can't have player to player commodity trade, how about p2p material trade?

People who say no to pure material (not credits or commodities) trading are not thinking about it and just reacting. ESPECIALLY those who say it's about grinding for your own stuff, that's EXACTLY why it's important to have this, so I can trade the materials I get ffrom my style of play with others who have a different style of play and everyone wins.

This is my third attempt in 3 years, it's a well supported topic, and of course, it tackles both material gathering AND trading...No point repeating what's in the thread, please add your own comments.

https://forums.frontier.co.uk/threa...hering-once-and-for-all-i-have-a-plan.507626/
 
And this is one of the utter nonsenses I’m constantly seeing in this forum. It could be said by a player who has tried neither PvP nor AX. Boy, no ship or modification can win you a PvP battle or give you a chance against the thargoids. The consistent opposition of anything p2p related in this game comes from players who haven’t tried at least half of the game. Why don’t you guys play the Elite 1984?
You simply don't understand what the term pay to win implies, hence your post is utter nonsense. You don't actually need to win anything, the problem is that real money gives people an unfair advantage. It's like bribing a referee.
 
And this is one of the utter nonsenses I’m constantly seeing in this forum. It could be said by a player who has tried neither PvP nor AX. Boy, no ship or modification can win you a PvP battle or give you a chance against the thargoids. The consistent opposition of anything p2p related in this game comes from players who haven’t tried at least half of the game. Why don’t you guys play the Elite 1984?
Harsh, but it's true.

The gold sellers have already been empowered by void opals and the usual crowd don't seem to have realised. Gold selling is now easier than ever before and adding a materials trading system will do nothing to to empower them further, provided some basic rules are adhered to...

1) no trades of greater or lesser value than the smallest and largest possible on the NPC trader, only degrees in the middle.
2) No credit exchange of any kind
3) The material trader continues to exist in its current, outrageously unfaor trade values form (and serves as a last resort as well as a backstop for the economy (so that nobody can ever ask for more than 6 of 1 G5 for any other).

That's it, there's no opportunity for exploitation. One thing that would need to happen for this to work properly is increase in the ways to get certain materials.

The benefit to the whole community is a materials economy, players will quickly determine the relative values of materials, and would actually be very useful data for FD to fix gathering.
 
And this is one of the utter nonsenses I’m constantly seeing in this forum. It could be said by a player who has tried neither PvP nor AX. Boy, no ship or modification can win you a PvP battle or give you a chance against the thargoids. The consistent opposition of anything p2p related in this game comes from players who haven’t tried at least half of the game. Why don’t you guys play the Elite 1984?

Except not everyone plays PvP. A large portion of the community (myself included) strictly play PvE and do not seek out PvP for a variety of reasons. And there is nothing wrong with that.


Just because you play PvP and I don't doesn't make your opinion any more valid or important than mine or anyone else's. People who play PvE exclusively are every bit as important to this community as those who play exclusively PvP. Its our game too and we should have a say in what happens to it just like you.
 
You simply don't understand what the term pay to win implies, hence your post is utter nonsense. You don't actually need to win anything, the problem is that real money gives people an unfair advantage. It's like bribing a referee.
Can give me an exploitable scenario, based on the rules I stipulate above? I admit I might not have considered something?
 

sollisb

Banned
Easy profit?

Buy new account for £9.99
Login both accounts, Meet new account outside station buying Opals
Drop a few Opals for new account to pick up
New account sells and upgrades ship and buys collector limpets
Drop an entire cargo hold of Opals for new account to pick up and sell
Do that a few times
New account sells all and buys Anaconda
New account visits Dav's Hope, Jamesons Crashed Ship, crashed Anacondas
New account gets FSD Upgrade
New account grinds Empire rank doing Data Delivery Missions
New Account buys Imperial Cutter
New Account buys T10 for mining
New account has over 1bn in credits and <24hrs played
 
PvP has nothing to do with this whatsoever, except that pvpers tend to be more serious about their engineering and minmaxing (tend to, not 'always are').
 
Your rules would make player material trading completely pointless.
So you can't see the benefit for both players of this scenario? I, as someone who generally collects a lot of CDCs and rarely goes anywhere near Empire space, would love to trade those 1 for 1 with another Empire aligned commander for his excess Imperial Shielding, and no doubt he would like to do the same...

I'd love to discuss this with you, but please, you need to provide scenarios to back up your points. Saying 'it will do this' without explaining how it can do that, is worthless.
 
We have crashed ships, davs hope, geo poi, bio poi, combat aftermath, uss and mat traders ... mat gathering isn't that hard, however, I would agree we need hge drops improving and the mat trader exchange rates deffo need to come down.
 
We have crashed ships, davs hope, geo poi, bio poi, combat aftermath, uss and mat traders ... mat gathering isn't that hard, however, I would agree we need hge drops improving and the mat trader exchange rates deffo need to come down.
Apologies for being pedantic, cos I agree with the gist of your post, but there's no combat aftermath mats any more and Davs doesn't have any G5s at all. ;)
 
So you can't see the benefit for both players, as someone who generally collects a lot of CDCs and rarely goes anywhere near Empire space, to trade those 1 for 1 with another Empire aligned commander for his excess Imperial Shielding?

I'd love to discuss this with you, but please, you need to provide scenarios to back up your points. Saying 'it will do this' without explaining how it can do that, is worthless.

The same could be achieved by making the existing material traders more favourable towards the player, it would be easier and achieve the same thing. If you restrict material trading too much it becomes pointless because it's no different from the existing traders.
 
The same could be achieved by making the existing material traders more favourable towards the player, it would be easier and achieve the same thing. If you restrict material trading too much it becomes pointless because it's no different from the existing traders.
But I'd prefer to trade with other players. If I trade with an NPC, only I benefit, if I trade what I don't want with another payer for what he doesn't want, TWO people win. IF this is implemented, the trader should stay at the current harsh levels to provide a backstop to the trading system. Please excuse me for saying it, but I really don't think you're thinking this through, it has multiuple benefit s and no downsides. Sure, making the existing trader fairer solves 'a problem', but it's a missed opportunity at best, and a cheap thoughtless fix at worst.
 
There's no real money involved in this anyway, so it's a moot point. If people want to buy gold now, it's easier than ever and has nothing to do with a materials trader, thanks to core mining. You can exchange 200m+ of void opals in a single transaction now. This alone shows that FD is prepare to offer better gameplay despite increased risk of exploitation, and I for one applaud them for that. Now, let's have some proper p2p game systems. :)
 
But I'd prefer to trade with other players. If I trade with an NPC, only I benefit, if I trade what I don't want with another payer for what he doesn't want, TWO people win. IF this is implemented, the trader should stay at the current harsh levels to provide a backstop to the trading system. Please excuse me for saying it, but I really don't think you're thinking this through, it has multiuple benefit s and no downsides. Sure, making the existing trader fairer solves 'a problem', but it's a missed opportunity at best, and a cheap thoughtless fix at worst.
So we would end up with people spamming the system chat with "searching x / providing y"? Not sure if enough people would use such a system in order to justify dev time being spend on it.
 
I'm also playing PvE mostly. A
Everyone plays by the same rules apart from those who have enough real life cash to buy materials. If the rules don't apply to people with lots of money it's unfair.
If you think that someone would pay RL money for something in this game, you are terribly distracted from the reality. It's hard to find people who play the game...
 
Eh? This isn't open space trading (I can't think of anything more stupid? lol), this is auctoin house style. Please, I know it's a big one, but read the thread I linked. You never know you might even like some of it!! ;)
 
I'm also playing PvE mostly. A

If you think that someone would pay RL money for something in this game, you are terribly distracted from the reality. It's hard to find people who play the game...
Here you are very wrong my friend. You know they make their money exactly from that? People buying cosmetics in the store? And that's just a paint job! Imagine what they'd spend onsomething that saved them multiple HOURS.

If they offered materials packs for real life money, I would buy them, and so would several people in the squadron, I know cos we talk about it often. I'm not in favour of offering materials packs on the store, as I do think that is too close to pay to win, but if it happened, I and many others would certainly use it.
 
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