Elite's Next Technology Breakthrough!

I know how to create a point of 0G on the surface of the Earth without any moving parts. I just don't have the resources to do so!

According to Robert L Forward, in his book "Indistinguishable from Magic" all you need to do is get a load of neutronium, encase it in a crystal of carbon (in other words, a giant diamond), support it on solid pillars (on equally solid foundations), and then, at the halfway point, you would have 0G!
 
Rumor has it that it was invented on Rodentia, by an ultra-secret cabal of insurance companies, who had determined a huge factor of claim costs were reduced at surface ports, and outposts. This would explain why Rodentia is high-tech. The Fuel Rats can afford to be so generous, for a reason....
 
Being serious for a moment, I really think Frontier should retcon artificial gravity into the game. It would make introducing space legs so much easier.

It should of course be subject to restrictions: it should work better on a small scale than a large one, and work better in an existing gravity well than in the zero G of space. Thus it becomes exponentially expensive to provide global AG on large space structures.

This would allow artificial gravity on ships and outposts while explaining why large stations and megaships use spin gravity rather than AG.

It would also offer an explanation of something in the game that's always bugged me, which is how humans are able to live in planetary settlements established on planets whose gravity is significantly different from one G: long-term low G would likely have significant deleterious health effects, while higher Gs would simply break the human body.
 
My ship already has artificial gravity.
I drilled 10,000 holes in all the floors and then mounted one vacuum cleaner per 3 square meters to plenum chambers under the holes.
Trouble is I have to turn it off for combat or the weapons won't power up....
And the noise!
 
127552


Murph will save us.
 
It is feasible as a development of already in-game tech.
The Guardian SLFs have floating parts that seem to be held in place by energy that appears beam-like but, as it's physically affecting solid matter, I reckon is more likely to be be some sort of shaped field, with a force vector set in a particular direction. If a similar field were shaped to fit the interior of a ship and the force vector set to 'down' ... voila, artificial gravity.
 
Seriously though, there is no artificial gravity. There is gravity and the absence of gravity. So far we have been able to produce gravity through large spinning stations. Is there a way to create it through a ship mountable device? Not that we know of at this time, but only The Braben knows what the future holds?
Speak for yourself. Felicity engineered my FSDs to provide AG while in SC. This is a fact. Ask Braben, he'll confirm.
 
Speak for yourself. Felicity engineered my FSDs to provide AG while in SC. This is a fact. Ask Braben, he'll confirm.
I've heard Barabn himself say that there isn't and won't be any artificial gravity in ED in one of the dev videos. He said it sounds like magic to him. So I have to take your comment with a grain of salt.
 
I've heard Braben himself say that there isn't and won't be any artificial gravity in ED in one of the dev videos. He said it sounds like magic to him. So I have to take your comment with a grain of salt.

So is the FSD, and shields, if you want magic. Not totally frying in stellar corona's might be another case. :)
 
I've heard Barabn himself say that there isn't and won't be any artificial gravity in ED in one of the dev videos. He said it sounds like magic to him. So I have to take your comment with a grain of salt.
That was before he and I sat down to share a beer. I explained to him how the frame shift drive can be used to asymmetrically "shift frames" to create a gravitational differential. He used that whole "magic" line on me, but he backed down when I said, "Really, in a world with FTL and massless / volumeless materials, you're worried about artificial gravitiy?" He agreed, and IIRC he bought me the next drink after that!
 
That was before he and I sat down to share a beer. I explained to him how the frame shift drive can be used to asymmetrically "shift frames" to create a gravitational differential. He used that whole "magic" line on me, but he backed down when I said, "Really, in a world with FTL and massless / volumeless materials, you're worried about artificial gravitiy?" He agreed, and IIRC he bought me the next drink after that!
I guess you gonna get jailed for breaking the NDA, criminal scum! 😉
 
Being serious for a moment, I really think Frontier should retcon artificial gravity into the game. It would make introducing space legs so much easier.

This.

People always resort to pointing out that gravity, in ED, is generated by having stations spin.
Presumably, they point this out because they think spinning Coriolis stations are an iconic part of ED lore.

I agree.
Spinning Coriolis stations ARE an iconic part of ED lore.
Thing is, artificial gravity wouldn't negate this.
If you've got a gigantic space-station, with hundreds of decks and thousands of people aboard, powering some thrusters in order to make it spin probably is the most efficient way to generate gravity.
That needn't be the case on our ships though.

There's no reason why the idea of AG couldn't coexist with the the idea of centrifugal gravity, with one being suitable for use on large structures and the other being more suitable for small ships and platforms.

I get that DB has declared that "there is no artificial gravity in the ED universe" but he's the same guy who also said that "Combat should always be meaningful" too, so there's no particular reason to give his opinions special credence.

If it'll help develop space-legs, go for it.
 
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