As I said in my other discussion, the problem of botting is the following: If the game rewards would be a conclusion of personal skill and creative (strategic & tactical) thinking, then there would be zero bots in this game.
Problem is, rewards are a conclusion of repeating mundane tasks, which do not require any skill or creative thinking. And thus we have bots infecting the game.
The problem really boils down to the gameplay being extremely simplified, with no real depth. If your games mechanics overwhelmingly consist of "push button, aim at target, push button ... wait ... aim at target, push button, get reward ... repeat", then you can't be surprised that people will be doing everything possible to avoid the grind.
Or in other words, if you're treating players like bots, then you will get players using bots.
Also, the engineer system is making things worse, by x1000, because it makes it ridiculously easy to pimp your ship so far that it's invulnerable to AI ships (and most other players).
And it takes one only a week of grind to buy a fully A graded & engineered Imperial Cutter. After that, all you have left to do is Powerplay and doing stupidly mundane tasks (missions) for that.
So how can anyone be really surprised that people are botting?