Space Force Presents: Operation Drag Queen

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yeah it is war, that's the whole point! and i'm a pacifist! but this is a game. and there is a company which could use a strong message from their userbase.

if someone gets his/her ship gibbed ... well, that was on the contract anyway, better have read it before going into open. that's a non issue, sorry. thus the equation with terrorism seemed far fetched to me, there are no victims here (unless you want to count users receiving a subpar service from a big company).

Both statements are legally wrong. I dont have the time or the crayons to explain it
 
So basically, you are saying, people who died before in 5 seconds... will still die in 5 seconds... so they don't get a chance to improve.

Tell me, what chance do groups like SDC usually give to their targets to improve?

Do they perchance, attack people, take down their shields, hit their hull a bit, then break off to send comms to explain to people what they have done wrong and how they can fix it? Do they use their ganks as teaching moments?

Or, do they, perchance, blow noobs up, laughing all the while, and thinking with glee about all the salt they just caused. If there is any chance for comms, they just tell people to git gud scrub?

Please, do tell me which approach they use to helping people to improve?
We are having fun playing the way we want within the framework of the game rules and mechanics and for sure, not the way you want us to play.
We have been, without a doubt, way more helpful towards the community than you could ever be.
Finally, the approach you wrote are not mutually exclusive, things are not only black or white nor as restricted as you wish they were.

git gud
 
Sure, they are willing to help out those who join their discord asking for advice, and i've never said otherwise. What about in game though? What about the dozens of players they have blown up without offering them any advice? Is there any of them who stop short of the kill to help the player learn in game? Perhaps then escorting them to a station and giving them some outfitting suggestions?

And no, these guys have not put the community on their back. They are willing to help those who want to learn about PvP, which is a tiny part of the game and an entirely optional part as well.
Almost any PvP player killer you would care to name (I'm sure there are a few exceptions, but not many) would be more than happy to give advice to anyone who cared to ask for it ingame. That's just a fact, and to suggest otherwise is either ignorant, or in your case disingenuous. Your statement rests on the premise that "being destroyed" is somehow permanent and cannot be learned from, as opposed to a minor inconvenience and that communications result post rebuy screen with the less experienced player asking questions and being fully informed in a detailed manner on everything they could do to improve their ship outfitting and flying capabilities. If learning/teaching doesn't take place, it's because the "victim" takes the most negative, poor sportsmanship view of the encounter and either sulks off to a different mode, hurls a bunch of insults, or both.

You know all this, of course, and you work diligently to advise an attitude of the latter outcome as much as you possibly can, which is why I say you're being disingenuous by portraying it otherwise.
 
well played! :) i'll second phisto again here:



with the big caveat (we all already know) there is a fine line ...

dunno, sometimes i dream of a world were we can blow each other to bits and disagree and still be nice.

Haha, well, that is a different thing. If someone decides being annoying is the right thing to do, fine. But please dont complain about people considering you annoying. Just accept that as amany consequence of your own action.
 
dunno, sometimes i dream of a world were we can blow each other to bits and disagree and still be nice.

When people get called hostage takers, sexual abusers, psychopaths, and other fun things over actions taken because of and in a computer game about flying space ships in an imaginary dystopian future it's a long road back to anything resembling nice.

Work on ending that and perhaps we'll see improvement.

Being annoying is only really effective when you're a child with pushover parents.

Or when you're the Continential Army shooting Redcoats from behind a tree - but I digress.
 
As a reminder, my post.
"You people"

It's also amusing how you don't realise Aark is blaming "us people" for all those things. And you chiming in is sublime irony.

There's 1 person to blame, the one making death threats or similar unsavoury behaviour. Just because I happen to enjoy the same sort of gameplay, doesn't make me responsible for the actions of others who also enjoy that kind of gameplay.

Here endeth the lesson :) Good to see you too.


As much as you/Ozric/Ziggy/whoever wants to speak from a "different set of presumptive values" I think I'll just stick with an objective set of values, thanks. PvPers who are playing within the rules, spirit and parameters of the game are often times maligned by people who think only their subjective viewpoints, playstyles and personal feelings should be taken into consideration when conversing/playing together and quite regularly hurl insults up to and including accusations real world sexual deviance and hopes that players' families perish in a fiery car crash and every other insult running the gamut of unacceptability.

You guys can apply as much subjective value parsing as you like, the objective facts simply do not care about your feelings.
I do indeed have a different set of values. My values tell me not to attribute guilt by association.

And mind, my post did not speak of PvE or PvP. The sentiment holds true in general.

So, in future, I am not you/Ozric/Ziggy/whoever. I am Ziggy. I will and am quite capable of speaking for myself. No one has and no one does speak for me. If you have an issue with what I post, address what I post. And only blame me for what I post.

Thank you.
 
To return to the topic of the thread... How is the campaign going? Lots of ships destroyed using dragmunition yet?
I've been wondering the same.

Should all the victims of people playing a video game with them make their own thread begging Frontier for relief in the form of a hotfix, or should we expect the flooding of anguish here?
 
I've been wondering the same.

Should all the victims of people playing a video game with them make their own thread begging Frontier for relief in the form of a hotfix, or should we expect the flooding of anguish here?
Knowing SDC they'll create alt accounts to post those kind of threads to claim success.

No, strike that. Knowing SDC they never thought of that, and I just gave them that idea.

Me and my big mouth :(
 
You cant evade or block frag shrapnel, and even one fragment applies the effect. If it were just on seekers it'd be one thing. Having it auto-applied by a turret is not cool though. Removing it from frags and packhounds would greatly improve things.

And does it apply this effect 100% of the time? If so, than perhaps it would be better to have a lower percentage chance of applying the effect, while still keeping the change to the effect.

Just fielding some thoughts before saying “throw out the bath water, baby, tub, burn down the house, change your identity and move to a foreign country.”
 
Meh. Phisto made the same observation as I did concerning disparity between the sides and you mockingly quoted Aark's post concerning verbal abuse hurled at PvPers as if that made any sense. You put yourself explicitly in the anti pvper camp right there my friend. Quit clutching at your victim card. You made your move and I served it right back. Either man up or go away.

I don't fault him for it at all but a lot of Ziggy's posts are just tossing rhetorical bombs to get a reaction.

Not that I'd ever do such a thing...? :)
 

See, that is not a wailing mass of victims bemoaning their fate, that is a dude showing himself griefing others. That is the point: the only 'noise' about these 'campaigns' are self-celebratory posts from the attackers.

Meanwhile the unwashed masses are deafening silent about yet another wildly succesful ganking campaign.
 
Meanwhile the unwashed masses are deafening silent about yet another wildly succesful ganking campaign.

Wait for it. It'll come. Keep hitting hard enough and long enough and the posts will start.

Source: long experience in matters such as this.

EDIT: Some of the OP's victims comment in that thread. One poor lad lost an Anaconda full of Void Opals.
 
As much as you/Ozric/Ziggy/whoever wants to speak from a "different set of presumptive values" I think I'll just stick with an objective set of values, thanks. PvPers who are playing within the rules, spirit and parameters of the game are often times maligned by people who think only their subjective viewpoints, playstyles and personal feelings should be taken into consideration when conversing/playing together and quite regularly hurl insults up to and including accusations real world sexual deviance and hopes that players' families perish in a fiery car crash and every other insult running the gamut of unacceptability.

You guys can apply as much subjective value parsing as you like, the objective facts simply do not care about your feelings.

The problem with such faux-philosophies is that it sounds nice but goes nowhere fast. If you think 'technically speaking griefing is objectively within the rules, and those facts dont care about your feelings!' is solid reasoning, than you should likewise concede that 'saying I like griefers less than herpes is also objectively allowed, and that fact doesnt care about your feelies.'

Thats the problem with such Cartman philosophies. "I do what I want!" doesnt really go well with the "Stop hurting my feelings, you rude people!". Either do what you want, grow a spine and deal with people being rude in return, or be considerate of others.
 
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