Space Force Presents: Operation Drag Queen

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The Replicated Man

T
See, that is not a wailing mass of victims bemoaning their fate, that is a dude showing himself griefing others. That is the point: the only 'noise' about these 'campaigns' are self-celebratory posts from the attackers.

Meanwhile the unwashed masses are deafening silent about yet another wildly succesful ganking campaign.
Most people who get ganked don't even say anything. They rebuy and go back to what they were doing unhinged.
 
…, some players have decided to use the new Drag Munitions destroying other players in order to demonstrate how un-fun the change is. Some players are taking issue with this because of ignorance, fear mongering, or outright hatred of the players involved.

Not sure if that's the message those who get ganked get. "That's un-fun" might be part of it, but I don't think that the subtile difference why the organizers of "change by gank" initiatives initiated the ganking is understood by the player whose ship got blown up.

It might be with the best intentions for the entirety of the game community, but if the result of the initiative is potentially more harmful to the overall game and even detrimental to the long term enjoyment of the game for those participating in the initiative, then maybe "change by gank" is simply a wrong concept.


Wait for it. It'll come. Keep hitting hard enough and long enough and the posts will start.

Source: long experience in matters such as this.

The postings coming are about ganking, grieving and private group or solo mode - not about some nuanced aspect of PvP.
Thread upon threat teaching players about Solo and Private Group.
 
That's a rather generalising view of people, and actually ignoring a lot of the reasons given in this very thread.
Didn't Phisto use the word "some"? I don't think "some" is meant to be generalizing.

There is no doubt that lashing out against innocents is very very poor behavior.
However, many in Space Force are deeply, deeply frustrated, as frustrated or even more so, than you are, Commander Ozric, with the myriad exploration bugs.

I do not condone Space Force's tactics, but do understand where they are coming from.
People have varying amounts of patience, integrity and political sophistication. Whether this is self-determined is quite speculative.

Ultimately, we are all in this together, desperately trying to make Elite Dangerous better despite the lack of transparency/communication of FDev.

This thread has become a semantic food fight.

It must never be forgotten that we all love this game.

o7
 
Most people who get ganked don't even say anything. They rebuy and go back to what they were doing unhinged.
True. Griefing is ultra irrelevant in this game. I can currently afford to be griefed every hour of every day for two weeks without needing to sell a module or ship, even if I earned nothing at all during that time. The last time I was griefed was, what, 3 years or 3000 ingame hours or so? Drags could cause me to be literally griefed 100000% more often and it would still just be a nuisance.
 
yeah it is war, that's the whole point! and i'm a pacifist! but this is a game. and there is a company which could use a strong message from their userbase.

if someone gets his/her ship gibbed ... well, that was on the contract anyway, better have read it before going into open. that's a non issue, sorry. thus the equation with terrorism seemed far fetched to me, there are no victims here (unless you want to count users receiving a subpar service from a big company).
You're backpedaling now. If the war analogy holds then so does the terrorism one. Nobody is confused about the stakes, here; we all understand it's a spaceship videogame. That doesn't change the nature of what you're doing, only the impact. Of course there are victims; your targets are victims. The operatives behind this little campaign are going out of their way to assault people that they otherwise wouldn't, in a calculated attempt to upset them into passing that upset onto Frontier.

You can rationalize away the victimization people feel on the grounds that because it's a videogame and therefore unimportant that they have no legitimate claim to be upset, or even deserve to be upset; but if you are knowingly imposing that upsetting experience on someone for the sake of upsetting them you are bullying them.

It's critical to recognize that however much you wish to handwave the conversation with "pixel spaceships lol!" you are still doing something specifically because you know it will upset people.

The entire foundation of this project is coercive violence and you need to own that. Just because it's weak sauce low stakes videogame shenanigans doesn't change the fact that you are doing a specific thing to someone else, that they don't want you to do it, and that your prime motivation for doing it in the first place is the sense of violation you expect them to experience. If you can't or won't defend that part of your operation, or worse yet try to deny or deflect it, you will always automatically be the default loser of any argument about this topic.

It's not sufficient to make repeated desperate appeals to the relative unimportance of video games in the grand scheme of things, as if that should shield you from any criticism. We're all here, we're all talking about a videogame as if it were something that matters, and the fact that you're willing to start a coordinated online temper tantrum about how one particular type of videogame weapon works, is all the evidence anyone should need to demonstrate that you're in the same camp as the rest of us, maybe even more so.

"lol imagine being upset about a videogame spaceship" doesn't cut it here, especially when it's opportunistically deployed as a deflection by a group of people who are flipping their collective keyboards over how one particular videogame spaceship fires one particular weapon.
 
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It's not sufficient to make repeated desperate appeals to the relative unimportance of video games in the grand scheme of things, as if that should shield you from any criticism. We're all here, we're all talking about a videogame as if it were something that matters, and the fact that you're willing to start a coordinated online temper tantrum about how one particular type of videogame weapon works, is all the evidence anyone should need to demonstrate that you're in the same camp as the rest of us, maybe even more so. "lol imagine being upset about a videogame spaceship" doesn't cut it here, especially when it's opportunistically deployed as a deflection by a group of people who are flipping their collective keyboards over how one particular videogame spaceship fires one particular weapon.

The inconsistency is the weird thing. So you care deeply about that one part of one mod of one weapon in your space game? So much so that you starting an 'campaign' to see it changed? You want to do that by explicitly saying you want to annoy as many people as possible, while hurling insults every which way?

Okay, fine. Nerds ginna rage. But you kinda lost the 'why do you care so much about a game, be nice to me!' card.
 
Almost any PvP player killer you would care to name (I'm sure there are a few exceptions, but not many) would be more than happy to give advice to anyone who cared to ask for it ingame. That's just a fact, and to suggest otherwise is either ignorant, or in your case disingenuous. Your statement rests on the premise that "being destroyed" is somehow permanent and cannot be learned from, as opposed to a minor inconvenience and that communications result post rebuy screen with the less experienced player asking questions and being fully informed in a detailed manner on everything they could do to improve their ship outfitting and flying capabilities. If learning/teaching doesn't take place, it's because the "victim" takes the most negative, poor sportsmanship view of the encounter and either sulks off to a different mode, hurls a bunch of insults, or both.

You know all this, of course, and you work diligently to advise an attitude of the latter outcome as much as you possibly can, which is why I say you're being disingenuous by portraying it otherwise.

So, what i'm hearing is the answer is no, none of them will stop before blowing someone up to offer advice.

Its not really surprising. Its a shame most don't though.

I have heard of some really cool commanders who do this. I recall the odd reddit post and perhaps forum post about it. Not from the usual suspects though.

Perhaps certain players could reconsider their approach to their play, and actually offer a helping hand to people they could easily kill.

Sure, some people will be salty, some people will refuse the offer, in which case, finish the job. But if someone says sure, go ahead and give advice, then give it, and as i said, escort them to the station and provide protection for them.

Otherwise its no surprise if people take a gank negatively. They are just flying along, interdicted, no comms, just pew pew boom, its over in seconds, and they are looking at the rebuy, none the wiser to as what they could have done about it, and probably thinking there isn't much they could have done about it. Doubly so for newbies, who i can imagine many will just throw down their controller in disguist and uninstall the game.

Now, i understand some will be absoloutely fine with this. The "we don't need those types of players playing anyway" mentality. But then, by all means, keep doing what you are doing, and keep driving players away from either open or from the game. I'm sure you have seen time and again, people coming to the forums, after being ganked, and either in a rage over it or asking what happened (because for some of them, they didn't even have time to understand what was happening).

And you have seen the responses, which can usually be narrowed down into the following:

1) LOL, git gud
2) Don't fly in open, its full of gankers, join Mobius
3) Seems like this game isn't for you

What do you think the majority do?

My money would be on people either quitting playing altogether or joining a PG or going solo. A small percentage might decide to stick it out in open and eventually git gud, and some might even become PvPers.

But overall, the gankers are pushing people away from open and the game, and if they really care about the game like they proclaim, maybe they should think about this a little harder.
 
Took a look at that, and I have to say I do like the idea of drags bolstering the usefulness of FSD interrupts, that's some nice synergy there. It could also lead to more than one FSD blueprint being used, and I'm all for more dynamic choices for engineering. Would be nice if they could do something with clean drives reducing target lock time or something too, for more valid choices.

I'm starting wonder if drags might actually be a silver lining in an otherwise cloudy bland engineering environment. Maybe a longer CD so it isn't ruining people's PvP meta, but still useful for upping the chances of landing dumbfires (mines?).
 
ITT: One side is defending the drag buff and being really obnoxious, and the other side is being rational about the drag buff, but arguably more obnoxious.

Do people have to win online arguments?

Nope, but its good fun debating them.

Also, not too many people around here are defending the drag buff.
 
ITT: One side is defending the drag buff and being really obnoxious, and the other side is being rational about the drag buff, but arguably more obnoxious.

Do people have to win online arguments?

Pretty much. What woukd be useful is if we had a topic with vids between skilled players trying to adapt to the change, and make proposals based on the outcome.
But seal clubbing is nice too, I guess.

Wish I could do it myself, but it might be two more weeks of no ED for me, which leaves me this carnival. :)
 
Wrong Operation Phisto
The one you are thinking of is Operation: Spicy Bois
Operation Healies4Feelies was a success as the beam was nerfed, but still needs work.

Oh! That's right! I'd forgotten the beam was nerfed. Thank you.

I was thinking of Spicy Bois because the Heta Meta eventually got changed for the better. I felt Skippy was bringing up Healies as some kind of proof DQ will do nothing.
 
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