Space Force Presents: Operation Drag Queen

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Looks like its going to be reverted: https://forums.frontier.co.uk/threads/april-update-known-issues-24-04-2019.509736/


  • Drag Munitions
    • Based on your feedback, we will revert the change that we made to Drag Munitions, changing them back to how they worked prior to the April Update. However, this is something we may look to revisit in the future.
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Oh, does that mean SDC are going to stop ganking now?

LOL, of course it doesn't.

Business as usual.
 
Once they revert it - can we have a good moan about how it should've stayed as it was and how dare they cave in etc etc :p
Sure. I think Frontier shouldn't be advancing changes that they're this willing to back down from. Either they've thought it through or they haven't. If they haven't thought it through, shame on them for making random unconsidered changes to the game when there are so many pressing issues they could be fixing. Whoever is responsible for advancing this change should reconsider their career.

OR

If they HAVE thought it through, and there are genuine reasons for making this change which fit into some larger plan, then stay the damn course and don't bail at the first sign of pushback. News flash: the state of Combat in Elite is terrible right now. Any meaningful improvements will have to step on a lot of people's toes who have gotten used to the way things work right now. If you can't handle the criticism you are resigning yourself to making the game worse and worse forever.
 
Hmm.. my poking fun at gankers demonstrates that i have a lot to learn about the game? Erm.. ok!

You want to join me and 90skid in a smoke?

It's not poking fun at gankers. It's the lack of knowledge about PvP, weapon balance, and your apparent zeal to use other topics like griefing and the modes as a cudgel. Your posts strike me as more interested in attacking perceived enemies than anything else.

Use our own actions in this matter as an example to illustrate my point. You said you wouldn't even be back in a position to try out the effects for another couple weeks and yet said the things you said. I said the things I said but jumped in the moment the update was completed to see what was up. I also changed my view on the subject matter based on my experience, though I still concluded the change was bad and should be removed. Very pleased to see FDEV pledging to change it. Possibly revisiting the issue doesn't bother me either as perhaps they'll consider the change along with many others this game sorely needs in the realm of ship to ship combat.

Listen more to the people on the other side of the aisle. That's all I'm asking.

Regarding the smoke, no, but thank you!
 
As usual, people act like being an a** is somehow doing the community a favor.

So glad I ditched Open years ago.

There's been roughly two kinds of people in this thread.

First, those that play the game and understand how bad of a change it was. They also understand how bad the implementation was. Because they care they did what they thought best to campaign for its change. Was it perfect? Probably not. We're all human and this game and its challenges have a long history.

Second, the others who incorrectly sensed salt from "gankers and griefers" and jumped all over the chance to rub their noses in said perceived salt come hell or high water.

I will take the first group every damn time.
 
I love open play, I love elite dangerous - I think it's safe to say we all love the game and that's why we care enough to post here. I don't see how the method of ganking everyone is helpful. It's not proving anything. An experienced PVP pilot could do the same thing with almost any set-up, "proving" that build to be OP. If it's not about proving it to be OP, but just "less fun" then I can't see this 'protest' as anything less than a tantrum.

I get that it might make PVP slower/less fun for some people, and to others it's a great thing to have for either offence/defense. How about all the people complaining about it make a gentleman's agreement not to use these weapons? Again, many people arguing for the changes to be revoked admit to being members of tight-knit communities, surely these communities are strong enough to make such an agreement?

What about all the people who like the change? What about their fun? Is it less important than yours? Simple answer "no". The people who don't like the new change can choose to agree not to use the new effect. If Frontier give in to your in-game terrorism, the people on other side of this argument don't get a choice. Think about it.
 
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I get that it might make PVP slower/less fun for some people, and to others it's a great thing to have for either offence/defense. How about all the people complaining about it make a gentleman's agreement not to use these weapons? Again, many people arguing for the changes to be revoked admit to being members of tight-knit communities, surely these communities are strong enough to make such an agreement?

Soda just came out my nose. Have you taken a good look at some of the more outspoken of these folks? The ones who proudly post their "watch me blow up 1000 clueless newbies trying to leave the pad for the first time, from inside the station" videos. These are the polar opposite of "gentlemen". How about the ones who insert themselves into known PvE Private Groups just so they can see how many people they can blow up before they are ejected from said private groups? Even worse than the first bunch.
I wouldn't trust any agreement with these people, if it were writ in blood, on hand-pressed vellum, bound in the tanned hide of the unbaptized, and sealed in gold by the hands of the gods themselves. And that's on their best days.

What about all the people who like the change? What about their fun? Is it less important than yours? Simple answer "no". You can choose and agree not to use the new effect. If Frontier give in to your in-game terrorism, the people other side of this argument don't get a choice. Think about it.

I've made the your fun vs. my fun position more than a few times, but there is still one more thing that overrides all of that: Frontier's Vision.
Despite all the forums, feedbacks, open-letters, internet videos - Elite is still not now, nor has it even been, and will in all likelihood never be a Design-by-Committee game. Just ask all those people out there who paid $300 for the right to read a defunct forum (the sacred DDF), listen to the real developers and designers talk, post their own thoughts to be almost entirely ignored, who are still bitter about it to this day.

Frontier is going to do what Frontier does to fulfill their fun first. We'll always be back-seated to that.
 
I wouldn't trust any agreement with these people, if it were writ in blood, on hand-pressed vellum, bound in the tanned hide of the unbaptized, and sealed in gold by the hands of the gods themselves. And that's on their best days.

How about during the PvP tournaments that they run? I participated in one once. The rules were very clear. And gods help you if you tried to cheat by bringing banned weapons, synthesis, or ships.

Sorry, but you're just wrong here.
 
How about during the PvP tournaments that they run? I participated in one once. The rules were very clear. And gods help you if you tried to cheat by bringing banned weapons, synthesis, or ships.

Sorry, but you're just wrong here.

Do take very careful note - I did not say "all" of the PvP'er. I know quite a few who are quite reasonable, decent folk, who have also condemned some of the worst behavior exhibited by those I have mentioned. I may not engage in PvP for my own reasons, but I do not advocate abolishing it, nor condemn anyone who chooses to engage in it, when it is within the rules of the game, within the rules established by Private Group owners, and governed by both good sportsmanship and mutual respect.

The people you are rushing to defend here have proven, by their own words and deeds, to have none of these qualities.
 
It's not poking fun at gankers. It's the lack of knowledge about PvP, weapon balance, and your apparent zeal to use other topics like griefing and the modes as a cudgel. Your posts strike me as more interested in attacking perceived enemies than anything else.

Use our own actions in this matter as an example to illustrate my point. You said you wouldn't even be back in a position to try out the effects for another couple weeks and yet said the things you said. I said the things I said but jumped in the moment the update was completed to see what was up. I also changed my view on the subject matter based on my experience, though I still concluded the change was bad and should be removed. Very pleased to see FDEV pledging to change it. Possibly revisiting the issue doesn't bother me either as perhaps they'll consider the change along with many others this game sorely needs in the realm of ship to ship combat.

Listen more to the people on the other side of the aisle. That's all I'm asking.

Regarding the smoke, no, but thank you!

Oh sure, i'm in no way an expert on PvP, but that's pretty irrelevant to this thread since we are mainly in agreement anyway that the current version of drag is probably a bad thing. So somehow, even with my lack of expertise in PvP i come to the same conclusion as the experts. Amazing!

Also not sure how not being an expert in PvP translates into me having no knowledge of any part of the game. That's a strange one. PvP is a tiny part of the game.

As for listening more, always willing to listen, and always willing to say i disagree if i disagree.
 
There's been roughly two kinds of people in this thread.

I hate to break it to you, but that's not how people work.

They are roughly 2 dozen different people posting in this thread, so as many different opinion and feeling on the initial post, the Drag Experimental effect change and its impact, PVPers, Griefers, PVErs, what's good for the game, what's bad for the game, etc.

Laughing at attention seeking and temper tantrum habits (also called "operation"), has become a tradition due to their predictable occurrence and outcome. So it's more a "stealing the salt from the miners" thing than mining it yourself :)

Nobody care about how good people are at video game, unless they make million of real money.
Opinion of people being good at the game, very rarely influence a game designer decision. Design is done in order to satisfy the 80% portion of players in a Bell curve, not the top decile.

Like the engineer Material mechanic, which was probably change due to low player engagement.
Social Media/forum outburst influencing/driving change, is fortunately the exception not the rule.
 
Greetings.

With the wonderful set of patch notes we received yesterday, there lurked a sinister line item that nearly went unnoticed. After the PvP community picked our collective jaws up off of the floor, we headed over to /r/pitchforkemporium to get ready for the incoming dark ages and began rage-posting on reddit and the FDev forums.


As usual for FDev, they posted the patch notes then went radio silent for the rest of the day, providing no context or justification for the changes or even attempting to ameliorate the forum poopoostorm that had been kicked up.

What did this change do?
Drag munitions is an effect for seeker missiles and frag cannons that, when applied, makes the victim ship behave as if it had 0 pips to engines for 5 seconds (with no cooldown). Ships with 0 pips cannot turn easily to avoid incoming damage or to get their weapons back on their attacker. As-is, this effect was strong because of the window it gave to land a big round of DPS on your opponent with little risk to yourself. Mostly it was used on packhounds and seekers as these weapons do not have to be aimed. Annoying, but generally considered to be balanced because you could get away from it or mitigate with countermeasures.

But, according to the FDev brain trust, this was not strong enough. The change pushed to servers today retains all of the previous effects and adds another one: no boosting during the 5 second effect window. Previously, you could boost to get out of the drag effect a bit, making it so you wouldn't simply drift like an idiot. With this change, you can be hit every 5 seconds and be unable to boost or maneuver effectively for an entire fight against a skilled opponent and there is nothing you can do but leave.


How does this affect PvP?
It will be similar to how the heat meta used to be where the first person to land the effect on an opponent wins by default. Once struck, you will have a fraction of the agility of your opponent, who is now free to dump every bit of damage they want into you and you can do nothing about it other than leave the fight or die. This single change has the potential to turn FA-off fights against skilled opponents into shield stacked, 4-0-2 pip, face-tanking due to the absolute disadvantage you will have if you don't also run drag munitions and build your ship to survive such a fight.


Victims of ganking will now likely not be capable of escaping where they were able to previously. Before, you could be reasonably evasive and avoid a lot of incoming damage by boosting around unpredictably and that is no longer possible, so to survive, you need to tank every bit of damage coming your way. For all but the most well prepared players, people will be dying where they otherwise wouldn't be.

What are we going to do about it?
We're going to do what we usually do, which is shoot people with them. SDC/Nomads/Prism and others will be dispatching our most elite content delivery specialists to busy areas around the bubble to demonstrate to other players just how broken these weapons are. We will not be shooting other PvPers with them (just like with SpicyBois) and will be solely shooting players minding their own business, imploring them to take to the forums to voice their opinions on the new changes.

As always, when FDev pushes the fix, the carnage will stop.

Happy ganking, friends.
a little early for this drastic measure , but im not complaining
 
What you and many other PvPers fail to comprehend is that it's not the "reasons" why you are all having a hissy fit upset, it's the utterly juvenile way of getting the point across. It's just "throw toys out of pram" behaviour.
No, no, no. This is all wrong. You are the bad guy. They are the good guys. GDC saved the day again. They won. You lost. Praise GDC, the saviors of Elite: Dangerous!
 
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