So, anyway, what was the point of this thread?
It wasn't exactly news.
It wasn't exactly news.
To some it seems to have been.So, anyway, what was the point of this thread?
It wasn't exactly news.
I should get used to paying for GaaS which I don't enjoy playing?Better get used to that, its the way the world is going.
@ZeeWolf Your argument has been debunked in OP's video.![]()
Sorry to say this, you have probably never "owned" any software unless you wrote it yourself. Any game you bought was a copy of compiled code that you were licenced to load into your PC, this is the way it always worked from a legal perspective anyway. Doesn't matter if it's stored on an Atari 2600 cartridge or your hard drive, it's a propriety agreement of use - not yours to "own" as your own IP. Even if it's open source.
The world has changed, but since PC gamers have been happily signing over their consumer rights in favour of early access/crowd funded/pre-alpha-alpha "er it's an alpha so don't expect reviews" for almost a decade, you are simply shouting into the wind.
And then look on while it takes your server 4 days to complete a single 24Hr BGS update.It's actually very simple. Release the front end source and the back end source;
Compile and run the backend source on your own server. Set the relevant IP addresses and off you go. That is being somewhat basic I'll agree, but it really is only code and database at the end of the day. And, when modified to run standalone, it'd get even simpler.
The server infrastructure is, from what I can gather, quite complicated and involves lots of different database systems (include Microsoft SQL Server* and MongoDB). I strongly suspect that even high-end consumer hardware is not going to be up to it for a while yet.
But.. here's the fly in the ointment.. Elite is built on the COBRA engine, as are some other of the franchises. Does anyone believe Frontier are going to release the code to the corbra engine? Not a chance. And to be frank, the graphics are the most difficult part of Elite, followed by the flight models. The rest is basic menu'ing and DB activity.
oh yes, i very much owned the copy, and still do. physically and legally. in my country it is even still legal for me to make copies of that copy, e.g., for backup purposes or ... (wait for it) lend it to a friend for him to use it, as long as i do it for free. because i purchased the copy and it's mine.
Games as a service are bad
Applications as a service are bad
To be more precise it's Game as a Service (GaaS)
There were many threads and requests about the game having offline mode, but the FD have yet to respond about it as far as I know.
The moment the company decides it's not profitable to keep the servers running, you will not be able to operate the software.
Also, making the game possible for offline mode single player is challenging and once the shutdown happens, why a company is inclined to provide such a software if they already have the money?
Sometimes companies refund what you purchased, but it's not a guarantee.
Of course, that could be 5, 10, 15, 20 years away, but it's inevitable and it will happen.
Recent games that come to mind are WildStar, Evolve, Firefall, Lawbreakers etc.
The reason for bringing this up is the recent video posted by Accursed Farms which makes a long list of good points with sources and examples.
Starting from this timeline is where the major points begin imo, but I would suggest to watch entire video.
Source: https://www.youtube.com/watch?v=tUAX0gnZ3Nw&feature=youtu.be&t=1077
As gamers, we should thrive for an option to keep the game running once the company decides to shutdown the servers for one reason or the other.
So remember kids, you don't own Elite Dangerous, you only purchased a service to access it.
I actually disagree.
I should get used to paying for GaaS which I don't enjoy playing?
To some it seems to have been.
This pessimism seems unnecessary at this point in time. Enjoy the game you have today, today. Worry about tomorrow, tomorrow.