High Grade Emissions and Improvised Components?

Just FYI: Biotech Conductors, and Exquisite Focus Crystals are Elite's most common Trade Mission Rewards: I've converted more of those into other things than I care to count....they never run out.
I do wish Frontier would add variety to the reward list; but until they do: I convert away.

Thanks. Materal Trader comes with its own set of problems. It's an attempt to alleviate RNG issues. One of the problems is that 6 to 1 conversion ratio (at best). Work six times harder to get something you should have been able to get easily for your efforts in the first place, if RNG had been working properly. But hey, at least we don't get stuck now...great design!...?
 
I came upon improvised Components by accident in HIP 117831 while bounty hunting for the CG in nearby Veroklist. The system is in civil unrest.
 
A collector controller and 8t rack won't seriously damage a bounty hunting / combat build and you'll be rolling in materials in no time. Just collect any / all available materials for a couple of sessions when you're blowing stuff up .. or drop into 0 threat USS if you're trading (just be prepared to jump out if you're unarmed in case of traps). Easy.
 
I've had many occasions when I've been searching for 6 or more hours for HGEs (especially MGCs).

Its just crappy RNG messing with you I'm afraid!
 
I have noticed that some ships are dropping g5 mats recently. I destroyed an anaconda at the nav beacon. The system was in anarchy (close to broo tarquin). Also was in outbreak. I was actually hunting t9's for conductive polys at the time. Has anybody seen a metallic meteorite recently? If you were lucky they would spawn in 3's. I've not seen a single one since new patch.

ACQ

Last planet side drive gave me 9 metallic meteorites in about an hour.
This is probably a karmic equalization of some kind.... Months of looking for them...
 
Last edited:
A collector controller and 8t rack won't seriously damage a bounty hunting / combat build and you'll be rolling in materials in no time. Just collect any / all available materials for a couple of sessions when you're blowing stuff up .. or drop into 0 threat USS if you're trading (just be prepared to jump out if you're unarmed in case of traps). Easy.

I do have a nice 5A Collector and a 5E cargo rack on my BH Cutter. Some mats, especially the ones needed for engineering, won't be that common when you are blowing up stuff. You'll eventually need to hunt for them and hit your head against the wall with RNG. But it helps a bit at least.

I came upon improvised Components by accident in HIP 117831 while bounty hunting for the CG in nearby Veroklist. The system is in civil unrest.

I will check that out, thanks. It's not promising that the controlling faction in that system is Empire and supposedly ICs are to be found in Independent, High Pop, with main controlling faction in Civil Unrest.
 
Engineers can be rough for many reasons. One of the most well known reasons is that RNG is not working properly, or in a way that makes sense, since the beginning of time. That's why many ppl suggest to "just play the game". I have many hours invested in "just playing this game": if RNG had been doing its job, you'd think I would have plenty of mats in storage by now and wouldn't even need to search for them. But that's not the case for me and many other who posted the same complaints. Because of that, you eventually end up having to search for a material or two for engineering (if you have been lucky). When that happens, you are at the mercy of the RNG gods.

It's Gambler's Fallacy to think that RNG not throwing up something for a while means that it 'should' soon. That's not how random works. Dice have no memory. Grinding your teeth and getting frustrated at 'RNG' because something 'should' pop is just going to give you ulcers, because your head is telling you something which is not mathematically true.

Personally, I put myself in the position to bump into things when I am about my business - check the system state and favour 'working' in systems that are likely to spawn unusual stuff or stuff that you do not have much of, then keep an eye out for it in the course of play - en route to CZ/Rez, for example. That way you maximise your chances of finding it - by being in a system in the correct state - without having to invest any effort over normal play, other than pointing the nose at USSs, to see if they are 'good', and popping in if they are.

If you're in a large ship, always carry a collector controller, and pop a limpet after each combat [except in CZs, obv...]

Oh and mission rewards. Money is pretty meaningless after a while, so I'll always plum for high grade mats that I might need later on, rather than just the cash.
 
Last edited:
Found one HGE (1) in Li K'anja with two (2) Improvised Components, after spending 30 minutes there in SC. I spent 2 more hours there but could not find any more. Went to a material trader and sacrificed Biotech Conductors, Pharma Isolators and another one (I think exquisite Focus Crystal iirc) to get 6 more. I now have 12. I can't help but feeling disappointed every single time I have to engage with engineers (and anything related to RNG), two years into the game.

yep +1
 
It's Gambler's Fallacy to think that RNG not throwing up something for a while means that it 'should' soon. That's not how random works. Dice have no memory. Grinding your teeth and getting frustrated at 'RNG' because something 'should' pop is just going to give you ulcers, because your head is telling you something which is not mathematically true.

By 'a while' I meant 2000 hours of actual gaming. Also, "dice have no memory" it's exactly why I think the current iteration of RNG is bad for ED.

Personally, I put myself in the position to bump into things when I am about my business - check the system state and favour 'working' in systems that are likely to spawn unusual stuff or stuff that you do not have much of, then keep an eye out for it in the course of play - en route to CZ/Rez, for example. That way you maximise your chances of finding it - by being in a system in the correct state - without having to invest any effort over normal play, other than pointing the nose at USSs, to see if they are 'good', and popping in if they are.

If you're in a large ship, always carry a collector controller, and pop a limpet after each combat [except in CZs, obv...]

I mentioned in a previous post that "I do have a nice 5A Collector and a 5E cargo rack on my BH Cutter", you must have missed it.

Oh and mission rewards. Money is pretty meaningless after a while, so I'll always plum for high grade mats that I might need later on, rather than just the cash.

Yep...thanks for your input/tips.
 
Last edited:
Wolf 497 ? Needed some last night, was expecting a couple of hours of slog to get them. Decided to make a very slow 57ls crawl to Buffett Vista to try and spawn high grade emission USS'es, got one about halfway & lo/behold, 4x improvised components. Like another poster on the first page, I consider this payback for all the times I have had to fly around for hours trying to find crap like this.
 
I travel around a lot, I don't have a home system. I have had periods when they pop up a lot, follow ed by periods when I don't see any..

Yesterday, I found one in Exioce, it was in boom. I find most when I have to travel to a station orbiting a secondary star in a system in boom. However if the station is a long way away, your supercruise speed become s so high they appear and disappear to fast. This happen s when the distance is greater than about 50000 Is. This way I just check for them when doing my every day activities rather than actively looking for them.
 
a couple of things,
first Li K'anja is only 2.2 mil pop, look for places in civil unrest that are in the billions., Make sure its in the billions if you want HGE, don't waste your time on systems that are less than a billion.
also Li K'anja is or at least was in a state of none when I looked, it may have been civil unrest when you were there though, so no big deal.
second, as minor as it is, a 5a collector uses more power than a 5b and it has shorter range, 5b is a far better choice
perfect example that not every module in class A is better....
Also, probably known to you but in case it isn't, make sure your location indicator on the bottom left of your screen says Deep Space...if it is not saying Deep Space then it is very unlikely that you will find any HGE.
Lastly, as others have said, if you do not get any HGE within 15 minutes or so, relog and try again. If that continues to fail then go to another multi-billion pop system, and in the case of wanting Improvised components, in Civil Unrest
 
Last edited:
a couple of things,
first Li K'anja is only 2.2 mil pop, look for places in civil unrest that are in the billions., Make sure its in the billions if you want HGE, don't waste your time on systems that are less than a billion.
also Li K'anja is or at least was in a state of none when I looked, it may have been civil unrest when you were there though, so no big deal.
second, as minor as it is, a 5a collector uses more power than a 5b and it has shorter range, 5b is a far better choice
perfect example that not every module in class A is better....
Also, probably known to you but in case it isn't, make sure your location indicator on the bottom left of your screen says Deep Space...if it is not saying Deep Space then it is very unlikely that you will find any HGE.
Lastly, as others have said, if you do not get any HGE within 15 minutes or so, relog and try again. If that continues to fail then go to another multi-billion pop system, and in the case of wanting Improvised components, in Civil Unrest

Good tip about the 5B Collector Limpet Controller, thanks! Regarding the pop, at the time when I was doing the search (when I first posted), I could not find any systems in the billions (plus independent, in civil unrest). I searched with GalMap filters and visually, and eddb.io but could not spot any in the billions together with those other conditions. Out of 15-20 systems I visited, in the end Li K'anja is the only one that gave me one HGE with two ICs. Yes, deep space and after some time out of desperation I also tried shipping lanes. I also relogged many times. This is not the first time RNG does this and unfortunately it's a very well known issue. Thanks for the tips.
 
Also, throttle back to around 0.5c. I've seen this advice mentioned a few times, and maybe it's placebo but I do seem to get more USSs when I'm flying slowly.

Nah, that's always been a fallacy.
The only "benefit" it provided was that when HGEs did spawn, they'll be closer to you (the game always spawned HGEs somewhere in front of you but their distance would be determined by your velocity).
Trouble was, because they were so close, they'd zip past quickly and you'd have to turn around to incercept them.

Redundant now, anyway.

Definitely more productive to just arrive in a system, scan the nav-buoy, see if there's any HGEs in-system and then, if there isn't, jump to a new system and try again.
Theoretically, you can just cruise around a system, waiting for HGEs to spawn, but it's probably more productive (and slightly more entertaining) to jump from system to system.
 
But i feel with you, i've spent 3 days of my game time finding enough core dynamic composites 2 weeks ago -.-
But imperial shields are full but an exchange rate of 1 to 6 is also just stupid
Same here. Found TONS of Imperial shielding. I must have left about 200T of that floating in space. So I thought, What the hell! and traded 90 of my shields for other G5 mats. Now go and find some more of what I need. Lo and behold, my Imperial Shielding was back to full in no time and I even found the other mats I wanted.
 
Improvised Components - Dav's Hope

HGE's - Go to Empire Sace. Park at a MFGR'd Material Trader. Open Galaxy map and filter for Empire systems only. Select any system about 200 LY away. Go to the route ploter and select Most efficient route.

Jump, scan Nav Beacon, go to SC, select Nav Panel and set filter for signal sources. Browse the list for HGE's collect if any present. Jump to next system and repeat until full.

You'll be full of Imperial Shielding long before you get to the plotted destination. Once full, jump back to the Trader station. Depending on the ship you're using. you'll likely only be one or 2 jumps away if you switch back to fastest route. Swap Imperial Shielding for whatever you need. Rinse and repeat. I should be full of all materials by tomorrow except for the Guardian junk. Not sure I want to do that...
 
Last edited:
Just FYI: Biotech Conductors, and Exquisite Focus Crystals are Elite's most common Trade Mission Rewards: I've converted more of those into other things than I care to count....they never run out.
I do wish Frontier would add variety to the reward list; but until they do: I convert away.

They are also common rewards for Passenger Missions.
 
Back
Top Bottom