Engineers and pinned BPs?

What am I doing wrong here? I have FSD range Pinned but it doesn't show up in remote workshop?
 
Need more info.
You go to engineers screen and "show pinned blueprint" under the engineer in question and the blueprint is there?
 
Land at the engineer, pin the BP i want in this case Farseer with FSD increased range. I checked to see if the BP is pinned and it is on my right panel.

Pull out a ship in a station click on remote engineering and that pinned BP is not there but is for some ships and not for others. The Engineer is unlocked to Tier 5
 
Well, that doesn't sound right. Probably some screen caps are in order, of your engineer screen, then of remote workshop. Bug report, maybe.
 
Land at the engineer, pin the BP i want in this case Farseer with FSD increased range. I checked to see if the BP is pinned and it is on my right panel.

Pull out a ship in a station click on remote engineering and that pinned BP is not there but is for some ships and not for others. The Engineer is unlocked to Tier 5

Do the ships the BP doesn’t show up for have legacy modified FSDs, modules engineered under the old system cannot be worked on until converted which can only be done by an engineer at their base, it will drop the module back one grade.
 
Possibly, i will have to check that out. So if it is a legacy mod it wont shop up in pinned at all?
 
Pull out a ship in a station click on remote engineering and that pinned BP is not there but is for some ships and not for others. The Engineer is unlocked to Tier 5
Pinned blueprints can't be used on legacy modules. Those you'll either have to convert at the Engineer base, or go to outfitting and completely strip the legacy modification to start over with the pinned blueprint.

For the Long Range FSD it's very hard to get the materials for the G5 blueprints without getting far more than you'll ever use of the G1-G4 materials, so you're probably quicker just discarding the legacy blueprint entirely and rolling it back up to G4 with the remote workshop, than you would be taking it to an engineer base for conversion. But it depends.
 
Possibly, i will have to check that out. So if it is a legacy mod it wont shop up in pinned at all?

Nope.

Simplest test would be to store your existing FSD and buy a new one.
If remote-engineering allows you to modify that FSD, the problem is that the other one has a legacy mod.

As a rule, if a module has a legacy G5 mod, it's worth taking it to an engineer and getting it converted.
If it's a legacy G1-G4 mod, you might as well just remove the mod' (via the equipping page) and start again.

+EDIT+

Also, if you have a legacy G5 mod on a module, it's also worth firing up coriolis.io and seeing what a G5 mod' with the new system can achieve.
It's vaguely possible that your legacy mod' might be better than what's currently possible, in which case you won't want to convert it.
 
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OP, I was going to start my own thread when I saw yours on the same topic so please forgive the intrusion. The Engineers dance is straight up confusing. I just arrived at Felicity's place from Dav's Hope gathering the last bit of required mats prior to seting out 250LY to Felicity. I thought I had all of my Grade 5 Engineering ducks in a row, it now appears I don't due to..? Am I limited to Grade 3 ? How do I interpret the screens below ? Do I want to keep hitting the generate modification button ? It looks like I now have a 5% increased power draw now, having presumably increased my jump range.
Any help would be greatly appreciated.


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DDastardly00

D
Yes, keep hitting the generate modification until the modifications circle graphs are completely at 100% full. Do this before you move on to the next grade of upgrade if you want to maximize the potential of the engineer mod. Also, be sure to apply an experimental effect while you are there. Also, you can upgrade your FSD to grade 5 long range at Felicity, she has grade 5 access.
 
Thank you. It looks like 6 chem manipulators weren't enough, looks like I'm back to Dav's Hope for more. They don't seem to generate very often though..

Yes, keep hitting the generate modification until the modifications circle graphs are completely at 100% full. Do this before you move on to the next grade of upgrade if you want to maximize the potential of the engineer mod.
 
OP, I was going to start my own thread when I saw yours on the same topic so please forgive the intrusion. The Engineers dance is straight up confusing. I just arrived at Felicity's place from Dav's Hope gathering the last bit of required mats prior to seting out 250LY to Felicity. I thought I had all of my Grade 5 Engineering ducks in a row, it now appears I don't due to..? Am I limited to Grade 3 ? How do I interpret the screens below ? Do I want to keep hitting the generate modification button ? It looks like I now have a 5% increased power draw now, having presumably increased my jump range.
Any help would be greatly appreciated.


0SsKOEjh.png




wSzQf6Ch.png


IIaz9ibh.png



cBHLeaSh.png

You currently only have Grade 3 access to auntie Felicity.

You need to get more mod's from her, until you rank-up to Grade 5.

You can either get her to apply mod's to other modules or you can get her to apply mod's to the FSD and then go into the outfitting screen, remove the mod' and do it again.
Note that the higher the level of mod' you get from her, the faster you'll rank-up.

I'd suggest that if, for example, you want a G5 Increased Range FSD (and who doesn't?) then you start by applying, say, a Shielded FSD mod to rank-up without wasting any of the mat's you actually need then go into the outfitting screen, remove it and then go and apply the mod' you actually want.
 
Yes, keep hitting the generate modification until the modifications circle graphs are completely at 100% full. Do this before you move on to the next grade of upgrade if you want to maximize the potential of the engineer mod.
You sure about that? I tested this when I first started engineering about a month and a half ago and "filling up" lower grade rather than moving up as soon as I could to the next grade produced exactly the same end result when I completed the modules.
 
Yes, keep hitting the generate modification until the modifications circle graphs are completely at 100% full. Do this before you move on to the next grade of upgrade if you want to maximize the potential of the engineer mod. Also, be sure to apply an experimental effect while you are there. Also, you can upgrade your FSD to grade 5 long range at Felicity, she has grade 5 access.

No... you do not need to max out a grade before moving up to the next one in order to maximise the potential, in fact that is just wasting mats.
 
You sure about that? I tested this when I first started engineering and "filling up" lower grade rather than moving up as soon as I could to the next grade produced exactly the same end result when I completed the modules.

This.

The performance of, say, a G5 mod isn't affected by the results of a previously applied G4 mod'.
The lower and upper limits of each tier of mod's are preset and there's nothing you can do to change them.

The only benefit of maxxing-out an intermediate grade is to help rank-up an engineer, if you still need to do that, or if (as in the case of a PP mod) the intermediate grade is as far as you need to go.
 

DDastardly00

D
No... you do not need to max out a grade before moving up to the next one in order to maximise the potential, in fact that is just wasting mats.

No, that is incorrect, you are not wasting mats. I've literally watched my modules incrementally increase with each role.
 
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