Land at the engineer, pin the BP i want in this case Farseer with FSD increased range. I checked to see if the BP is pinned and it is on my right panel.
Pull out a ship in a station click on remote engineering and that pinned BP is not there but is for some ships and not for others. The Engineer is unlocked to Tier 5
Pinned blueprints can't be used on legacy modules. Those you'll either have to convert at the Engineer base, or go to outfitting and completely strip the legacy modification to start over with the pinned blueprint.Pull out a ship in a station click on remote engineering and that pinned BP is not there but is for some ships and not for others. The Engineer is unlocked to Tier 5
Possibly, i will have to check that out. So if it is a legacy mod it wont shop up in pinned at all?
Possibly, i will have to check that out. So if it is a legacy mod it wont shop up in pinned at all?
Yes, keep hitting the generate modification until the modifications circle graphs are completely at 100% full. Do this before you move on to the next grade of upgrade if you want to maximize the potential of the engineer mod.
OP, I was going to start my own thread when I saw yours on the same topic so please forgive the intrusion. The Engineers dance is straight up confusing. I just arrived at Felicity's place from Dav's Hope gathering the last bit of required mats prior to seting out 250LY to Felicity. I thought I had all of my Grade 5 Engineering ducks in a row, it now appears I don't due to..? Am I limited to Grade 3 ? How do I interpret the screens below ? Do I want to keep hitting the generate modification button ? It looks like I now have a 5% increased power draw now, having presumably increased my jump range.
Any help would be greatly appreciated.
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You sure about that? I tested this when I first started engineering about a month and a half ago and "filling up" lower grade rather than moving up as soon as I could to the next grade produced exactly the same end result when I completed the modules.Yes, keep hitting the generate modification until the modifications circle graphs are completely at 100% full. Do this before you move on to the next grade of upgrade if you want to maximize the potential of the engineer mod.
Yes, keep hitting the generate modification until the modifications circle graphs are completely at 100% full. Do this before you move on to the next grade of upgrade if you want to maximize the potential of the engineer mod. Also, be sure to apply an experimental effect while you are there. Also, you can upgrade your FSD to grade 5 long range at Felicity, she has grade 5 access.
You sure about that? I tested this when I first started engineering and "filling up" lower grade rather than moving up as soon as I could to the next grade produced exactly the same end result when I completed the modules.
No... you do not need to max out a grade before moving up to the next one in order to maximise the potential, in fact that is just wasting mats.