Ingame route planner blows

That was your first mistake. Nobody just "takes a jaunt to Colonia." You commit to doing it. :p

it was only 116 jumps - made it in an evening. people do more jumps grinding CG's in a day.

now...to unlock some engineers and pins their tasty tasty blueprints.

uh-oh....just a thought - do blueprints stay pinned if you die? …..asking for a friend.
 
So comparing the time required to jump using normal route planning vs neutron star route from third party (including entering the system information each time, if that has to be done), what is the time difference? to Colonia from Founders?
 
took me 2 afternoons while I was also doing other things. I found using the route planner, neutron stars, and managing repairs was far less monotonous than scoop jump scoop jump. At no point did I regret it and couldn't wait for it to be done. I'd say it was just the right amount. 300 jumps would have had me bored to death. With neutron boost routing enabled I was able to plot 2 jumps at a time and most of the time Inwas able to find fuel from other stars in the same systems.

....thats not to say that Id want to do it on a regular basis.
 
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The route plotter only looks at a pretty small corridor around the direct line to your destination, so ignores loads of neutrons that could help you. The only exception is the first stop on your route, where it will look much further to find a neutron to start your journey.

This leads to the strange situation that the plotter works best in dense neutron fields, while in neutron sparse regions it could easily run a shortest path algorithm with just a few hundred neutrons that you need to consider, and give you an optimal route.
I noticed the corridor effect when I was coming back from the edge of the galaxy - I could plot a route back to the bubble from the outer edge of the arm, but I stopped for the night just as I was about to start crossing the rift. When I logged in again the next day, it was unable to find a route from my new starting point, even though it had a route the previous night.
 
I've been using the spansh.co.uk site to get back to the bubble and find that in short bursts the in game plotter more or less matches. I mean really short, like plot lengths of 2.

What might be nice is to be able to have a way to put in a route yourself. I understand this may be difficult as the route would have to be verified so as not to have people putting in ridiculous things.

The reason being is that while things like spansh.co.uk can show you a route that is 2/3rds to 1/2 shorter it doesn't take into account the necessity to refuel.
 
The in-game route plotter is very poor at finding Neutron Highway BUT it still trying to lead you to scoopable stars that's why sometimes it fails on a Neutron-only plot.
3rd part tools don't care about your refuel needs yet.
 
I want to agree here, though my own experience has been different. For the past 23 weeks I’ve been out on the rim of the galaxy, just making my way around. I’ve pinged off a few neutron stars, but I’m not really trying to set a fastest lap time, so neutron stars are not really a concern.

Where I find the route plotter to be sorely lacking is in its ability to actually plot a route. Granted stellar density is a major factor here, and I get that. But there have been far too many times where route plotting simply fails to fin any route at all, including a recent bit of back tracking I’ve had to do - trying to return to a spot I had been, to make a +y turn instead of a -y turn. It took me close to 30 attempts, mostly plotting shorter and shorter courses, until it could plot a course, which I could then extend into a longer course, until I could finally plot a return course that was nearly identical to the course I’d traveled, +\- a star or two.

Really? I mean I get some of it, but this? Way goofy.
 
just a normal fuel tank and yes I used neutron stars the whole way.
In my experience on the bubble > Colonia route I need to be in an actual neutron layer (e.g. -1200 or so on the Z axis), and have a big fuel tank so that the route plotter gives me several neutrons followed by a single regular star, as opposed to the 1 neutron followed by one or more regular stars that I get with a small tank. On my dolphin with the largest tank, once a couple of thousand ly away from the bubble I can get ~4 neutrons for every refueling stop - if I put in an extra tank I suspect it might do ~8. This makes a huge difference in number of jumps. If you get this working then it's way easier than spansh.
 
I tried to plot a route to the bowtie nebula a couple of weeks ago. I picked a star 1 jump away (that last jump requires synthesis) and had the same problem. I did get there eventually but no thanks to the route plotter.
 
In my experience on the bubble > Colonia route I need to be in an actual neutron layer (e.g. -1200 or so on the Z axis), and have a big fuel tank so that the route plotter gives me several neutrons followed by a single regular star, as opposed to the 1 neutron followed by one or more regular stars that I get with a small tank. On my dolphin with the largest tank, once a couple of thousand ly away from the bubble I can get ~4 neutrons for every refueling stop - if I put in an extra tank I suspect it might do ~8. This makes a huge difference in number of jumps. If you get this working then it's way easier than spansh.

you don't need a big tank - that just reduces your jump range. You also don't need to go 1200 LY up or down. Spanish plotted me through middle-ish part of the galaxy and there were plenty of scoopable stars within 10 LY of every jump or in the same system. I also found a ton of WWs ELWs and AWs....no first discoveries but still added a few million to my exploration data to buy allied status with as many factions as possible when I got to Colonia. I was able to easily find fuel either from different stars in the same system I was in or by adjustinng my route slightly to jump to a system adjacent to a neutron star when I was gettng low.

My first trip out of the bubble I was so scared of running out of fuel I went in an anaconda loaded with fuel tanks and only refueled twice on a 10k LY trip. All the extra fuel did is hold me back.

This time I just used the "normal" Krait tank and just kept an eye on my fuel level and had no problems. I DID build a G5 low emission PP so I could just park it near a star and fill up and even that was a bit overkill and I could have probably saved more weight.
 
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In my experience on the bubble > Colonia route I need to be in an actual neutron layer (e.g. -1200 or so on the Z axis), and have a big fuel tank so that the route plotter gives me several neutrons followed by a single regular star, as opposed to the 1 neutron followed by one or more regular stars that I get with a small tank. On my dolphin with the largest tank, once a couple of thousand ly away from the bubble I can get ~4 neutrons for every refueling stop - if I put in an extra tank I suspect it might do ~8. This makes a huge difference in number of jumps. If you get this working then it's way easier than spansh.
It's not possible to have standard routes in the game because we have to many ships configurations and, as I said before, the Map Router will always try to find scoopable stars to refuel the ship and the fuel consumption changes between ships, configs and egnineered modules.
 
It's not possible to have standard routes in the game because we have to many ships configurations and, as I said before, the Map Router will always try to find scoopable stars to refuel the ship and the fuel consumption changes between ships, configs and egnineered modules.

so even it you use the filter to filter out all the sccopable stars it STILL tries to find some? that doesn't sound like a useful feature.
 
you don't need a big tank - that just reduces your jump range. You also don't need to go 1200 LY up or down. Spanish plotted me through middle-ish part of the galaxy and there were plenty of scoopable stars within 10 LY of every jump or in the same system. I also found a ton of WWs ELWs and AWs....no first discoveries but still added a few million to my exploration data to buy allied status with as many factions as possible when I got to Colonia. I was able to easily find fuel either from different stars in the same system I was in or by adjustinng my route slightly to jump to a system adjacent to a neutron star when I was gettng low.

My first trip out of the bubble I was so scared of running out of fuel I went in an anaconda loaded with fuel tanks and only refueled twice on a 10k LY trip. All the extra fuel did is hold me back.

This time I just used the "normal" Krait tank and just kept an eye on my fuel level and had no problems. I DID build a G5 low emission PP so I could just park it near a star and fill up and even that was a bit overkill and I could have probably saved more weight.
Your complaint was that the route plotter was giving you 3x the jumps when compared with Spansh. To solve this you do in fact need a big fuel tank. It doesn't matter whether there are plenty of scoopable stars around - the aim is to reduce the number of jumps by not using them as often. The reduction in range due to having larger fuel tanks is massively offset by the benefit of fewer refueling stops. The route planner will certainly do better when in the neutron layer, so you also do need to be there when using it if you want the minimum number of jumps. When I do bubble > colonia I use the route plotter and it's a lot less than the 308 jumps it quoted you.
 
Your complaint was that the route plotter was giving you 3x the jumps when compared with Spansh. To solve this you do in fact need a big fuel tank. It doesn't matter whether there are plenty of scoopable stars around - the aim is to reduce the number of jumps by not using them as often. The reduction in range due to having larger fuel tanks is massively offset by the benefit of fewer refueling stops. The route planner will certainly do better when in the neutron layer, so you also do need to be there when using it if you want the minimum number of jumps. When I do bubble > colonia I use the route plotter and it's a lot less than the 308 jumps it quoted you.

yes, that's my point exactly! In order to get better results from the ingame route planner I have to do the ship equivalent of standing on one leg holding my left earlobe.

Spanish worked MUCH better, even with all the copy/pasting I had to do.
 
you don't need a big tank - that just reduces your jump range. You also don't need to go 1200 LY up or down. Spanish plotted me through middle-ish part of the galaxy and there were plenty of scoopable stars within 10 LY of every jump or in the same system.

[Insert random Boarder Wall Won’t Work Joke]
 
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