New SRVs

I'm sure this has been posted at least a million times. But here are my ideas for some new SRVs

The current scarab should be the basic model.

- A larger SRV with more cargo that forgoes mobility and firepower (perhaps a single plasma repeater?) for 6-8 cargo space and has slightly better survivability than the scarab. Its thrusters are worse than the scarab.

- A race SRV that is a lot faster than the scarab and a bit more resistant to terrain damage but weaker to weapons fire and no shielding or cargo (to save on weight) yet does have the same firepower as the scarab (Maybe with a material scoop to pick up mats). Also this SRVs thrusters are enhanced for extra airtime (weeeeeee).

- An assault SRV, has increased firepower and survivability and perhaps 1-2 tonnes extra cargo space yet has lower mobility. Its thrusters should be the same as the scarab yet affected by the extra weight of the armour and cargo space.

-A heavy assault SRV. Survivability is waaaay better than the scarab, but the mobility is abysmal. But this SRV has a main gun (like a C1 hardpoint) that the commander uses and a secondary armament (quad plasma repeater?) that either your AI crewmember or multi-crew friend can use. This SRV also has increased cargo capacity. No thrusters, perhaps with tracks so it can turn in place to aim the main gun (frontally mounted fixed or gimbal). Requires a special SRV hangar.

- an Exploration SRV, like the race SRV this one is more resistant to terrain damage, yet isnt weaker to weapons fire. This SRV has better traction and can climb steeper hills than the Scarab, comes equipped with a better wave scanner and has improved fuel efficiency. The trade-off would be a lack of weapons and shields. Instead this SRV comes with a mining laser to break outcrops, and a stungun to temporarily disable skimmers, anti-ground turrets and other SRV's (target gets disabeled for 5 seconds, loses shields).

-And finally, a hovering SRV. This SRV is more of a novelty. Its incredible fragile hull-wise but does have good shielding. Its top speed isn't anything special (around the Scarab's) but it can change direction in any way it wants. The height it hovers at is adjustable ranging from almost touching the ground to say 10-20m depending on the planets gravity. This SRV has 1 cargo space and a standard dual plasma repeater, and has lower fuel efficienty.

All these SRVs vary in price with the race SRV being the cheapest (as its basically a stripped down scarab) and the heavy assault SRV being the most expensive (as it has a C1 hardpoint)
 
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I love this kind of thing!
I think that the Scarab SRV is all well and good up to a point, but I want to be able to do different things on-planet. A hauling SRV would be awesome, as would all the other types. And eventually I hope to see the same system we have with ships, where you can pick different modules and outfit different SRV's differently. The specializations you mention would have to be limited to internals, weapons and utilities, as well as ship mass.

I actually wouldn't mind a Guardian-based planetary hover-tank or interceptor type vehicle.
 
Exploration SRV should have a grappling hook with similar functionality to the prawns grapple arm in subnautica, alt fire on the turret perhaps. There is your hill climbing ability.
 
Exploration SRV should have a grappling hook with similar functionality to the prawns grapple arm in subnautica, alt fire on the turret perhaps. There is your hill climbing ability.
... and a shield, even if only low power, the shield will go a long way to stopping every bump sending you to the knackers yard.
 
Yep yep!

+1

Wouldn’t mind having to use a class 4 or 6 slot if it meant I could use better vehicles.
 
The main limitation with new SRVs is that they (currently) need to be able to fit through the cargo hatch. That is, they need to be able to fold up to fit inside a 4m x 4m x 2.5m box, as this is the size of the cargo hatch. This leaves a few problems when creating new SRV designs, the first being a cargo limitation. Since the size of cargo canisters is already defined as 1m x 1m x 2m, there are only so many tons of cargo a SRV can realistically be expected to carry. The second issue with designing a new SRV pertains to skimmer-type SRVs. The only skimmer currently in the game that is capable of fitting inside a ship's cargo hatch is the Stinger (i.e. the kamikaze mine) which is far to small to be able to fit a human pilot. The other skimmers are too large to fit inside the cargo hatch (the Sentry for example is 7.5m wide) while the Goliath is too large to be able to fit in a ship's fighter bay (if only by a few meters in each dimension). Any SRV based on skimmer tech would need to use miniaturized versions of the lifting coils, make use of extremely creative folding mechanisms, and would STILL be limited in functionality due to how much space the lifting coils would take up in the folded configuration.

That said, I wouldn't be opposed to variants on the scarab chassis (up to 3 including the current one). Something like the racing variant mentioned by OP (no shields/cargo but better speed, thrusters, and traction) and the assault variant (slower, but gets heavier shields) would work quite well imo provided that they both get their own 3D models.
 
Love it, SRV tank, SRV APC. Absolutely agree.
My theory of why we haven't seen more SRVs and things to fight in SRVs as yet is: (complete speculation alert!) If we're getting space legs (and Frontier have repeatedly said they want to do that) - then anything around the SRV gameplay would have to be balanced against space legs gameplay. If we can get out and walk around on planet surfaces then SRV-infantry combat would probably be a given?
I think its possible the same could be true of the graphical upgrade to planetry surfaces, as it looked like it would add more terrain features - which could be crucial for balance (cover for people on foot, mobility for SRVs)
So - being an optimist, I'm hoping that the big update coming in 2020 is space legs and along with that will come a bunch of new SRVs and a boatload of stuff to fight (light infantry, exo-suit infantry, more skimmers, enemy SRVs, mechs!) and new stuff to do….and the combat will play like a hard SF mil-sim (but with a little less insta-death thanks to power armour) - inspired by SF-classic "The Forever War". I don't want much ;)
 
I'd love to see an introduction of a heavier type of SRV, truck like thing with somewhere around 8t cargo capacity. Also by making it heavier it would be a lot nicer to have it deployed on lower gravity planets where the one we currently have spins out a little too much for my taste.
Also - hoverbike!
 
@OP: Well thought through and presented proposal. I can see the hovercraft variant having ALOT of mileage if/when atmospheric planets are introduced.

I would add that it would be nice to also have a ship hover drop/retrieval option for SRV deployment/recovery.
 
The main limitation with new SRVs is that they (currently) need to be able to fit through the cargo hatch. That is, they need to be able to fold up to fit inside a 4m x 4m x 2.5m box, as this is the size of the cargo hatch. This leaves a few problems when creating new SRV designs, the first being a cargo limitation.

I see what you're saying, but our weapons are much bigger than the slots they inhabit, so all that really needs to be done is to make an SRV that folds up like the Condor or a guardian SLF.
 
I think some new surface vehicles might be large, meaning that they need 2 SRV slots and therefore class 4 hangar at minimum. Some clever folding to fit through the standard hangar doors. These larger variants should generally be tracked, but they all need some jumping capability to get themselves back upright if flipped if for nothing else.
  • The larger SRV: Agree, and more cargo would pretty much be the point. I'd call it the STV - Surface Transport Vehicle. Large.
  • Racing SRV: Seems a luxury. I wouldn't make it a priority.
  • Assault and Heavy Assault SRV: Sounds like my SCV (Surface Combat Vehicle) ideal. Large, comparable to ship main weapon and perhaps seeker missiles as secondary.
  • Exploration SRV: I don't know. The SRV is already mainly for that even if it's a bit of a generalist.
  • Hover SRV: The SHV. It's a possibility to make this a Guardian hybrid vehicle using salvaged Sentinel technology if they want to make it a grind. In this case it could be same as SRV, but better.
 
How about a cargo trailer? Deployment takes twice the time (because you do lower two vehicles). Instead of a cabin it holds more cargo (total of 4) and perhaps an autofiring turret.
Actually this could result in a full train, when you deploy your SRV all trailers follow. Driving in reverse and using the jets would be a pain in the posterior though.
 
The main limitation with new SRVs is that they (currently) need to be able to fit through the cargo hatch. That is, they need to be able to fold up to fit inside a 4m x 4m x 2.5m box, as this is the size of the cargo hatch.

You're right about the dimensions being a big limiting factor, however a way around that would be to use the SLF bays for low altitude air dropping much larger ground vehicles.
 
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