So there’s currently a Cmdr stuck in the slot, station defences having no affect, assumed he’s proving a point about cheats...

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Well done to the guy, his experiment has/will accomplish(ed) several things...a lot more people than already knew, now know about the cheating...He will find out what Frontier ACTUALLY do about it, and will be able to report back... and lastly, all the important players are also talking about this (again),and there is no doubt this reached FD ears fast, as there are several discords where FD reps are present too. I think he's done us a service and I'll chip in to buy him another account if he gets banned.

Bet none of you thought you'd hear that from me...eh? :) Cheating is the worst thing in a video game, and doubly so in a multiplayer one. This needs sorted out yesterday.
All the important players?

:LOL:
 
I'm thinking childish prostesting is not a superior form of protesting. Its basically throwing the toys out of the pram.

Does that work more or less often?

Well, the analogy i'm drawing with this is like if someone was going around the neighbourhood killing people, then someone decides to protest the police not catching the criminal by going around killing people.

That does sound like it could result in a greater police presence and a whole lot of media attention.

Do they just lack the heroic cause?

Mostly.

With all the conversations this forum has about FDev not respecting people's time... I'd say this whole prank is rather disingenuous at best and hypocritical in the way it deliberately prevents people from accomplishing gameplay.

It's completely hypocritical and mildly disruptive, but that doesn't say anything one way or another about it's potential effectiveness.

I'm reasonably sure that our noble hypocrite live cheat demonstrator is quite willing to accept the punishment that Frontier should be doling out to all cheaters (irrespective of method or mode).

Maybe 3 lefts make a right

Only if the turns are roughly right angles.

Again, people totally ignoring the fact that we've been here before and we will be here again.

Amazing how short the collective memory of this forum is.

I think people are worried that Frontier has forgotten...which is reasonable, considering how little seems to have changed and how vague and sporadic Frontier's communication is.

Then you might remember how last year FD killed the cheats for a good while?

Time to do it again.

And to crack down on cheats that don't involve hacks.
Societies can't survive if everyone just looks out for number one

Can't look out for number one without taking into account the 8 billion other angry people that will rip you to shreds if you trod on them overly much.

It would be nice if people could move their protests to solo play.

While cheating in Solo is also a significant issue, I definitely think the best venue for a public protest is some place where the public will wonder what's causing the traffic jam.
 
Exactly this.

People can argue all day whether the protest was right or wrong, the apathy and opinions don't change the facts. What this proved is that players can cheat in a very public way without immediate action.

I can't think of any other major fully released mmo where this would occur.
It's not really a fair comparison.

This isn't an MMO -- it's surely a "multiplayer online" game, but with P2P networking there's never anything massive about it when at most there can be like 10 people in a stable instance. Disturbances like this impact a relatively very very small percentage of the playerbase at any time, and the playerbase has tools at their disposal to work around the disturbance (modes). The same cannot be said for the MMOs listed, since every person on a server could theoretically all converge on a city at the same time, and they wouldn't be able to switch to a different mode to get around some knucklehead blocking the city gates.

And besides, for the MMOs listed you're paying a monthly fee for access to servers and services, and there are people on payroll to be available at all times to make sure all paying customers get the experience they are still paying every month for. It's just not the same for Elite where you buy the game once, ever, and then connect to other people's PCs in P2P networking.
 
All the important players?

:LOL:
Perhaps Aash meant the most respected and skilled PvPers, some of whom are very good at garnering media attention. There are legendary explorer Commanders whom the exploration community look up to, likewise with PvP.

I really wish there were more open mindedness and tolerance between the PvP and PvE Elite Dangerous communities...

o7
- a hopeful hopeless idealist
 
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This isn't an MMO -- it's surely a "multiplayer online" game, but with P2P networking there's never anything massive about it when at most there can be like 10 people in a stable instance.

Plenty of MMOs with smaller instance/party sizes than ED.

Everyone is interacting with the same BGS and the total pool of player controlled CMDRs that one can interact with directly is plenty large enough for the game to be an MMO.
 
There are important players in this game?

frontier seems to think so, since they promote them regularly on this very forum (and elsewhere on their marketing junk). they have even a group of selected snowflakes. influencers and stuff! also, crowds love heroes.

i think yes, as silly at the very concept is, in reality there are. and it cuts both ways.
 
Plenty of MMOs with smaller instance/party sizes than ED.

Everyone is interacting with the same BGS and the total pool of player controlled CMDRs that one can interact with directly is plenty large enough for the game to be an MMO.
Right, you could argue it that way, and it's a fair argument. But the important part of that paragraph was that out of the tens of thousands of people who play this game, the guy blocking the station in one instance disturbs a very small portion of the playerbase. The instance he was in couldn't ever have more than a couple dozen people in it at once.

It's a very ineffectual "protest" and really just sounds like the guy wanted to be a putz and defend against criticism by painting it as something noble.

I was playing the game the day this "protest" happened, in open, and if I hadn't seen this thread I would not have known about it.
 
Right, you could argue it that way, and it's a fair argument. But the important part of that paragraph was that out of the tens of thousands of people who play this game, the guy blocking the station in one instance disturbs a very small portion of the playerbase. The instance he was in couldn't ever have more than a couple dozen people in it at once.

I've been in instances with at least 50 ships, I've even posted such a clip to YouTube. I've never seen that many players in any other game that sells itself as an MMO (at least in one place - even in Destiny when it first came out I never saw that many people at the community hub). Besides, MMO is a purely marketing term, so it's not really of interest at all. Multiplayer is multiplayer. E: D is as MMO as any other title that claims the moniker.
 
There are important players in this game? I knew about (some of) the self-important ones, but I wasn't aware that any were really so.
Perhaps "important" was not the greatest choice of word, but like it or not there are some Commanders who do things much better or exceptionally better than most of us. They are the ones whom we learn from, and many of them give of their knowledge freely, helping us improve in turn. And yes, I am willing to put Morbad, Ian, Factabulous, Yamato2012, Allitnil, et al, on a pedestal when it comes to this game. Without them, I would not have known all the possibilities Elite has.

o7
 
It's not really a fair comparison.

This isn't an MMO -- it's surely a "multiplayer online" game, but with P2P networking there's never anything massive about it when at most there can be like 10 people in a stable instance. Disturbances like this impact a relatively very very small percentage of the playerbase at any time, and the playerbase has tools at their disposal to work around the disturbance (modes). The same cannot be said for the MMOs listed, since every person on a server could theoretically all converge on a city at the same time, and they wouldn't be able to switch to a different mode to get around some knucklehead blocking the city gates.

And besides, for the MMOs listed you're paying a monthly fee for access to servers and services, and there are people on payroll to be available at all times to make sure all paying customers get the experience they are still paying every month for. It's just not the same for Elite where you buy the game once, ever, and then connect to other people's PCs in P2P networking.
ED's break-even point is around 100,000 copies sold and the latest number of total copies sold I've heard was around 3,000,000. I'm sure they could spend some some of their profits on server-based instancing for that "relatively very very small percentage of their playerbase" as you say.
 

Deleted member 110222

D
Perhaps "important" was not the greatest choice of word, but like it or not there are some Commanders who do things much better or exceptionally better than most of us. They are the ones whom we learn from, and many of them give of their knowledge freely, helping us improve in turn. And yes, I am willing to put Morbad, Ian, Factabulous, Yamato2012, Allitnil, et al, on a pedestal when it comes to this game. Without them, I would not have known all the possibilities Elite has.

o7
Personally I just learn the game myself.

I don't put anyone on a pedestal. Not even myself. No one in the human race is worthy of such an honour.
 
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