I wonder if I should point out that this isn’t Battlefield 3304. As a Space Combat Simulation Elite is a pretty miserable failure. Space combat is kind of an afterthought from the development and implementation side of things, despite the small gathering of PvP players wishing, sometimes loudly, that this wasn’t so.
Elite’s roots and origins are those of a space trading game. I even recall an Official Post from not that long ago, talking about getting back to those roots.
Of course, we’ve a ways to go before we reach East Eridani Shipping Company levels of trade-based game play, and I’m not saying Combat doesn’t have A place in Elite - it most certainly does. It’s just not the principle feature.
I’m sure we’d lose 98% of the PvP base if Elite: Battle Royale we’re released, and 98% of the remaining players would wish them all the best, and even help them pack.
Be that as it may, the fact remains that the game supports PvP. Erefore, that is the end which must be followed as far as balance goes.
Moreover how is this even slightly relevant to the matter at hand regarding a balance pass for a weapon, A part of the game specifically orientating around combat and it's application in said combat.
If you dont like PvP, thats fair enough, but if it is supported then it must be the ground used for combat balancing. Just because you don't like it that does'nt make the point any less valid.
You can kill NPC's with anything, it's largely irrelevant, but as I said before, PvPers are the ones who feel the brunt of combat balancing. Other than being on the recieving end of it, it's mostly abstract to PvE players.
In this context, if even they feel like the weapon is underpowered or has a lacking ammo pool there is something very wrong with the weapons current dynamic.
However if FDev have plans to put the weapon into full production and allow engineering on it, then it sits in a good position long term and will be fairly usable, if not quite good if they make the choice to alow them to be engineered. Though I must say if it was to happen, bespoke engineering modifications for each of the tech broker weapons would be very much preferable to the current system, allowing the weaponry to be balanced further and to have worthwhile upgrades without them becoming game breakingly powerful. Things such as the flechette launcher, enzyme missile and shock cannons could be really quite good overall with well thought out upgrades and experimentals.